📄 region.c
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{ miRegionCopy(newReg, reg1); return TRUE; } /* could put an extent check to see if add above or below */ if ((reg1->extents.y1 >= reg2->extents.y2) || (reg2->extents.y1 >= reg1->extents.y2) ) { combineRegs(newReg, reg1, reg2); return TRUE; } return FALSE;}/* TopRects(rects, reg1, reg2) * N.B. We now assume that reg1 and reg2 intersect. Therefore we are * NOT checking in the two while loops for stepping off the end of the * region. */ static intTopRects(newReg, rects, reg1, reg2, FirstRect) register XRegion newReg; register BOX *rects; register XRegion reg1; register XRegion reg2; BOX *FirstRect;{ register BOX *tempRects; /* need to add some rects from region 1 */ if (reg1->extents.y1 < reg2->extents.y1) { tempRects = reg1->rects; while(tempRects->y1 < reg2->extents.y1) { MEMCHECK(newReg, rects, FirstRect); ADDRECTNOX(newReg,rects, tempRects->x1, tempRects->y1, tempRects->x2, MIN(tempRects->y2, reg2->extents.y1)); tempRects++; } } /* need to add some rects from region 2 */ if (reg2->extents.y1 < reg1->extents.y1) { tempRects = reg2->rects; while (tempRects->y1 < reg1->extents.y1) { MEMCHECK(newReg, rects, FirstRect); ADDRECTNOX(newReg, rects, tempRects->x1,tempRects->y1, tempRects->x2, MIN(tempRects->y2, reg1->extents.y1)); tempRects++; } } return 1;}#endif/*====================================================================== * Generic Region Operator *====================================================================*//*- *----------------------------------------------------------------------- * miCoalesce -- * Attempt to merge the boxes in the current band with those in the * previous one. Used only by miRegionOp. * * Results: * The new index for the previous band. * * Side Effects: * If coalescing takes place: * - rectangles in the previous band will have their y2 fields * altered. * - pReg->numRects will be decreased. * *----------------------------------------------------------------------- *//* static int*/static intmiCoalesce (pReg, prevStart, curStart) register XRegion pReg; /* Region to coalesce */ int prevStart; /* Index of start of previous band */ int curStart; /* Index of start of current band */{ register BoxPtr pPrevBox; /* Current box in previous band */ register BoxPtr pCurBox; /* Current box in current band */ register BoxPtr pRegEnd; /* End of region */ int curNumRects; /* Number of rectangles in current * band */ int prevNumRects; /* Number of rectangles in previous * band */ int bandY1; /* Y1 coordinate for current band */ pRegEnd = &pReg->rects[pReg->numRects]; pPrevBox = &pReg->rects[prevStart]; prevNumRects = curStart - prevStart; /* * Figure out how many rectangles are in the current band. Have to do * this because multiple bands could have been added in miRegionOp * at the end when one region has been exhausted. */ pCurBox = &pReg->rects[curStart]; bandY1 = pCurBox->y1; for (curNumRects = 0; (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1); curNumRects++) { pCurBox++; } if (pCurBox != pRegEnd) { /* * If more than one band was added, we have to find the start * of the last band added so the next coalescing job can start * at the right place... (given when multiple bands are added, * this may be pointless -- see above). */ pRegEnd--; while (pRegEnd[-1].y1 == pRegEnd->y1) { pRegEnd--; } curStart = pRegEnd - pReg->rects; pRegEnd = pReg->rects + pReg->numRects; } if ((curNumRects == prevNumRects) && (curNumRects != 0)) { pCurBox -= curNumRects; /* * The bands may only be coalesced if the bottom of the previous * matches the top scanline of the current. */ if (pPrevBox->y2 == pCurBox->y1) { /* * Make sure the bands have boxes in the same places. This * assumes that boxes have been added in such a way that they * cover the most area possible. I.e. two boxes in a band must * have some horizontal space between them. */ do { if ((pPrevBox->x1 != pCurBox->x1) || (pPrevBox->x2 != pCurBox->x2)) { /* * The bands don't line up so they can't be coalesced. */ return (curStart); } pPrevBox++; pCurBox++; prevNumRects -= 1; } while (prevNumRects != 0); pReg->numRects -= curNumRects; pCurBox -= curNumRects; pPrevBox -= curNumRects; /* * The bands may be merged, so set the bottom y of each box * in the previous band to that of the corresponding box in * the current band. */ do { pPrevBox->y2 = pCurBox->y2; pPrevBox++; pCurBox++; curNumRects -= 1; } while (curNumRects != 0); /* * If only one band was added to the region, we have to backup * curStart to the start of the previous band. * * If more than one band was added to the region, copy the * other bands down. The assumption here is that the other bands * came from the same region as the current one and no further * coalescing can be done on them since it's all been done * already... curStart is already in the right place. */ if (pCurBox == pRegEnd) { curStart = prevStart; } else { do { *pPrevBox++ = *pCurBox++; } while (pCurBox != pRegEnd); } } } return (curStart);}/*- *----------------------------------------------------------------------- * miRegionOp -- * Apply an operation to two regions. Called by miUnion, miInverse, * miSubtract, miIntersect... * * Results: * None. * * Side Effects: * The new region is overwritten. * * Notes: * The idea behind this function is to view the two regions as sets. * Together they cover a rectangle of area that this function divides * into horizontal bands where points are covered only by one region * or by both. For the first case, the nonOverlapFunc is called with * each the band and the band's upper and lower extents. For the * second, the overlapFunc is called to process the entire band. It * is responsible for clipping the rectangles in the band, though * this function provides the boundaries. * At the end of each band, the new region is coalesced, if possible, * to reduce the number of rectangles in the region. * *----------------------------------------------------------------------- *//* static void*/static voidmiRegionOp(newReg, reg1, reg2, overlapFunc, nonOverlap1Func, nonOverlap2Func) register XRegion newReg; /* Place to store result */ XRegion reg1; /* First region in operation */ XRegion reg2; /* 2d region in operation */ void (*overlapFunc)(); /* Function to call for over- * lapping bands */ void (*nonOverlap1Func)(); /* Function to call for non- * overlapping bands in region * 1 */ void (*nonOverlap2Func)(); /* Function to call for non- * overlapping bands in region * 2 */{ register BoxPtr r1; /* Pointer into first region */ register BoxPtr r2; /* Pointer into 2d region */ BoxPtr r1End; /* End of 1st region */ BoxPtr r2End; /* End of 2d region */ register short ybot; /* Bottom of intersection */ register short ytop; /* Top of intersection */ BoxPtr oldRects; /* Old rects for newReg */ int prevBand; /* Index of start of * previous band in newReg */ int curBand; /* Index of start of current * band in newReg */ register BoxPtr r1BandEnd; /* End of current band in r1 */ register BoxPtr r2BandEnd; /* End of current band in r2 */ short top; /* Top of non-overlapping * band */ short bot; /* Bottom of non-overlapping * band */ /* * Initialization: * set r1, r2, r1End and r2End appropriately, preserve the important * parts of the destination region until the end in case it's one of * the two source regions, then mark the "new" region empty, allocating * another array of rectangles for it to use. */ r1 = reg1->rects; r2 = reg2->rects; r1End = r1 + reg1->numRects; r2End = r2 + reg2->numRects; oldRects = newReg->rects; EMPTY_REGION(newReg); /* * Allocate a reasonable number of rectangles for the new region. The idea * is to allocate enough so the individual functions don't need to * reallocate and copy the array, which is time consuming, yet we don't * have to worry about using too much memory. I hope to be able to * nuke the Xrealloc() at the end of this function eventually. */ newReg->size = max(reg1->numRects,reg2->numRects) * 2; if (! (newReg->rects = (BoxPtr) Xmalloc ((unsigned) (sizeof(BoxRec) * newReg->size)))) { newReg->size = 0; return; } /* * Initialize ybot and ytop. * In the upcoming loop, ybot and ytop serve different functions depending * on whether the band being handled is an overlapping or non-overlapping * band. * In the case of a non-overlapping band (only one of the regions * has points in the band), ybot is the bottom of the most recent * intersection and thus clips the top of the rectangles in that band. * ytop is the top of the next intersection between the two regions and * serves to clip the bottom of the rectangles in the current band. * For an overlapping band (where the two regions intersect), ytop clips * the top of the rectangles of both regions and ybot clips the bottoms. */ if (reg1->extents.y1 < reg2->extents.y1) ybot = reg1->extents.y1; else ybot = reg2->extents.y1; /* * prevBand serves to mark the start of the previous band so rectangles * can be coalesced into larger rectangles. qv. miCoalesce, above. * In the beginning, there is no previous band, so prevBand == curBand * (curBand is set later on, of course, but the first band will always * start at index 0). prevBand and curBand must be indices because of * the possible expansion, and resultant moving, of the new region's * array of rectangles. */ prevBand = 0; do { curBand = newReg->numRects; /* * This algorithm proceeds one source-band (as opposed to a * destination band, which is determined by where the two regions * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the * rectangle after the last one in the current band for their * respective regions. */ r1BandEnd = r1; while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1)) { r1BandEnd++; } r2BandEnd = r2; while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1)) { r2BandEnd++; } /* * First handle the band that doesn't intersect, if any. * * Note that attention is restricted to one band in the * non-intersecting region at once, so if a region has n * bands between the current position and the next place it overlaps * the other, this entire loop will be passed through n times. */ if (r1->y1 < r2->y1) { top = max(r1->y1,ybot); bot = min(r1->y2,r2->y1); if ((top != bot) && (nonOverlap1Func != (void (*)())NULL)) { (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot); } ytop = r2->y1; } else if (r2->y1 < r1->y1) { top = max(r2->y1,ybot); bot = min(r2->y2,r1->y1); if ((top != bot) && (nonOverlap2Func != (void (*)())NULL)) { (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot); } ytop = r1->y1; } else { ytop = r1->y1; } /* * If any rectangles got added to the region, try and coalesce them * with rectangles from the previous band. Note we could just do * this test in miCoalesce, but some machines incur a not * inconsiderable cost for function calls, so... */ if (newReg->numRects != curBand) { prevBand = miCoalesce (newReg, prevBand, curBand); } /* * Now see if we've hit an intersecting band. The two bands only * intersect if ybot > ytop */ ybot = min(r1->y2, r2->y2); curBand = newReg->numRects; if (ybot > ytop) { (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot); } if (newReg->numRects != curBand) { prevBand = miCoalesce (newReg, prevBand, curBand); } /* * If we've finished with a band (y2 == ybot) we skip forward * in the region to the next band. */ if (r1->y2 == ybot) { r1 = r1BandEnd; } if (r2->y2 == ybot) { r2 = r2BandEnd; } } while ((r1 != r1End) && (r2 != r2End)); /* * Deal with whichever region still has rectangles left. */ curBand = newReg->numRects; if (r1 != r1End) { if (nonOverlap1Func != (void (*)())NULL) { do { r1BandEnd = r1; while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1)) { r1BandEnd++; } (* nonOverlap1Func) (newReg, r1, r1BandEnd, max(r1->y1,ybot), r1->y2); r1 = r1BandEnd; } while (r1 != r1End); } } else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL)) { do { r2BandEnd = r2; while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1)) { r2BandEnd++; } (* nonOverlap2Func) (newReg, r2, r2BandEnd, max(r2->y1,ybot), r2->y2); r2 = r2BandEnd; } while (r2 != r2End); } if (newReg->numRects != curBand) { (void) miCoalesce (newReg, prevBand, curBand); } /* * A bit of cleanup. To keep regions from growing without bound, * we shrink the array of rectangles to match the new number of * rectangles in the region. This never goes to 0, however... * * Only do this stuff if the number of rectangles allocated is more than * twice the number of rectangles in the region (a simple optimization...). */ if (newReg->numRects < (newReg->size >> 1)) { if (REGION_NOT_EMPTY(newReg)) { BoxPtr prev_rects = newReg->rects; newReg->size = newReg->numRects; newReg->rects = (BoxPtr) Xrealloc ((char *) newReg->rects, (unsigned) (sizeof(BoxRec) * newReg->size)); if (! newReg->rects) newReg->rects = prev_rects; } else { /* * No point in doing the extra work involved in an Xrealloc if * the region is empty */ newReg->size = 1; Xfree((char *) newReg->rects); newReg->rects = (BoxPtr) Xmalloc(sizeof(BoxRec)); } } Xfree ((char *) oldRects); return;}/*====================================================================== * Region Union *====================================================================*//*- *----------------------------------------------------------------------- * miUnionNonO -- * Handle a non-overlapping band for the union operation. Just * Adds the rectangles into the region. Doesn't have to check for * subsumption or anything. * * Results: * None. * * Side Effects: * pReg->numRects is incremented and the final rectangles overwritten * with the rectangles we're passed. * *----------------------------------------------------------------------- *//* static void*/static intmiUnionNonO (pReg, r, rEnd, y1, y2) register XRegion pReg; register BoxPtr r; BoxPtr rEnd; register short y1; register short y2;{ register BoxPtr pNextRect; pNextRect = &pReg->rects[pReg->numRects]; assert(y1 < y2); while (r != rEnd) { assert(r->x1 < r->x2); MEMCHECK(pReg, pNextRect, pReg->rects); pNextRect->x1 = r->x1; pNextRect->y1 = y1; pNextRect->x2 = r->x2; pNextRect->y2 = y2; pReg->numRects += 1; pNextRect++; assert(pReg->numRects<=pReg->size); r++; }
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