📄 ps2keybd.cpp
字号:
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/*
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
*/
#include <windows.h>
#include <ceddk.h>
#include <nkintr.h>
#include <keybddr.h>
#include <keybdpdd.h>
#include "ps2port.hpp"
#include "ps2mouse.hpp"
#include "ps2keybd.hpp"
#include "keybddbg.h"
// Scan code consts
static const UINT8 scE0Extended = 0xe0;
static const UINT8 scE1Extended = 0xe1;
static const UINT8 scKeyUpMask = 0x80;
DWORD dwSysIntr_Keybd;
// There is really only one physical keyboard supported by the system.
Ps2Keybd *v_pp2k;
static KEY_STATE_FLAGS v_KeyStateToggled;
static KEY_STATE_FLAGS KeyStateFlags;
extern void Read_SysIntr( LPCWSTR szKeyName, LPDWORD pdwSysIntr );
void
WINAPI
KeybdPdd_PowerHandler(
BOOL bOff
)
{
extern DWORD gdwIoBase;
if ( bOff )
{
if ( KeyStateFlags == KeyStateDownFlag )
{
UCHAR ucKbdStatus, ucKbdData;
// Since this function is invoked right after a key is pressed, the output buffer of
// the keyboard must be cleaned until the corresponding key is released. Otherwise the
// data in that buffer will prevent subsequent key stroke from generating interrupts,
// which may cause the keyboard be hang up.
if(gdwIoBase != 0) {
do
{
ucKbdData = READ_PORT_UCHAR((PUCHAR)(gdwIoBase + 0x00));
} while ( !(ucKbdData & scKeyUpMask) );
}
KeyStateFlags = 0;
if(gdwIoBase != 0) {
ucKbdStatus = READ_PORT_UCHAR((PUCHAR)(gdwIoBase + 0x04));
while ( (ucKbdStatus & 0x21) == 0x01 )
{
ucKbdData = READ_PORT_UCHAR((PUCHAR)(gdwIoBase + 0x00));
ucKbdStatus = READ_PORT_UCHAR((PUCHAR)(gdwIoBase + 0x04));
}
}
}
}
return;
}
BOOL
WINAPI
KeybdPdd_InitializeDriverEx(
PFN_KEYBD_EVENT_CALLBACK_EX pfnKeybdEventCallbackEx
)
{
return TRUE;
}
int
WINAPI
KeybdPdd_GetEventEx(
UINT32 VKeyBuf[16],
UINT32 ScanCodeBuf[16],
KEY_STATE_FLAGS KeyStateFlagsBuf[16]
)
{
UINT8 ui8ScanCode;
INT cEvents = 0;
static UINT32 scInProgress;
static UINT32 scPrevious;
v_pp2k -> m_pp2p -> KeybdDataRead(&ui8ScanCode);
DEBUGMSG(ZONE_SCANCODES,
(_T("%s: scan code 0x%08x, code in progress 0x%08x, previous 0x%08x\r\n"),
_T(__FILE__), ui8ScanCode, scInProgress, scPrevious));
if ( ui8ScanCode == scE0Extended )
{
scInProgress = 0xe000;
}
else if ( ui8ScanCode == scE1Extended )
{
scInProgress = 0xe10000;
}
else if ( scInProgress == 0xe10000 )
{
ui8ScanCode &= ~scKeyUpMask;
scInProgress |= ui8ScanCode << 8;
}
else
{
scInProgress |= ui8ScanCode;
if ( scInProgress == scPrevious )
{
// mdd handles auto-repeat so ignore auto-repeats from keybd
}
else // Not a repeated key. This is the real thing.
{
// The Korean keyboard has two keys which generate a single
// scan code when pressed. The keys don't auto-repeat or
// generate a scan code on release. The scan codes are 0xf1
// and 0xf2. It doesn't look like any other driver uses
// the 0x71 or 0x72 scan code so it should be safe.
// If it is one of the Korean keys, drop the previous scan code.
// If we didn't, the earlier check to ignore auto-repeating keys
// would prevent this key from working twice in a row. (Since the
// key does not generate a scan code on release.)
if ( ( scInProgress == 0xf1 ) ||
( scInProgress == 0xf2 ) )
{
scPrevious = 0;
}
else
{
scPrevious = scInProgress;
}
// Note that the special Korean scan scan codes look like key up
// events so this changes them to 0x71 and 0x72.
if ( ui8ScanCode & scKeyUpMask )
{
KeyStateFlags = 0;
scInProgress &= ~scKeyUpMask;
}
else
{
KeyStateFlags = KeyStateDownFlag;
}
cEvents = ScanCodeToVKeyEx(scInProgress, KeyStateFlags, VKeyBuf, ScanCodeBuf, KeyStateFlagsBuf);
}
scInProgress = 0;
}
return(cEvents);
}
void
WINAPI
KeybdPdd_ToggleKeyNotification(
KEY_STATE_FLAGS KeyStateFlags
)
{
unsigned int fLights;
v_KeyStateToggled = KeyStateFlags;
fLights = 0;
if ( KeyStateFlags & KeyShiftCapitalFlag )
{
fLights |= 0x04;
}
if ( KeyStateFlags & KeyShiftNumLockFlag )
{
fLights |= 0x2;
}
v_pp2k -> m_pp2p -> KeyboardLights(fLights);
return;
}
KEY_STATE_FLAGS
WINAPI
KeybdPdd_KeyStateToggled(
void
)
{
return v_KeyStateToggled;
}
BOOL
KeybdIstLoop(
HANDLE hevIntrKeybd
);
BOOL
Ps2Keybd::
IsrThreadProc(
void
)
{
DWORD dwTransferred = 0;
HKEY hk;
DWORD dwStatus, dwSize, dwValue, dwType;
int iPriority = 145;
// look for our priority in the registry
dwStatus = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T("HARDWARE\\DEVICEMAP\\KEYBD"), 0, 0, &hk);
if(dwStatus == ERROR_SUCCESS) {
// get interrupt thread priority
dwSize = sizeof(dwValue);
dwStatus = RegQueryValueEx(hk, _T("Priority256"), NULL, &dwType, (LPBYTE) &dwValue, &dwSize);
if(dwStatus == ERROR_SUCCESS && dwType == REG_DWORD) {
iPriority = (int) dwValue;
}
// read our sysintr
dwSize = sizeof(dwValue);
dwStatus = RegQueryValueEx(hk, _T("SysIntr"), NULL, &dwType, (LPBYTE) &dwValue, &dwSize);
if(dwStatus == ERROR_SUCCESS) {
if(dwType == REG_DWORD) {
dwSysIntr_Keybd = dwValue;
} else {
dwStatus = ERROR_INVALID_PARAMETER;
}
}
RegCloseKey(hk);
}
if(dwStatus != ERROR_SUCCESS) {
goto leave;
}
// set the thread priority
CeSetThreadPriority(GetCurrentThread(), iPriority);
m_hevInterrupt = CreateEvent(NULL, FALSE, FALSE, NULL);
if ( m_hevInterrupt == NULL)
{
goto leave;
}
if ( !InterruptInitialize(dwSysIntr_Keybd, m_hevInterrupt, NULL, 0) )
{
goto leave;
}
// Ask the OAL to enable our interrupt to wake the system from suspend.
KernelIoControl(IOCTL_HAL_ENABLE_WAKE, &dwSysIntr_Keybd, sizeof(dwSysIntr_Keybd), NULL, 0, &dwTransferred);
m_pp2p -> KeybdInterruptEnable();
KeybdIstLoop(m_hevInterrupt);
leave:
return 0;
}
DWORD
Ps2KeybdIsrThread(
Ps2Keybd *pp2k
)
{
pp2k -> IsrThreadProc();
return 0;
}
BOOL
Ps2Keybd::
IsrThreadStart(
void
)
{
HANDLE hthrd;
hthrd = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Ps2KeybdIsrThread, this, 0, NULL);
// Since we don't need the handle, close it now.
CloseHandle(hthrd);
return TRUE;
}
BOOL
Ps2Keybd::
Initialize(
Ps2Port *pp2p
)
{
BOOL bRet = FALSE;
m_pp2p = pp2p;
if ( !m_pp2p -> KeyboardInterfaceTest() )
{
ASSERT(0);
goto leave;
}
v_pp2k -> m_pp2p -> KeyboardLights(0);
return bRet = TRUE;
leave:
return bRet;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -