📄 vncsockconnect.cpp
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// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.//// This file is part of the VNC system.//// The VNC system is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,// USA.//// If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact// the authors on vnc@uk.research.att.com for information on obtaining it.// vncSockConnect.cpp// Implementation of the listening socket class#include "stdhdrs.h"#include "VSocket.h"#include "vncSockConnect.h"#include "vncServer.h"#include <omnithread.h>// The function for the spawned thread to runclass vncSockConnectThread : public omni_thread{public: // Init routine virtual BOOL Init(VSocket *socket, vncServer *server); // Code to be executed by the thread virtual void *run_undetached(void * arg); // Fields used internally BOOL m_shutdown;protected: VSocket *m_socket; vncServer *m_server;};// Method implementationsBOOL vncSockConnectThread::Init(VSocket *socket, vncServer *server){ // Save the server pointer m_server = server; // Save the socket pointer m_socket = socket; // Start the thread m_shutdown = FALSE; start_undetached(); return TRUE;}// Code to be executed by the threadvoid *vncSockConnectThread::run_undetached(void * arg){ vnclog.Print(LL_STATE, VNCLOG("started socket connection thread\n")); // Go into a loop, listening for connections on the given socket while (!m_shutdown) { // Accept an incoming connection VSocket *new_socket = m_socket->Accept(); if (new_socket == NULL) break; vnclog.Print(LL_CLIENTS, VNCLOG("accepted connection from %s\n"), new_socket->GetPeerName()); // Successful accept - start the client unauthenticated m_server->AddClient(new_socket, FALSE, FALSE); } vnclog.Print(LL_STATE, VNCLOG("quitting socket connection thread\n")); return NULL;}// The vncSockConnect class implementationvncSockConnect::vncSockConnect(){ m_thread = NULL;}vncSockConnect::~vncSockConnect(){ m_socket.Shutdown(); // Join with our lovely thread if (m_thread != NULL) { // *** This is a hack to force the listen thread out of the accept call, // because Winsock accept semantics are broken ((vncSockConnectThread *)m_thread)->m_shutdown = TRUE; VSocket socket; socket.Create(); socket.Bind(0); socket.Connect("localhost", m_port); socket.Close(); void *returnval; m_thread->join(&returnval); m_thread = NULL; m_socket.Close(); }}BOOL vncSockConnect::Init(vncServer *server, UINT port){ // Save the port id m_port = port; // Create the listening socket if (!m_socket.Create()) return FALSE; // Bind it if (!m_socket.Bind(m_port, server->LoopbackOnly())) return FALSE; // Set it to listen if (!m_socket.Listen()) return FALSE; // Create the new thread m_thread = new vncSockConnectThread; if (m_thread == NULL) return FALSE; // And start it running return ((vncSockConnectThread *)m_thread)->Init(&m_socket, server);}
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