📄 tcpthread.cpp
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// Copyright (C) 1999-2001 Open Source Telecom Corporation.// // This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// // As a special exception to the GNU General Public License, permission is // granted for additional uses of the text contained in its release // of APE.// // The exception is that, if you link the APE library with other files// to produce an executable, this does not by itself cause the// resulting executable to be covered by the GNU General Public License.// Your use of that executable is in no way restricted on account of// linking the APE library code into it.//// This exception does not however invalidate any other reasons why// the executable file might be covered by the GNU General Public License.//// This exception applies only to the code released under the // name APE. If you copy code from other releases into a copy of// APE, as the General Public License permits, the exception does// not apply to the code that you add in this way. To avoid misleading// anyone as to the status of such modified files, you must delete// this exception notice from them.// // If you write modifications of your own for APE, it is your choice// whether to permit this exception to apply to your modifications.// If you do not wish that, delete this exception notice.#include <cc++/socket.h>#include <cstdlib>#ifdef CCXX_NAMESPACESusing namespace std;using namespace ost;#endifclass myTCPSocket : public TCPSocket{protected: bool onAccept(const InetHostAddress &ia, tpport_t port);public: myTCPSocket(InetAddress &ia);};class myTCPSession : public TCPSession{private: static Mutex mutex; void run(void); void final(void);public: myTCPSession(TCPSocket &server); static volatile int count;};myTCPSocket::myTCPSocket(InetAddress &ia) : TCPSocket(ia, 4096) {}bool myTCPSocket::onAccept(const InetHostAddress &ia, tpport_t port){ cout << "accepting from: " << ia.getHostname() << ":" << port << endl;; return true;}volatile int myTCPSession::count = 0;Mutex myTCPSession::mutex;myTCPSession::myTCPSession(TCPSocket &server) :TCPSession(server){ cout << "creating session client object" << endl; mutex.enterMutex(); ++count; mutex.leaveMutex(); // unsetf(ios::binary);}void myTCPSession::run(void){ tpport_t port; IPV4Address addr = getLocal(&port); *tcp() << "welcome to " << addr.getHostname() << " from socket " << (int)so << endl; mutex.enterMutex(); *tcp() << "called from thread " << count << endl; mutex.leaveMutex(); sleep(20000); *tcp() << "ending session" << endl;}void myTCPSession::final(void){}int main(){ myTCPSession *tcp; BroadcastAddress addr; addr = "255.255.255.255"; cout << "testing addr: " << addr.getHostname() << ":" << 4096 << endl; addr = "127.0.0.1"; cout << "binding for: " << addr.getHostname() << ":" << 4096 << endl; try { myTCPSocket server(addr); while(server.isPendingConnection(30000)) { cout << "before create" << endl; tcp = new myTCPSession(server); cout << "after create" << endl; tcp->detach(); } } catch(Socket *socket) { tpport_t port; int err = socket->getErrorNumber(); InetAddress saddr = (InetAddress)socket->getPeer(&port); cerr << "socket error " << saddr.getHostname() << ":" << port << " = " << err << endl; if(err == Socket::errBindingFailed) { cerr << "bind failed; port busy" << endl; ::exit(-1); } else cerr << "client socket failed" << endl; } cout << "timeout after 30 seconds inactivity, exiting" << endl; return 0;}
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