brand.java~17~
来自「java写的一个24点的小游戏,自己做的,有点简单,但是功能实现比较好」· JAVA~17~ 代码 · 共 86 行
JAVA~17~
86 行
package GameClient;
import javax.swing.JPanel;
import java.awt.Graphics;
import javax.swing.ImageIcon;
import com.sun.tools.jdi.ArrayReferenceImpl;
import java.awt.Component;
import java.awt.image.ImageObserver;
import java.util.Vector;
import GameServer.Card;
import java.util.Enumeration;
public class Brand extends JPanel{
Vector p1=new Vector();
Vector p2=new Vector();
static Vector b=new Vector();
static {
b.add(new Card(0,"b"));
b.add(new Card(0,"b"));
b.add(new Card(0,"b"));
b.add(new Card(0,"b"));
b.add(new Card(0,"b"));
}
boolean c=false;
public Brand() {
}
public void addp1(Card d){
p1.add(d);
c=false;
repaint();
}
public void addp2(Card d){
p2.add(d);
c=false;
repaint();
}
public void clear(){
p1.clear();
p2.clear();
c=true;
repaint();
}
public void paintComponent(Graphics g) {
int x = 0, y = 100;
int xr = 0, yr = 50;
System.out.println("painting component");
Enumeration eee = b.elements();
if (c) {
while (eee.hasMoreElements()) {
Card c = (Card) eee.nextElement();
String s = (String) c.getSuite();
ImageIcon h = (ImageIcon) Card.cardImages.get(s);
g.drawImage(h.getImage(), x, y, null);
x += 50;
}
while (eee.hasMoreElements()) {
Card c = (Card) eee.nextElement();
String s = (String) c.getSuite();
ImageIcon h = (ImageIcon) Card.cardImages.get(s);
g.drawImage(h.getImage(), xr, yr, null);
xr += 50;
}
}
else {
Enumeration e = p1.elements();
while (e.hasMoreElements()) {
Card c = (Card) e.nextElement();
String s = (String) c.getSuite();
ImageIcon h = (ImageIcon) Card.cardImages.get(s);
g.drawImage(h.getImage(), x, y, null);
x += 50;
}
Enumeration ee = p2.elements();
while (ee.hasMoreElements()) {
Card c = (Card) ee.nextElement();
String s = c.getSuite();
ImageIcon h = (ImageIcon) Card.cardImages.get(s);
g.drawImage(h.getImage(), xr, yr, null);
xr += 50;
}
}
}
}
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