📄 tableinitcmtemplate.cpp
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/* * tableinitcmtemplate.c - template for initialising lookup tables for * translation from a colour map to true colour. * * This file shouldn't be compiled. It is included multiple times by * translate.c, each time with a different definition of the macro OUT. * For each value of OUT, this file defines a function which allocates an * appropriately sized lookup table and initialises it. * * I know this code isn't nice to read because of all the macros, but * efficiency is important here. */#if !defined(OUT)#error "This file shouldn't be compiled."#error "It is included as part of translate.c"#endif#define OUT_T CONCAT2E(CARD,OUT)#define SwapOUT(x) CONCAT2E(Swap,OUT) (x)#define rfbInitColourMapSingleTableOUT \ CONCAT2E(rfbInitColourMapSingleTable,OUT)// THIS CODE HAS BEEN MODIFIED FROM THE ORIGINAL UNIX SOURCE// TO WORK FOR WINVNC. THE PALETTE SHOULD REALLY BE RETRIEVED// FROM THE VNCDESKTOP OBJECT, RATHER THAN FROM THE OS DIRECTLYstatic voidrfbInitColourMapSingleTableOUT (char **table, rfbPixelFormat *in, rfbPixelFormat *out){ vnclog.Print(LL_ALL, VNCLOG("rfbInitColourMapSingleTable called\n")); // ALLOCATE SPACE FOR COLOUR TABLE int nEntries = 1 << in->bitsPerPixel; // Allocate the table if (*table) free(*table); *table = (char *)malloc(nEntries * sizeof(OUT_T)); if (*table == NULL) { vnclog.Print(LL_INTERR, VNCLOG("failed to allocate translation table\n")); return; } // Obtain the system palette HDC hDC = GetDC(NULL); PALETTEENTRY palette[256]; UINT entries = ::GetSystemPaletteEntries(hDC, 0, 256, palette); vnclog.Print(LL_INTINFO, VNCLOG("got %u palette entries\n"), GetLastError()); ReleaseDC(NULL, hDC); // - Set the rest of the palette to something nasty but usable unsigned int i; for (i=entries;i<256;i++) { palette[i].peRed = i % 2 ? 255 : 0; palette[i].peGreen = i/2 % 2 ? 255 : 0; palette[i].peBlue = i/4 % 2 ? 255 : 0; } // COLOUR TRANSLATION // We now have the colour table intact. Map it into a translation table int r, g, b; OUT_T *t = (OUT_T *)*table; for (i = 0; i < nEntries; i++) { // Split down the RGB data r = palette[i].peRed; g = palette[i].peGreen; b = palette[i].peBlue; // Now translate it t[i] = ((((r * out->redMax + 127) / 255) << out->redShift) | (((g * out->greenMax + 127) / 255) << out->greenShift) | (((b * out->blueMax + 127) / 255) << out->blueShift));#if (OUT != 8) if (out->bigEndian != in->bigEndian) { t[i] = SwapOUT(t[i]); }#endif } vnclog.Print(LL_ALL, VNCLOG("rfbInitColourMapSingleTable done\n"));}#undef OUT_T#undef SwapOUT#undef rfbInitColourMapSingleTableOUT
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