📄 quat.h
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/* -*- indent-tabs-mode:T; c-basic-offset:8; tab-width:8; -*- vi: set ts=8: * $Id: Quat.h,v 2.0 2002/09/22 02:07:32 tramm Exp $ * * (c) Aaron Kahn * (c) Trammell Hudson * * Vector rotation code * ************* * * This file is part of the autopilot simulation package. * * For more details: * * http://autopilot.sourceforge.net/ * * Autopilot is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Autopilot is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Autopilot; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */#ifndef _Quat_h_#define _Quat_h_#include <mat/Matrix.h>#include <mat/Vector.h>namespace libmat{/* * This will construct a direction cosine matrix from * euler angles in the standard rotation sequence * [phi][theta][psi] from NED to body frame * * body = tBL(3,3)*NED */extern const Matrix<3,3>eulerDC( const Vector<3> & euler);/* * This will construct a direction cosine matrix from * quaternions in the standard rotation sequence * [phi][theta][psi] from NED to body frame * * body = tBL(3,3)*NED * q(4,1) */extern const Matrix<3,3>quatDC( const Quat & q);/* * This will construct the euler omega-cross matrix * wx(3,3) * p, q, r (rad/sec) */extern const Matrix<3,3>eulerWx( const Vector<3> & euler);/* * This will construct the quaternion omega matrix * W(4,4) * p, q, r (rad/sec) */extern const Matrix<4,4>quatW( const Vector<3> euler);/* * This will convert from quaternions to euler angles * q(4,1) -> euler[phi;theta;psi] (rad) */extern const Vector<3>quat2euler( const Quat & q);/* * This will convert from euler angles to quaternion vector * phi, theta, psi -> q(4,1) * euler angles in radians */extern const Quateuler2quat( const Vector<3> & euler);/* * Cmpute the derivative of the Euler angle psi with respect * to the quaternion Q. The result is a row vector * * d(psi)/d(q0) * d(psi)/d(q1) * d(psi)/d(q2) * d(psi)/d(q3) */extern const Quatdpsi_dq( const Quat & q);}#endif
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