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📄 viewpoint.cpp

📁 UAV 自动驾驶的
💻 CPP
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/* -*- indent-tabs-mode:T; c-basic-offset:8; tab-width:8; -*- vi: set ts=8: * $Id: viewpoint.cpp,v 2.0 2002/09/22 02:07:30 tramm Exp $ * * (c) Aaron Kahn * (c) Trammell Hudson * (c) Tim Myrtle * * This defines the viewpoints available to the 3D model. * ************* * *  This file is part of the autopilot simulation package. * *  Autopilot is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  Autopilot is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with Autopilot; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * */#include <cstdio>#include <cmath>#include <GL/gl.h>#include <GL/glu.h>#include <GL/glut.h>#include "graphics.h"#include <mat/Quat.h>#include <mat/Vector_Rotate.h>#include <mat/Conversions.h>using namespace libmat;voidlookat(	viewpoint_t		viewpoint,	double			X,	double			Y,	double			Z,	double			phi,	double			theta,	double			psi){	double			camera[3]	= { 1.00, 6.00, 30.00 };	double			dest[3]		= {    X,    Y,     Z };	double			up[3]		= { 0.00, 1.00,  0.00 };	double			dx	= 10 * cos(psi);	double			dz	= 10 * sin(psi);	switch( viewpoint )	{	default:	case view_stationary:		// Nothing to do. 0 Use the defaults		break;	case view_fly_behind:		// Position the camera just behind and above the boom		camera[0] = X - dx;		camera[1] = Y + 1;		camera[2] = Z - dz;		break;	case view_walk_behind:		// Position the camera at eye height just behind the boom		camera[0] = X - dx;		camera[2] = Z - dz;		break;	case view_cockpit:	{		// this is the view from the cockpit (if you were there)		// put the camera in the nose if "in_front", otherwise		// put it back behind the tail boom.		const bool	in_front	= false;		const double	pos		= in_front ? 5.0 : -10.0;				camera[0] = X + pos*cos(psi)*cos(theta);		camera[1] = Y + pos*sin(theta);		camera[2] = Z + pos*sin(psi);		// recompute the "up" vector		up[0] = -sin(phi)*sin(psi);		up[1] =  cos(phi)*cos(theta);		up[2] =  sin(phi)*cos(psi);		// pick a destination out ahead of the vehicle to look at		dest[0] = X + 6.0*cos(theta)*cos(psi);		dest[1] = Y + 6.0*sin(theta);		dest[2] = Z + 6.0*sin(psi);		break;	}			case view_north_up:		// Camera is in the sky		camera[0] = X;		camera[1] = 100;		camera[2] = Z;		// North is "up"		up[0] = 1;		break;	case view_track_up:		// Camera is in the sky		camera[0] = X;		camera[1] = 100;		camera[2] = Z;		// Up is along the boom		up[0] = dx;		up[2] = dz;		break;	}	gluLookAt(		camera[0],	camera[1],	camera[2],		dest[0],	dest[1],	dest[2],		up[0],		up[1],		up[2]	);}

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