📄 nxtransform.c
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/* * Nano-X touchscreen transform routines * * These routines provide a uniform set of routines for * handling transforms of the raw data from a touchscreen. * * Copyright (C) 2003, Jordan Crouse <jordan@cosmicpenguin.net> * * NOTE: these routines pull in floating point. */#include <stdio.h>#include <string.h>#include "nano-X.h"static int CalcTransformationCoefficientsBetter(GR_CAL_DATA * samples, GR_TRANSFORM * ptc);intGrCalcTransform(GR_CAL_DATA * data, GR_TRANSFORM * trans){ return CalcTransformationCoefficientsBetter(data, trans);}/* Provide a standard way for saving the transform data in a file */intGrSaveTransformData(GR_TRANSFORM * trans, char *filename){ FILE *out = fopen(filename, "w"); if (!out) return -1; fprintf(out, "# Nano-X touchscreen data\n"); fprintf(out, "# Generated automatically, do not edit\n\n"); fprintf(out, "%d %d %d %d %d %d %d\n", trans->a, trans->b, trans->c, trans->d, trans->e, trans->f, trans->s); fprintf(out, "\n# ---\n"); fclose(out); return 0;}intGrLoadTransformData(char *filename, GR_TRANSFORM * trans){ int ret = 0; FILE *in = 0; if (!trans) return -1; memset(trans, '\0', sizeof(GR_TRANSFORM)); in = fopen(filename, "r"); if (!in) return -1; while (!feof(in) && !ferror(in)) { char buffer[128]; if (!fgets(buffer, sizeof(buffer) - 1, in)) continue; if (buffer[0] == '#') continue; if (sscanf(buffer, "%d %d %d %d %d %d %d", &trans->a, &trans->b, &trans->c, &trans->d, &trans->e, &trans->f, &trans->s) == 7) goto exit_load; } ret = -1;exit_load: fclose(in); return ret;}/* *** Calibration routines *****//* Note: These have had an interesting history. They were originally written by Bradley LaRonde for the tpcal program that is part of Microwindows, and then it was ported to PicoGUI, and now its back again, cleaned up and ready for service.*/static intCalcTransformationCoefficientsBetter(GR_CAL_DATA * samples, GR_TRANSFORM * ptc){ /* * Janus (the man) <janus@place.org> came up with a much better way * to figure the coefficients. His original algorithm was written in MOO. * Jay Carlson <> did the translation to C. * This way takes into account inter-axis dependency like rotation and skew. */ int i, j, r, k; double vector[3][2] = { {0, 0}, {samples->xres, 0}, {samples->xres, samples->yres} }; double matrix[3][3] = { {samples->minx, samples->miny, 1.0}, {samples->maxx, samples->miny, 1.0}, {samples->maxx, samples->maxy, 1.0} }; double p, q; for (i = 0; i < 3; i++) { p = matrix[i][i]; for (j = 0; j < 3; j++) { matrix[i][j] = matrix[i][j] / p; } for (j = 0; j < 2; j++) { vector[i][j] = vector[i][j] / p; } for (r = 0; r < 3; r++) { if (r != i) { q = matrix[r][i]; matrix[r][i] = 0.0; for (k = i + 1; k < 3; k++) { matrix[r][k] = matrix[r][k] - (q * matrix[i][k]); } for (k = 0; k < 2; k++) { vector[r][k] = vector[r][k] - (q * vector[i][k]); } } } } ptc->s = 1 << 16; ptc->a = vector[0][0] * ptc->s; ptc->b = vector[1][0] * ptc->s; ptc->c = vector[2][0] * ptc->s; ptc->d = vector[0][1] * ptc->s; ptc->e = vector[1][1] * ptc->s; ptc->f = vector[2][1] * ptc->s; return 0;}
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