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📄 vncclient.h

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//  Copyright (C) 2002-2003 RealVNC Ltd. All Rights Reserved.//  Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.////  This file is part of the VNC system.////  The VNC system is free software; you can redistribute it and/or modify//  it under the terms of the GNU General Public License as published by//  the Free Software Foundation; either version 2 of the License, or//  (at your option) any later version.////  This program is distributed in the hope that it will be useful,//  but WITHOUT ANY WARRANTY; without even the implied warranty of//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the//  GNU General Public License for more details.////  You should have received a copy of the GNU General Public License//  along with this program; if not, write to the Free Software//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,//  USA.//// If the source code for the VNC system is not available from the place // whence you received this file, check http://www.uk.research.att.com/vnc or contact// the authors on vnc@uk.research.att.com for information on obtaining it.// vncClient.h// vncClient class handles the following functions:// - Recieves requests from the connected client and//   handles them// - Handles incoming updates properly, using a vncBuffer//   object to keep track of screen changes// It uses a vncBuffer and is passed the vncDesktop and// vncServer to communicate with.class vncClient;typedef SHORT vncClientId;#if (!defined(_WINVNC_VNCCLIENT))#define _WINVNC_VNCCLIENT#include <list>typedef std::list<vncClientId> vncClientList;// Includes#include "stdhdrs.h"#include "VSocket.h"#include <omnithread.h>// Custom#include "vncDesktop.h"#include "rfbRegion.h"#include "rfbUpdateTracker.h"#include "vncBuffer.h"#include "vncEncodeMgr.h"// The vncClient class itselfclass vncClient{public:	// Constructor/destructor	vncClient();	~vncClient();	// Allow the client thread to see inside the client object	friend class vncClientThread;	friend class vncClientUpdateThread;	// Init	virtual BOOL Init(vncServer *server,						VSocket *socket,						BOOL auth,						BOOL shared,						vncClientId newid);	// Kill	// The server uses this to close the client socket, causing the	// client thread to fail, which in turn deletes the client object	virtual void Kill();	// Client manipulation functions for use by the server	virtual void SetBuffer(vncBuffer *buffer);	// Update handling functions	// These all lock the UpdateLock themselves	virtual void UpdateMouse();	virtual void UpdateClipText(const char* text);	virtual void UpdatePalette();	virtual void UpdateLocalFormat();	// Is the client waiting on an update?	// YES IFF there is an incremental update region,	//     AND no changed or copied updates intersect it	virtual BOOL UpdateWanted() {		omni_mutex_lock l(GetUpdateLock());		return  !m_incr_rgn.is_empty() &&			m_incr_rgn.intersect(m_update_tracker.get_changed_region()).is_empty() &&			m_incr_rgn.intersect(m_update_tracker.get_copied_region()).is_empty();	};	// Has the client sent an input event?	virtual BOOL RemoteEventReceived() {		BOOL result = m_remoteevent;		m_remoteevent = FALSE;		return result;	};	// The UpdateLock	// This must be held for a number of routines to be successfully invoked...	virtual omni_mutex& GetUpdateLock() {return m_encodemgr.GetUpdateLock();};	// Functions for setting & getting the client settings	virtual void SetTeleport(BOOL teleport) {m_teleport = teleport;};	virtual void EnableKeyboard(BOOL enable) {m_keyboardenabled = enable;};	virtual void EnablePointer(BOOL enable) {m_pointerenabled = enable;};	virtual void SetCapability(int capability) {m_capability = capability;};	virtual BOOL IsTeleport() {return m_teleport;};	virtual BOOL IsKeyboardEnabled() {return m_keyboardenabled;};	virtual BOOL IsPointerEnabled() {return m_pointerenabled;};	virtual int GetCapability() {return m_capability;};	virtual const char *GetClientName();	virtual vncClientId GetClientId() {return m_id;};	// Disable/enable protocol messages to the client	virtual void DisableProtocol();	virtual void EnableProtocol();	// Update routinesprotected:	BOOL SendUpdate(rfb::SimpleUpdateTracker &update);	BOOL SendRFBMsg(CARD8 type, BYTE *buffer, int buflen);	BOOL SendRectangles(const rfb::RectVector &rects);	BOOL SendRectangle(const rfb::Rect &rect);	BOOL SendCopyRect(const rfb::Rect &dest, const rfb::Point &source);	BOOL SendPalette();	void TriggerUpdateThread();	void PollWindow(HWND hwnd);	// Specialised client-side UpdateTrackerprotected:	// This update tracker stores updates it receives and	// kicks the client update thread every time one is received	class ClientUpdateTracker : public rfb::SimpleUpdateTracker {	public:		ClientUpdateTracker() : m_client(0) {};		virtual ~ClientUpdateTracker() {};		void init(vncClient *client) {m_client=client;}    // XXX Always call with GetUpdateLock() held!		virtual void add_changed(const rfb::Region2D &region) {			SimpleUpdateTracker::add_changed(region);			m_client->TriggerUpdateThread();		}		virtual void add_copied(const rfb::Region2D &dest, const rfb::Point &delta) {			SimpleUpdateTracker::add_copied(dest, delta);			m_client->TriggerUpdateThread();		}		virtual void clear() {			SimpleUpdateTracker::clear();		}		virtual void flush_update(rfb::UpdateInfo &info, const rfb::Region2D &cliprgn) {;			SimpleUpdateTracker::flush_update(info, cliprgn);		}		virtual void flush_update(rfb::UpdateTracker &to, const rfb::Region2D &cliprgn) {;			SimpleUpdateTracker::flush_update(to, cliprgn);		}		virtual void get_update(rfb::UpdateInfo &info) const {;			SimpleUpdateTracker::get_update(info);		}		virtual void get_update(rfb::UpdateTracker &to) const {			SimpleUpdateTracker::get_update(to);		}		virtual bool is_empty() {			return SimpleUpdateTracker::is_empty();		}	protected:		vncClient *m_client;	};	friend class ClientUpdateTracker;	// Make the update tracker available externallypublic:	rfb::UpdateTracker &GetUpdateTracker() {return m_update_tracker;};	// Internal stuffsprotected:	// Per-client settings	BOOL			m_teleport;	BOOL			m_keyboardenabled;	BOOL			m_pointerenabled;	int				m_capability;	vncClientId		m_id;	// Pixel translation & encoding handler	vncEncodeMgr	m_encodemgr;	// The server	vncServer		*m_server;	// The socket	VSocket			*m_socket;	char			*m_client_name;	// The client thread	omni_thread		*m_thread;	// Count to indicate whether updates, clipboards, etc can be sent	// to the client.  If 0 then OK, otherwise not.	ULONG			m_disable_protocol;	// User input information	rfb::Rect		m_oldmousepos;	BOOL			m_mousemoved;	rfbPointerEventMsg	m_ptrevent;	// Update tracking structures	ClientUpdateTracker	m_update_tracker;	// Client update transmission thread	vncClientUpdateThread *m_updatethread;	// Requested update region & requested flag	rfb::Region2D	m_incr_rgn;	// Full screen rectangle	rfb::Rect		m_fullscreen;	// When the local display is palettized, it sometimes changes...	BOOL			m_palettechanged;	// Information used in polling mode!	BOOL			m_remoteevent;	// Clipboard data	char*			m_clipboard_text;};#endif

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