📄 gear.h
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/* -*- indent-tabs-mode:T; c-basic-offset:8; tab-width:8; -*- vi: set ts=8: * $Id: Gear.h,v 2.0 2002/09/22 02:07:31 tramm Exp $ * * (c) Aaron Kahn * (c) Trammell Hudson * * This is a collision/landing gear model. * * The basis of this model is the vertial displacement method. * The idea is that if a collision is detected between the point, * and a surface, then the displacement is computed. The is then * used to compute a force based on Hook's law. * * To allow for in-elastic collisions, a damping constant can be given. * * For now, this function assumes that the contact surface is the ground * (for landing gear). For this assumption, the ground is taken as 0 * altitude. * ************* * * This file is part of the autopilot simulation package. * * For more details: * * http://autopilot.sourceforge.net/ * * Autopilot is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Autopilot is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Autopilot; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */#ifndef _GEAR_MODEL_H_#define _GEAR_MODEL_H_#include "Forces.h"#include <mat/Matrix.h>#include <vector>namespace sim{using namespace libmat;class Gear{public: static const double default_mu_x; // = 0.8; static const double default_mu_y; // = 0.8; static const double default_k; // = 120.0; Gear( const char * name, double max_force, double cg_x, double cg_y, double cg_z, double k = default_k, double mu_x = default_mu_x, double mu_y = default_mu_y, double rotation = 0 ) : name(name), max_force(max_force), k(k), b(b), mu_x(mu_x), mu_y(mu_y), rotation(rotation) { this->b = sqrt( 2.0 * k ); this->cg2point[0] = cg_x; this->cg2point[1] = cg_y; this->cg2point[2] = cg_z; } ~Gear() {} static const std::vector<Gear> skids( const Forces * cg, double skid_strength, double skid_length, double skid_width, double skid_offset, double skid_height, double k = default_k, double mu_x = default_mu_x, double mu_y = default_mu_y ); static const std::vector<Gear> rotor( const Forces * cg, double radius, double fs, double wl, double k = default_k, double mu_x = default_mu_x, double mu_y = default_mu_y ); /* * Compute the forces and moments */ void step( Forces * cg, const Rotate<Frame::Body,Frame::NED> & cEB, const Rotate<Frame::NED,Frame::Body> & cBE, const Matrix<3,3> & wx );private: // the vector from vehicle CG -> contact pt, body frame [X Y Z] (ft) Position<Frame::Body> cg2point; const char * name; double max_force; // Hook's law spring constant (lbs/ft) double k; // damping constant (lbs/ft/s) double b; // cooefficent of friction on long axis double mu_x; // cooefficent of friction on cross axis double mu_y; // relative rotation about vertical axis (for steering) (rad) double rotation;};}#endif
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