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📄 imagetextbtndemodlg.cpp

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 // ImageTextBtnDemoDlg.cpp : implementation file
//

#include "stdafx.h"
#include "ImageTextBtnDemo.h"
#include "ImageTextBtnDemoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CImageTextBtnDemoDlg dialog

CImageTextBtnDemoDlg::CImageTextBtnDemoDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CImageTextBtnDemoDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CImageTextBtnDemoDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
   //Creating the brush for paining back ground of the control dialog
    m_brBckColor.CreateSolidBrush(RGB(29,28,31));
 
}

void CImageTextBtnDemoDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CImageTextBtnDemoDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CImageTextBtnDemoDlg, CDialog)
	//{{AFX_MSG_MAP(CImageTextBtnDemoDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_ENABLE_BTN, OnEnable)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CImageTextBtnDemoDlg message handlers

BOOL CImageTextBtnDemoDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
  m_btnOK.SetButtonImg(IDB_OKU,IDB_OKD);
  m_btnOK.SetButtonText("OK");
  m_btnOK.SetFont("Arial",16);
  m_btnOK.SetTextColor(RGB(255,0,0),RGB(129,129,129));
  m_btnOK.SubclassDlgItem(IDOK,this);
   
  m_btnPlay.SetButtonImg(IDB_PLAYU,IDB_PLAYD,IDB_PLAYX);
  m_btnPlay.SubclassDlgItem(IDC_PLAY_BTN,this)	;

  
  m_btnStrt.SetButtonImg(IDB_STRTU,IDB_STRTD,IDB_STRTX);
  m_btnStrt.SetButtonText("Start");
  m_btnStrt.SetFont("Arial",14);
  m_btnStrt.SetTextPosition(7,3);
  m_btnStrt.SetTextColor(RGB(0,255,255),RGB(129,129,129));
  m_btnStrt.SubclassDlgItem(IDC_STRT_BTN,this)	;

 
  m_btnEnable.SetButtonImg(IDB_OKU,IDB_OKD);
  m_btnEnable.SetButtonText("E/D able");
  m_btnEnable.SetFont("Times New Roman",12);
  m_btnEnable.SetTextColor(RGB(0,255,0),RGB(0,255,0));
  m_btnEnable.SubclassDlgItem(IDC_ENABLE_BTN,this)	;



	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CImageTextBtnDemoDlg::OnPaint() 
{
		CPaintDC dc(this); // device context for painting
    CRect rectArea;
    GetClientRect(&rectArea);
    dc.FillRect(rectArea.operator LPRECT(),&m_brBckColor);


}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CImageTextBtnDemoDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CImageTextBtnDemoDlg::OnEnable() 
{
	// TODO: Add your control notification handler code here
  CWnd* pWnd = GetDlgItem(IDOK);
  if(pWnd->IsWindowEnabled())
    pWnd->EnableWindow(FALSE);
  else
    pWnd->EnableWindow(TRUE);

  pWnd = GetDlgItem(IDC_PLAY_BTN);
  if(pWnd->IsWindowEnabled())
    pWnd->EnableWindow(FALSE);
  else
    pWnd->EnableWindow(TRUE);
    
  pWnd = GetDlgItem(IDC_STRT_BTN);

  if(pWnd->IsWindowEnabled())
    pWnd->EnableWindow(FALSE);
  else
    pWnd->EnableWindow(TRUE);

}

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