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📄 ppcasm.h

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#ifndef PPCASM_H#define PPCASM_H/* * A PowerPC assembler in the C preprocessor. * This assumes that ints are 32 bits, and uses them for the values. * * An assembly-language routine is simply an array of unsigned ints, * initialized with the macros defined here. * * In the PowerPC, a generic function pointer does *not* point to the * first word of code, but to a two (or possibly more) word "transition * vector."  The first word of the TV points to the function's code. * The second word is the function's TOC (Table Of Contents) pointer, * which is loaded into r2.  The function's global variables are * accessed via the TOC pointed to by r2.  TOC pointers are changed, * for example, when a dynamically linked library is called, so the * library can have private global variables. * * Saving r2 and reloading r2 each function call is a hassle that * I'd really rather avoid, since a lot of useful assembly language routines * can be written without global variables at all, so they don't need a TOC * pointer.  But I haven't figured out how to persuade CodeWarrior to * generate an intra-TOC call to an array. * * The basic PowerPC calling conventions for integers are: * r0  - scratch.  May be modified by function calls. * r1  - stack pointer.  Must be preserved across function calls. *       See IMPORTANT notes on stack frame format below. *       This must *ALWAYS*, at every instruction boundary, be 16-byte *       aligned and point to a valid stack frame.  If a procedure *       needs to create a stack frame, the recommended way is to do: *       stwu r1,-frame_size(r1) *       and on exit, recover with one of: *       addi r1,r1,frame_size,   OR *       lwz r1,0(r1) * r2  - TOC pointer.  Points to the current table of contents. *       Must be preserved across function calls. * r3  - First argument register and return value register. *       Arguments are passed in r3 through r10, and values returned in *       r3 through r6, as needed.  (Usually only r3 for single word.) * r4-r10 - More argument registers * r11 - Scratch, may be modified by function calls. *       On entry to indirect function calls, this points to the *       transition vector, and additional words may be loaded *       at offsets from it.  Some conventions use r12 instead. * r12 - Scratch, may be modified by function calls. * r13-r31 - Callee-save registers, may not be modified by function *       calls. * The LR, CTR and XER may be modified by function calls, as may the MQ * register, on those processors for which it is implemented. * CR fields 0, 1, 5, 6 and 7 are scratch and may be modified by function * calls.  CR fields 2, 3 and 4 must be preserved across function calls. * * Stack frame format - READ * * r1 points to a stack frame, which must *ALWAYS*, meaning after each and * ever instruction, without excpetion, point to a valid 16-byte-aligned * stack frame, defined as follows: * - The 296 bytes below r1 (from -296(r1) to -1(r1)) are the so-called Red *   Zone reserved for leaf procedures, which may use it without allocating *   a stack frame and without decrementing it.  The size comes from the room *   needed to store all the callee-save registers: 19 64-bit integer registers *   and 18 64-bit floating-point registers. (18+19)*8 = 296.  So any *   procedure can save all the registers it needs to save before creating *   a stack frame and moving r1. *   The bytes at -297(r1) and below may be used by interrupt and exception *   handlers at any time. *   The word at 0(r1) is the previous r1, and so on in a linked list. *   This is the minimum needed to be a valid stack frame, but some other *   offsets from r1 are preallocated by the calling procedure for the called *   procedure's use.  These are: *   Offset 0:  Link to previous stack frame - saved r1, if the called *              procedure alters it. *   Offset 4:  Saved CR, if the called procedure alters the callee-save *              fields.  There's no important reason to save it here, *              but the space is reserved and you might as well use it *              for its intended purpose unless you have good reason to *              do otherwise.  (This may help some debuggers.) *   Offset 8:  Saved LR, if the called procedure needs to save it for *              later function return.  Saving the LR here helps a debugger *              track the chain of return addresses on the stack. *              Note that a called procedure does not need to preserve the *              LR for it's caller's sake, but it uually wants to preserve *              the value for its own sake until it finishes and it's time *              to return.  At that point, this is usually loaded back into *              the LR and the branch accomplished with BLR.  However, *              if you want to be preverse, you could load it into the CTR *              and use BCTR instead. *   Offset 12: Reserved to compiler.  I cant find what this is for. *   Offset 16: Reserved to compiler.  I cant find what this is for. *   Offset 20: Saved TOC pointer.  In a cross-TOC call, the old TOC (r2) *              is saved here before r2 is loaded with the new TOC value. *              Again, it's not important to use this slot for this, but *              you might as well. * Beginning at offset 24 is the argument area.  This area is at least 8 words * (32 bytes; I don't know what happens with 64 bits) long, and may be longer, * up to the length of the longest argument list in a function called by * the function which allocated this stack frame.  Generally, arguments * to functions are passed in registers, but if those functions notice * the address of the arguments being taken, the registers are stored * into the space reserved for them in this area and then used from memory. * Additional arguments that will not fit into registers are also stored * here.  Variadic functions (like printf) generally start by saving * all the integer argument registers from the "..." onwards to this space. * For that reason, the space must be large enough to store all the argument * registers, even if they're never used. * (It could probably be safely shrunk if you're not calling any variadic * functions, but be careful!) *   *               It isn't Reserved to compiler.  I cant find what this is for.  * 19 callee-save between * every single pair  * The floating-point instruction set isn't implemented yet (I'm too * lazy, as I don't need it yet), but for when it is, the register * usage convention is: * FPSCR - Scratch, except for floating point exception enable fields, * which should only be modified by functions defined to do so. * fr0  - scratch * fr1  - first floating point parameter and return value, scratch * fr2  - second floating point parameter and return value (if needed), scratch * fr3  - third floating point parameter and return value (if needed), scratch * fr4  - fourth floating point parameter and return value (if needed), scratch * fr5-fr13 - More floating point argument registers, scratch * fr14-fr31 - Callee-save registers, may not be modified across a function call * * Complex values store the real part in the lower-numberd register of a pair. * When mixing floating-point and integer arguments, reserve space (one register * for single-precision, two for double-precision values) in the integer * argument list for the floating-point values.  Those integer registers * generally have undefined values, UNLESS there is no prototype for the call, * in which case they should contain a copy of the floating-point value's * bit pattern to cope with wierd software. * If the floating point arguments go past the end of the integer registers, * they are stored in the argument area as well as being passed in here. * * After the argument area comes the calling function's private storage. * Typically, there are locals, followed by saved GP rgisters, followed * by saved FP registers. * * Suggested instruction for allocating a stack frame: *        stwu r1,-frame_size(r1) * Suggested instructions for deallocating a stack frame: *        addi r1,r1,frame_size * or *        lwz r1,0(r1) * If frame_size is too big, you'll have to do something with temp registers, * but be sure that r1 is updated atomicly. * * * Basic PowerPC instructions look like this: * *                      1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 *  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * |   Opcode  | | | | | | | | | | | | | | | | | | | | | | | | | | | * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * * Branch instructions look like this: * * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * |   Opcode  |             Branch offset                     |A|L| * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * * The L, or LK, or Link bit indicates that the return address for the * branch should be copied to the link register (LR). * The A, or AA, or absolute address bit, indicates that the address * of the current instruction (NOTE: not next instruction!) should NOT * be added to the branch offset; it is relative to address 0. * * Conditional branches looks like this: * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * |   Opcode  |    BO   |   BI    |      Branch offset        |A|L| * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * * The BI field specifies the condition bit of interest. * The BO field specifies what's interesting.  It is encoded as follows. * y = branch prediction bit.  z = must be 0 * 0000y - branch if --crt != 0 && BI == 0 *         don't branch if --crt == 0 || BI != 0 * 0001y - branch if --crt == 0 && BI == 0 *         don't branch if --crt != 0 || BI != 0 * 001zy - branch if BI == 0 *         don't branch if BI != 0 * 0100y - branch if --crt != 0 && BI != 0 *         don't branch if --crt == 0 || BI == 0 * 0101y - branch if --crt == 0 && BI != 0 *         don't branch if --crt != 0 || BI == 0 * 011zy - branch if BI != 0 *         don't branch if BI == 0 * 1z00y - branch if --crt != 0 *         don't branch if --crt == 0 * 1z01y - branch if --crt == 0 *         don't branch if --crt != 0 * 1z1zz - branch always * If y is 1, the usual branch prediction (usually not taken, taken for * backwards branches with immediate offsets) is reversed. * * Instructions with 2 operands and a 16-bit immediate field look like this: * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * |   Opcode  |     D   |    A    |    16-bit immediate value     | * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * * Now, there are three variations of note.  In some instructions, the 16-bit * value is sign-extended.  In others, it's zero-extended.  These are noted * below as "simm" (signed immediate) and "uimm", respectively.  Also, which * field is the destination and which is the source sometimes switches. * Sometimes it's d = a OP imm, and sometimes it's a = s OP imm.  In the * latter cases, the "d" field is referred to as "s" ("source" instead of * "destination".  These are logical and shift instructions.  (Store also * refers to the s register, but that's the source of the value to be stored.) * The assembly code, however, always lists the destination first, swapping * the order in the instruction if necessary. * Third, quite often, if r0 is specified for the source a, then the constant * value 0 is used instead.  Thus, r0 is of limited use - it can be used for * some things, but not all. * * Instructions with three register operands look like this: * Instructions with 2 operands and a 16-bit immediate field look like this: * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * |   Opcode  |     D   |    A    |    B    |     Subopcode     |C| * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ * * For most of the instructions of interest the Opcode is 31 and the subopcode * determines what the instruction does.  For a few instructions (mostly loads * and stores), if the A field is 0, the constant 0 is used.  The "C" * bit (also known as the "RC" bit) controls whether or not the condition * codes are updated.  If it is set (indicated by a "." suffix on the official * PowerPC opcodes, and a "_" suffix on these macros), condition code register * field 0 (for integer instructions; field 1 for floating point) is updated * to reflect the result of the operation. * Some arithmetic instructions use the most significant bit of the subopcode * field as an overflow enable bit (o suffix). * * Then there are the rotate and mask instructions, which have 5 operands, and * fill the subopcode field with 2 more 5-bit fields.  See below for them. * * NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE * These macros fully parenthesize their arguments, but are not themselves * fully parenthesized.  They are intended to be used for initializer lists, * and if you want to do tricks with their numeric values, wrap them in * parentheses. */#define PPC_MAJOR(x)	((x)<<26)	/* Major opcode (0..63) */#define PPC_MINOR(x)	((x)<<1)	/* Minor opcode (0..1023) */#define PPC_RC	1		/* Record carry (. suffix, represented as _) */#define PPC_OE	1024		/* Overflow enable (o suffix) */#define PPC_DEST(reg)	((reg)<<21)	/* Dest register field */#define PPC_SRCA(reg)	((reg)<<16)	/* First source register field */#define PPC_SRCB(reg)	((reg)<<11)	/* Second source register field */#define PPC_AA	2	/* Branch is absolute, relative to address 0 */#define PPC_LK	1	/* Branch with link (L suffix) *//* Unconditional branch (dest is 26 bits, +/- 2^25 bytes) */#define PPC_B(dest)	PPC_MAJOR(18)|(((dest)<<2) & 0x03fffffc)#define PPC_BA(dest)	PPC_B(dest)|PPC_AA#define PPC_BL(dest)	PPC_B(dest)|PPC_LK#define PPC_BLA(dest)	PPC_B(dest)|PPC_AA|PPC_LK

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