whildview.cpp
来自「一个简单而又高效的嵌入式操作系统.包括GUI及文件系统.仿Windows设计,类」· C++ 代码 · 共 149 行
CPP
149 行
// WhildView.cpp : implementation of the WChildView class
//
#include "wstdafx.h"
#include "WGOS.h"
#include "WhildView.h"
#include "WBMP.h"
#include "GOS_WIN.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern PBITMAPINFO m_pBmpInfo;
extern CView* m_pView;
extern USHORT m_aScreen[];
extern void HAL_Unload(void);
extern void HAL_Click(int x,int y,BOOL bDown);
/////////////////////////////////////////////////////////////////////////////
// WChildView
WChildView::WChildView()
{
}
WChildView::~WChildView()
{
}
BEGIN_MESSAGE_MAP(WChildView,CWnd )
//{{AFX_MSG_MAP(WChildView)
ON_WM_PAINT()
ON_WM_DESTROY()
ON_WM_LBUTTONUP()
ON_WM_LBUTTONDOWN()
ON_WM_CREATE()
ON_COMMAND(IDM_BMP_CODE, OnBmpCode)
ON_COMMAND(ID_EDIT_PASTE, OnEditPaste)
ON_UPDATE_COMMAND_UI(ID_EDIT_PASTE, OnUpdateEditPaste)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// WChildView message handlers
BOOL WChildView::PreCreateWindow(CREATESTRUCT& cs)
{
if (!CWnd::PreCreateWindow(cs))
return FALSE;
cs.dwExStyle |= WS_EX_CLIENTEDGE;
cs.style &= ~WS_BORDER;
cs.lpszClass = AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW|CS_DBLCLKS,
::LoadCursor(NULL, IDC_ARROW), HBRUSH(COLOR_WINDOW+1), NULL);
return TRUE;
}
void WChildView::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
RECT rect;
GetClientRect(&rect);
StretchDIBits(dc.m_hDC,rect.left,rect.top,
rect.right-rect.left,rect.bottom-rect.top,
0,0,GUI_CXSCREEN,GUI_CYSCREEN,
m_aScreen,m_pBmpInfo,DIB_RGB_COLORS,SRCCOPY);
// Do not call CWnd::OnPaint() for painting messages
}
void WChildView::OnDestroy()
{
CWnd ::OnDestroy();
// TODO: Add your message handler code here
HAL_Unload();
PostQuitMessage(0);
}
void WChildView::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
RECT rect;
GetClientRect(&rect);
point.x=point.x*GUI_CXSCREEN/(rect.right-rect.left+1);
point.y=point.y*GUI_CYSCREEN/(rect.bottom-rect.top+1);
HAL_Click(point.x,point.y,FALSE);
CWnd ::OnLButtonUp(nFlags, point);
}
void WChildView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
RECT rect;
GetClientRect(&rect);
point.x=point.x*GUI_CXSCREEN/(rect.right-rect.left+1);
point.y=point.y*GUI_CYSCREEN/(rect.bottom-rect.top+1);
HAL_Click(point.x,point.y,TRUE);
CWnd ::OnLButtonDown(nFlags, point);
}
int WChildView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd ::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
m_pView=(CView*)this;
return 0;
}
void WChildView::OnBmpCode()
{
// TODO: Add your command handler code here
WBMP dlg;
dlg.DoModal();
}
void WChildView::OnEditPaste()
{
// TODO: Add your command handler code here
WBMP dlg;
dlg.DoModal();
}
void WChildView::OnUpdateEditPaste(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
}
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