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📄 button.h

📁 uCGUI
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/*************************************************************************************************************
                                                   uC/GUI
                                               嵌入式通用图形软件
文    件: BUTTON.H
描    述: BUTTON public header file (API)
************************************************************************************************************/
#ifndef BUTTON_H
#define BUTTON_H

#include "WM.H"
#include "Dialog.h"      /* Req. for Create indirect data structure */

#if GUI_WINSUPPORT

/*************************************************************************************************************
       Defaults for configuration switches
The following are defaults for config switches which affect the
interface specified in this module
*************************************************************************************************************/
#ifndef BUTTON_SUPPORT_BITMAP_OFFSET
  #define BUTTON_SUPPORT_BITMAP_OFFSET   1
#endif
#ifndef BUTTON_SUPPORT_STREAMED_BITMAP
  #define BUTTON_SUPPORT_STREAMED_BITMAP 0
#endif

/*************************************************************************************************************
       Create flags
*************************************************************************************************************/
/* For compatibility only ! */
#define BUTTON_CF_HIDE   WM_CF_HIDE
#define BUTTON_CF_SHOW   WM_CF_SHOW
#define BUTTON_CF_MEMDEV WM_CF_MEMDEV

/*************************************************************************************************************
       Messages
*************************************************************************************************************/

/*************************************************************************************************************
       States
*************************************************************************************************************/
#define BUTTON_STATE_FOCUS   (1<<0)
#define BUTTON_STATE_PRESSED (1<<1)
#define BUTTON_STATE_ACTIVE  (1<<2)
#define BUTTON_STATE_INACTIVE            0

/*************************************************************************************************************
       Types
*************************************************************************************************************/
typedef WM_HMEM BUTTON_Handle;

/*************************************************************************************************************
       Create function(s)
  Note: the parameters to a create function may vary.
         Some widgets may have multiple create functions
*************************************************************************************************************/

BUTTON_Handle BUTTON_Create        (int x0, int y0, int xsize, int ysize, int ID, int Flags);
BUTTON_Handle BUTTON_CreateAsChild (int x0, int y0, int xsize, int ysize, WM_HWIN hParent, int Id, int Flags);
BUTTON_Handle BUTTON_CreateIndirect(const GUI_WIDGET_CREATE_INFO* pCreateInfo, WM_HWIN hWinParent, int x0, int y0, WM_CALLBACK* pCallback);

/*************************************************************************************************************
       Standard member functions
*************************************************************************************************************/
#define BUTTON_EnableMemdev(hObj)  WM_EnableMemdev(hObj)
#define BUTTON_DisableMemdev(hObj) WM_DisableMemdev(hObj)
#define BUTTON_Delete(hObj)        WM_DeleteWindow(hObj)
#define BUTTON_Paint(hObj)         WM_Paint(hObj)
#define BUTTON_Invalidate(hObj)    WM_InvalidateWindow(hObj)

/*************************************************************************************************************
                 Member functions, unconditional
*************************************************************************************************************/
/* Methods changing properties */
void BUTTON_SetBitmap(BUTTON_Handle hObj, int Index, const GUI_BITMAP* pBitmap);
void BUTTON_SetBkColor(BUTTON_Handle hObj, int Index, GUI_COLOR color);
void BUTTON_SetFont(BUTTON_Handle hObj, const GUI_FONT* pfont);
void BUTTON_SetState(BUTTON_Handle hObj, int State);
void BUTTON_SetText     (BUTTON_Handle hObj, const char* s);
void BUTTON_SetTextColor(BUTTON_Handle hObj, int Index, GUI_COLOR color);

/*************************************************************************************************************
                 Member functions, conditional
*************************************************************************************************************/
#if BUTTON_SUPPORT_BITMAP_OFFSET
  void BUTTON_SetBitmapEx(BUTTON_Handle hObj, int Index, const GUI_BITMAP* pBitmap, int x, int y);
#endif
#if BUTTON_SUPPORT_STREAMED_BITMAP
  void BUTTON_SetStreamedBitmap(BUTTON_Handle hObj, int Index, const GUI_BITMAP_STREAM* pBitmap);
#endif

/*************************************************************************************************************
       States
*************************************************************************************************************/
#define BUTTON_STATE_HASFOCUS 0

#endif   /* BUTTON_H */
#endif   /* BUTTON_H */

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