📄 client.java~3~
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package GameClient;
import javax.swing.UIManager;
import java.awt.*;
import java.io.IOException;
import javax.swing.JOptionPane;
import GameServer.Server;
public class Client {
boolean packFrame = false;
//Construct the application
public Client(String serverIPAdd,int port) throws IOException {
//String name=JOptionPane.showInputDialog("input your name");
GameFrame frame = new GameFrame(serverIPAdd,port);
//Validate frames that have preset sizes
//Pack frames that have useful preferred size info, e.g. from their layout
if (packFrame) {
frame.pack();
}
else {
frame.validate();
}
//Center the window
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize = frame.getSize();
if (frameSize.height > screenSize.height) {
frameSize.height = screenSize.height;
}
if (frameSize.width > screenSize.width) {
frameSize.width = screenSize.width;
}
frame.setLocation( (screenSize.width - frameSize.width) / 2,
(screenSize.height - frameSize.height) / 2);
frame.setVisible(true);
}
//Main method
public static void main(String[] args) {
if (args.length < 1 || args.length > 2) {
System.err.println("usage: Client <IP address> [TCP/IP port #]");
System.exit(1);
}
int port = Server.DEFAULT_PORT;
try {
port = Integer.parseInt(args[1]);
}
catch (Exception e) {
}
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
new Client(args[0], port);
}
catch (Exception e) {
e.printStackTrace();
}
}
}
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