addmonoassemblysearchpaths.cs
来自「SharpDevelop2.0.0 c#开发免费工具」· CS 代码 · 共 124 行
CS
124 行
// <file>
// <copyright see="prj:///doc/copyright.txt"/>
// <license see="prj:///doc/license.txt"/>
// <owner name="Matthew Ward" email="mrward@users.sourceforge.net"/>
// <version>$Revision: 983 $</version>
// </file>
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
using System;
using System.Collections.Generic;
namespace ICSharpCode.Build.Tasks
{
/// <summary>
/// Adds GAC folders to the assembly search path for any GAC references.
/// </summary>
public class AddMonoAssemblySearchPaths : Task
{
/// <summary>
/// String used in the AssemblySearchPath property to specify where
/// Mono GAC folder items should be added.
/// </summary>
public const string MonoGacSearchPathIndicator = "{MonoGAC}";
string[] paths;
ITaskItem[] assemblies;
public AddMonoAssemblySearchPaths()
{
}
/// <summary>
/// Gets or sets the Mono assembly search paths.
/// </summary>
[Required]
[Output]
public string[] Paths {
get {
return paths;
}
set {
paths = value;
}
}
/// <summary>
/// These are the assembly references in the project being built. This
/// set of items is also passed to the ResolveAssemblyReference task.
/// </summary>
[Required]
public ITaskItem[] Assemblies {
get {
return assemblies;
}
set {
assemblies = value;
}
}
/// <summary>
/// Replaces the {MonoGAC} entry in the AssemblySearchPaths.
/// </summary>
public override bool Execute()
{
List<string> updatedSearchPaths = new List<string>();
List<string> monoGacSearchPaths = new List<string>();
if (assemblies != null) {
foreach (ITaskItem item in assemblies) {
string monoGacFolder = GetMonoGacFolder(item);
if (monoGacFolder != null) {
monoGacSearchPaths.Add(monoGacFolder);
}
}
}
// Add Mono GAC search paths to existing search paths.
foreach (string path in paths) {
if (path.Equals(MonoGacSearchPathIndicator, StringComparison.InvariantCultureIgnoreCase)) {
updatedSearchPaths.AddRange(monoGacSearchPaths);
} else {
updatedSearchPaths.Add(path);
}
}
paths = new string[updatedSearchPaths.Count];
updatedSearchPaths.CopyTo(paths);
return true;
}
/// <summary>
/// Gets the corresponding Mono GAC folder for the task item.
/// </summary>
/// <remarks>
/// Basic logic is:
///
/// 1) If the Gac reference has a full specified assembly name
/// (e.g. name, version, culture, public key token) then just generate
/// the expected Gac folder.
/// 2) If the Gac reference is a short name, then look in Mono's gac for
/// latest version (i.e. highest version number) of the assembly and
/// adds it folder.
///
/// Extra possiblities:
///
/// 1) Verify the assembly actually exists and take action accordingly.
/// 2) Allow partial assembly names (i.e short + version and nothing else).
/// 3) Check the hint path actually resolves to an assembly otherwise add
/// a possible GAC folder.
/// </remarks>
/// <returns><see langword="null"/> if no GAC folder can be found
/// for the task item.</returns>
string GetMonoGacFolder(ITaskItem item)
{
MonoAssemblyName assemblyName = MonoGlobalAssemblyCache.FindAssemblyName(item.ItemSpec);
if (assemblyName != null) {
return assemblyName.Directory;
}
return null;
}
}
}
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