📄 vector_rotate.h
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/* -*- indent-tabs-mode:T; c-basic-offset:8; tab-width:8; -*- vi: set ts=8: * $Id: Vector_Rotate.h,v 2.0 2002/09/22 02:07:32 tramm Exp $ * * (c) Aaron Kahn * (c) Trammell Hudson * * Vector rotation code * ************* * * This file is part of the autopilot simulation package. * * For more details: * * http://autopilot.sourceforge.net/ * * Autopilot is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Autopilot is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Autopilot; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */#ifndef _Vector_Rotate_h#define _Vector_Rotate_h#include <mat/Vector.h>#include <mat/Quat.h>#include <cmath>namespace libmat{/* * Rotate a vector by one angle. This is not thread safe, but * fast for repeatedly rotating about the same angle. */extern const Vector<3>rotate2( const Vector<3> & v_in, const double theta);/** * Rotate a vector from one coord system to another. */template< class T>static inline const Vector<3,T>rotate3( const Vector<3,T> & v_in, const Vector<3,T> & theta){ return eulerDC( theta ) * v_in;}}#endif
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