📄 csoundmixer.h
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#ifndef __CSOUNDMIXER_H
#define __CSOUNDMIXER_H
#include "TSample.h"
#include "TAudioShared.h"
#include <E32Base.h>
class CSoundMixer : public CBase
{
// Construct and destruct
public:
static CSoundMixer* NewL();
~CSoundMixer();
private:
CSoundMixer();
void ConstructL();
/////////////////////////////////////////////////////////////////
// Other Method
public:
void Pause();
void Resume();
void Play( const TSample& aSample, TInt aChannel, TInt aFrequency, TInt aVolume = 256 );
void Stop( TInt aChannel );
void SetVolume(TInt aVolume);
TInt Volume();
private:
void SendCmd(TMixerCmd aCmd);
////////////////////////////////////////////////////////////////
// Data
private:
TAudioShared iShared; // shared data with mixer thread
RThread iMixerThread; // handle to mixer thread
TSample iEmptySample; // empty sample, used to stop channel
TBool iPaused;
};
#endif
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