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📄 gui_protected.h

📁 uCGUI
💻 H
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/*************************************************************************************************************
                                                   uC/GUI
                                               嵌入式通用图形软件
文    件: GUI_Protected.h
描    述: GUI internal declarations
************************************************************************************************************/
#ifndef  GUI_PROTECTED_H
	#define  GUI_PROTECTED_H
	
	#include "GUI.h"
	#include "LCD_Protected.h"
	#include "GUIDebug.h"
	
	/*************************************************************************************************************
	                        Defaults for config switches
	  The config switches below do not affect the interface in GUI.h and
	  are therefor not required to be in GUI.h.
	*************************************************************************************************************/
	#ifndef GUI_ALLOC_SIZE
	  #define GUI_ALLOC_SIZE      1000
	#endif
	
	/*************************************************************************************************************
	Short address area.
	   For  most compilers, this is "near" or "__near"
	   We do not use this except for some CPUs which we know to always have some
	   near memory, because the GUI_Context ans some other data will be declared
	   to be in this short address (near) memory area as it has a major effect
	   on performance.
	   Please define in GUIConf.h (if you want to use it)
	*************************************************************************************************************/
	#ifndef GUI_SADDR
	  #define GUI_SADDR
	#endif
	
	
	/*************************************************************************************************************
	        *      Angles                   *
	*************************************************************************************************************/
	#define GUI_45DEG  512
	#define GUI_90DEG  (2*GUI_45DEG)
	#define GUI_180DEG (4*GUI_45DEG)
	#define GUI_360DEG (8*GUI_45DEG)
	
	/*************************************************************************************************************
	             Support for multitasking systems
	*************************************************************************************************************/
	void GUI_Lock(void);
	void GUI_Unlock(void);
	void GUITASK_Init(void);
	
	#if !GUI_OS
	  #define GUI_LOCK()
	  #define GUI_UNLOCK()
	  #define GUITASK_INIT()
	#else
	  #define GUI_LOCK() GUI_Lock()
	  #define GUI_UNLOCK() GUI_Unlock()
	  #define GUITASK_INIT() GUITASK_Init()
	#endif
	
	/*************************************************************************************************************
	        ALLOC internals  (memory allocation)
	*************************************************************************************************************/
	
	
	/*************************************************************************************************************
	        Usage internals
	*************************************************************************************************************/
		typedef GUI_HMEM GUI_USAGE_Handle;
	typedef struct tsUSAGE_APIList tUSAGE_APIList;
	typedef struct GUI_Usage GUI_USAGE;
	#define GUI_USAGE_h GUI_USAGE_Handle
	
	typedef GUI_USAGE_h tUSAGE_CreateCompatible(GUI_USAGE* p);
	typedef void        tUSAGE_AddPixel        (GUI_USAGE* p, int x, int y);
	typedef void        tUSAGE_AddHLine        (GUI_USAGE* p, int x0, int y0, int len);
	typedef void        tUSAGE_Clear           (GUI_USAGE* p);
	typedef void        tUSAGE_Delete          (GUI_USAGE_h h);
	typedef int         tUSAGE_GetNextDirty    (GUI_USAGE* p, int *pxOff, int yOff);
	#define GUI_USAGE_h2p(h) ((GUI_USAGE*)GUI_ALLOC_h2p(h))
	
	
	void GUI_USAGE_DecUseCnt(GUI_USAGE_Handle  hUsage);
	
	GUI_USAGE_Handle GUI_USAGE_BM_Create(int x0, int y0, int xsize, int ysize, int Flags);
	void GUI_USAGE_Select(GUI_USAGE_Handle hUsage);
	#define GUI_USAGE_AddPixel(p, x,y)            p->pAPI->pfAddPixel(p,x,y)
	#define GUI_USAGE_AddHLine(p,x,y,len)         p->pAPI->pfAddHLine(p,x,y,len)
	#define GUI_USAGE_Clear(p)                    p->pAPI->pfClear(p)
	#define GUI_USAGE_Delete(p)                   p->pAPI->pfDelete(p)
	#define GUI_USAGE_GetNextDirty(p,pxOff, yOff) p->pAPI->pfGetNextDirty(p,pxOff, yOff)
	
	struct tsUSAGE_APIList 
	{
	  tUSAGE_AddPixel*                pfAddPixel;
	  tUSAGE_AddHLine*                pfAddHLine;
	  tUSAGE_Clear*                   pfClear;
	  tUSAGE_CreateCompatible*        pfCreateCompatible;
	  tUSAGE_Delete*                  pfDelete;
	  tUSAGE_GetNextDirty*            pfGetNextDirty;
	} ;
	
	struct GUI_Usage {
	  I16P x0, y0, XSize, YSize;
	  const tUSAGE_APIList *pAPI;
	  I16 UseCnt;
	};
	
	/*************************************************************************************************************
	        GUI_MEMDEV
	*************************************************************************************************************/
	#if GUI_SUPPORT_MEMDEV
	  typedef struct GUI_MemDev GUI_MEMDEV;
	
	  struct GUI_MemDev 
	  {
	    I16P                  x0, y0, XSize, YSize;
	    int                   NumColors;
	    int                   BytesPerLine;
	    GUI_HMEM              hUsage;
	    tLCDDEV_Color2Index*  pfColor2Index;
	    tLCDDEV_Index2Color*  pfIndex2Color;
	  };
	
	  #define GUI_MEMDEV_h2p(h) ((GUI_MEMDEV*)GUI_ALLOC_h2p(h))
	  void GUI_MEMDEV__CopyFromLCD(GUI_MEMDEV_Handle hMem);
	#endif
	
	/*************************************************************************************************************
	                   LCD_HL_ level defines
	*************************************************************************************************************/
	#if GUI_SUPPORT_MEMDEV
	  #define LCD_HL_DrawHLine             GUI_Context.pLCD_HL->pfDrawHLine
	  #define LCD_HL_DrawPixel             GUI_Context.pLCD_HL->pfDrawPixel
	#else
	  #define LCD_HL_DrawHLine             LCD_DrawHLine
	  #define LCD_HL_DrawPixel             LCD_DrawPixel
	#endif
	
	/*************************************************************************************************************
	                     Helper functions
	*************************************************************************************************************/
	#define GUI_ZEROINIT(Obj) memset(Obj, 0, sizeof(Obj))
	int  GUI_cos(int angle);
	int  GUI_sin(int angle);
	void GL_DrawLine1(int x0, int y0, int x1, int y1);
	extern const U32 GUI_Pow10[10];
	
	/* GUIAALib.c --- direct anti-aliased drawing */
	int  GUI_AA_Init(int x0, int x1);
	int  GUI_AA_Init_HiRes(int x0, int x1);
	void GUI_AA_Exit(void);
	I16 GUI_AA_HiRes2Pixel(int HiRes);
	
	void GL_FillCircleAA_HiRes(int x0, int y0, int r);
	
	/* Conversion routines */
	void GUI_AddHex(U32 v, U8 Len, char**ps);
	void GUI_AddBin(U32 v, U8 Len, char**ps);
	void GUI_AddDecShift(I32 v, U8 Len, U8 Shift, char**ps);
	long GUI_AddSign(long v, char**ps);
	
	int GUI__GetLineLen(const char GUI_FAR *s, int MaxLen);
	int GUI_GetLineDistX(const char GUI_FAR *s, int Len);
	int GUI__GetFontSizeY(void);
	int GUI__HandleEOLine(const char* *ps);
	void GUI__DispLine(const char GUI_FAR *s, int Len, const GUI_RECT* pr);
	void GUI__AddSpaceHex(U32 v, U8 Len, char**ps);
	
	/*************************************************************************************************************
	             2d - GL
	*************************************************************************************************************/
	void GL_DispChar         (U16 c);
	void GL_DrawArc          (int x0, int y0, int rx, int ry, int a0, int a1);
	void GL_DrawBitmap       (const GUI_BITMAP* pBM, int x0, int y0);
	void GL_DrawCircle       (int x0, int y0, int r);
	void GL_DrawEllipse      (int x0, int y0, int rx, int ry);
	void GL_DrawHLine        (int y0, int x0, int x1);
	void GL_DrawPolygon      (const GUI_POINT* pPoints, int NumPoints, int x0, int y0);
	void GL_DrawPoint        (int x, int y);
	void GL_DrawLineRel      (int dx, int dy);
	void GL_DrawLineTo       (int x, int y);
	void GL_DrawLine         (int x0, int y0, int x1, int y1);
	void GL_MoveTo           (int x, int y);
	void GL_FillCircle       (int x0, int y0, int r);
	void GL_FillCircleAA     (int x0, int y0, int r);
	void GL_FillEllipse      (int x0, int y0, int rx, int ry);
	void GL_FillPolygon      (const GUI_POINT* pPoints, int NumPoints, int x0, int y0);
	void GL_SetDefault       (void);
	
	/*************************************************************************************************************
	                 Callback pointers for dynamic linkage
	Dynamic linkage pointers reduces configuration hassles.
	*************************************************************************************************************/
	typedef int  GUI_tfTimer(void);
	typedef void GUI_CURSOR_tfTempHide  (const GUI_RECT* pRect);
	typedef void GUI_CURSOR_tfTempUnhide(const GUI_RECT* pRect);
	typedef int  WM_tfHandleHID(void);
	
	/*************************************************************************************************************
	         EXTERN decalartions/definitions
	Dynamic linkage pointers reduces configuration hassles.
	*************************************************************************************************************/
	#ifdef  GL_CORE_C
	  #define EXTERN
	#else
	  #define EXTERN extern
	#endif
	
	EXTERN GUI_SADDR GUI_CONTEXT GUI_Context; /* Thread wide globals */
	EXTERN GUI_SADDR char GUI_DecChar;        /* System wide globals */
	
	EXTERN GUI_tfTimer*       GUI_pfTimerExec;
	
	EXTERN WM_tfHandleHID*  WM_pfHandleHID;
	
	#if GUI_SUPPORT_CURSOR
	  EXTERN GUI_CURSOR_tfTempHide*   GUI_CURSOR_pfTempHide;
	  EXTERN GUI_CURSOR_tfTempUnhide* GUI_CURSOR_pfTempUnhide;
	#endif
	
	#undef EXTERN
	
#endif   /* ifdef GUI_H */

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