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📄 vncsockconnect.cpp

📁 realvnc是一个非常流行的远程控制程序
💻 CPP
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//  Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.////  This file is part of the VNC system.////  The VNC system is free software; you can redistribute it and/or modify//  it under the terms of the GNU General Public License as published by//  the Free Software Foundation; either version 2 of the License, or//  (at your option) any later version.////  This program is distributed in the hope that it will be useful,//  but WITHOUT ANY WARRANTY; without even the implied warranty of//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the//  GNU General Public License for more details.////  You should have received a copy of the GNU General Public License//  along with this program; if not, write to the Free Software//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,//  USA.//// If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact// the authors on vnc@uk.research.att.com for information on obtaining it.// vncSockConnect.cpp// Implementation of the listening socket class#include "stdhdrs.h"#include "VSocket.h"#include "vncSockConnect.h"#include "vncServer.h"#include <omnithread.h>// The function for the spawned thread to runclass vncSockConnectThread : public omni_thread{public:	// Init routine	virtual BOOL Init(VSocket *socket, vncServer *server);	// Code to be executed by the thread	virtual void *run_undetached(void * arg);	// Fields used internally	BOOL		m_shutdown;protected:	VSocket		*m_socket;	vncServer	*m_server;};// Method implementationsBOOL vncSockConnectThread::Init(VSocket *socket, vncServer *server){	// Save the server pointer	m_server = server;	// Save the socket pointer	m_socket = socket;	// Start the thread	m_shutdown = FALSE;	start_undetached();	return TRUE;}// Code to be executed by the threadvoid *vncSockConnectThread::run_undetached(void * arg){	vnclog.Print(LL_STATE, VNCLOG("started socket connection thread\n"));	// Go into a loop, listening for connections on the given socket	while (!m_shutdown)	{		// Accept an incoming connection		VSocket *new_socket = m_socket->Accept();		if (new_socket == NULL)			break;		vnclog.Print(LL_CLIENTS, VNCLOG("accepted connection from %s\n"), new_socket->GetPeerName());		// Successful accept - start the client unauthenticated		m_server->AddClient(new_socket, FALSE, FALSE);	}	vnclog.Print(LL_STATE, VNCLOG("quitting socket connection thread\n"));	return NULL;}// The vncSockConnect class implementationvncSockConnect::vncSockConnect(){	m_thread = NULL;}vncSockConnect::~vncSockConnect(){    m_socket.Shutdown();    // Join with our lovely thread    if (m_thread != NULL)    {	// *** This is a hack to force the listen thread out of the accept call,	// because Winsock accept semantics are broken	((vncSockConnectThread *)m_thread)->m_shutdown = TRUE;	VSocket socket;	socket.Create();	socket.Bind(0);	socket.Connect("localhost", m_port);	socket.Close();	void *returnval;	m_thread->join(&returnval);	m_thread = NULL;	m_socket.Close();    }}BOOL vncSockConnect::Init(vncServer *server, UINT port){	// Save the port id	m_port = port;	// Create the listening socket	if (!m_socket.Create())		return FALSE;	// Bind it	if (!m_socket.Bind(m_port, server->LoopbackOnly()))		return FALSE;	// Set it to listen	if (!m_socket.Listen())		return FALSE;	// Create the new thread	m_thread = new vncSockConnectThread;	if (m_thread == NULL)		return FALSE;	// And start it running	return ((vncSockConnectThread *)m_thread)->Init(&m_socket, server);}

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