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📄 heli-panel.cpp

📁 UAV 自动驾驶的
💻 CPP
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/* -*- indent-tabs-mode:T; c-basic-offset:8; tab-width:8; -*- vi: set ts=8: * $Id: heli-panel.cpp,v 2.0 2002/09/22 02:07:30 tramm Exp $ * * (c) Aaron Kahn * (c) Trammell Hudson * * Helicopter model in OpenGL and wrappers around GLUT. * ************* * *  This file is part of the autopilot simulation package. * *  Autopilot is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  Autopilot is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with Autopilot; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * */#include <cstdio>#include <cstdlib>#include <cstring>#include <cmath>#include <unistd.h>#include <GL/gl.h> // system OpenGL includes#include <GL/glu.h>#include <GL/glut.h>#include "macros.h"#include <state/state.h>#include "instruments.h"#include <mat/Constants.h>#include <mat/Conversions.h>using namespace util;using namespace libstate;#define			WIDTH		240#define			HEIGHT		240static int		main_window;static state_t		state;static voidanimate( void ){	static double		last_x;	static double		last_y;	static double		last_z;	double			speed = sqrt( 0		+ sqr( state.vx )		+ sqr( state.vy )		+ sqr( state.vz )	);	horizon(		state.theta * C_RAD2DEG,		state.phi * C_RAD2DEG,		state.psi * C_RAD2DEG,		-state.z,		speed,		""	);	last_x	= state.x;	last_y	= state.y;	last_z	= state.z;	glutPostRedisplay();	glutSwapBuffers();}/** *  Called automatically by GLUT whenever the window is resized. * We just scale the helicopter and world to fill the window. */static voidresize_window(	GLsizei			w,	GLsizei			h){	if( !h )		h = 1;	if( !w )		w = 1;	glViewport( 0, 0, w, h );	glMatrixMode( GL_PROJECTION );	glLoadIdentity();	gluPerspective(		30.0,		(GLfloat)w / (GLfloat)h,		0.1f,		2500.0f	);	// select the Modelview matrix	glMatrixMode( GL_MODELVIEW );	glLoadIdentity();	//glRedraw();}static voidprocess_state( void ){	if( read_state( &state, 0 ) < 0 )		exit( EXIT_SUCCESS );}intmain(	int			argc,	char **			argv){	// Call these first so that glutInit can override if necessary	glutInitWindowSize( WIDTH, HEIGHT ); 	glutInitWindowPosition( 0, 0 );	glutInitDisplayMode( 0		| GLUT_DOUBLE		| GLUT_RGB		| GLUT_DEPTH	);	glutInit( &argc, argv );	main_window = glutCreateWindow( argv[0] );	glShadeModel(GL_FLAT);	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);	glClearDepth(1.0f);	glDepthFunc(GL_LEQUAL);	glEnable(GL_DEPTH_TEST);	glutDisplayFunc( animate );	glutReshapeFunc( resize_window ); 	//glutKeyboardFunc( keyboard );	glutIdleFunc( process_state );	connect_state( "localhost", 2002 );	glutMainLoop();}

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