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📄 vector_rotate.h

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/* -*- indent-tabs-mode:T; c-basic-offset:8; tab-width:8; -*- vi: set ts=8: * $Id: Vector_Rotate.h,v 2.0 2002/09/22 02:07:32 tramm Exp $ * * (c) Aaron Kahn * (c) Trammell Hudson * * Vector rotation code * ************* * *  This file is part of the autopilot simulation package. * *  For more details: * *	http://autopilot.sourceforge.net/ * *  Autopilot is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  Autopilot is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with Autopilot; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * */#ifndef _Vector_Rotate_h#define _Vector_Rotate_h#include <mat/Vector.h>#include <mat/Quat.h>#include <cmath>namespace libmat{/* *  Rotate a vector by one angle.  This is not thread safe, but * fast for repeatedly rotating about the same angle. */extern const Vector<3>rotate2(	const Vector<3> &	v_in,	const double		theta);/** *  Rotate a vector from one coord system to another. */template<	class			T>static inline const Vector<3,T>rotate3(	const Vector<3,T> &	v_in,	const Vector<3,T> &	theta){	return eulerDC( theta ) * v_in;}}#endif

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