📄 thread2.cpp
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#include <cc++/thread.h>#include <cstdio>#include <cstring>#include <iostream>#ifdef CCXX_NAMESPACESusing namespace std;using namespace ost;#endif// Test child thread destroying before father// class Child: public Thread{public: Child() { } void run() { cout << "child start" << endl; Thread::sleep(3000); cout << "child end" << endl; } void final() {// delete this; }};class Father: public Thread{public: Father() { } void run() { cout << "starting child thread" << endl; Thread *th = new Child(); th->detach(); Thread::sleep(1000); cout << "father end" << endl; } void final() { // delete this; - not used since detached threads self delete // reset memory to test access violation memset(this,0,sizeof(*this)); }};int main(int argc, char* argv[]){ cout << "starting father thread" << endl; Father *th = new Father(); th->start(); Thread::sleep(10000); return 0;}
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