monogacdirectory.cs
来自「SharpDevelop2.0.0 c#开发免费工具」· CS 代码 · 共 120 行
CS
120 行
// <file>
// <copyright see="prj:///doc/copyright.txt"/>
// <license see="prj:///doc/license.txt"/>
// <owner name="Matthew Ward" email="mrward@users.sourceforge.net"/>
// <version>$Revision: 983 $</version>
// </file>
using System;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Text;
namespace ICSharpCode.Build.Tasks
{
public class MonoGacDirectory
{
string gacBaseDirectory = String.Empty;
MonoAssemblyName assemblyName;
public MonoGacDirectory()
{
}
public MonoGacDirectory(string gacBaseDirectory, MonoAssemblyName assemblyName)
{
this.gacBaseDirectory = gacBaseDirectory;
this.assemblyName = assemblyName;
}
public MonoGacDirectory(string gacBaseDirectory, string assemblyDirectoryName, string versionDirectoryName)
{
string assemblyDirectory = Path.Combine(gacBaseDirectory, Path.Combine(assemblyDirectoryName, versionDirectoryName));
assemblyName = new MonoAssemblyName(GetAssemblyName(assemblyDirectoryName, versionDirectoryName), assemblyDirectory);
}
/// <summary>
/// The assembly name associated with this directory.
/// </summary>
public MonoAssemblyName AssemblyName {
get {
return assemblyName;
}
}
/// <summary>
/// Gets the full path to the directory containing the assembly.
/// </summary>
public string FullPath {
get {
return Path.Combine(gacBaseDirectory, Path.Combine(assemblyName.Name, GetSubFolderName(assemblyName.Version, assemblyName.CultureInfo, assemblyName.GetPublicKeyToken())));
}
}
/// <summary>
/// Gets the Mono Gac directory based on the assembly name.
/// </summary>
/// <remarks>
/// If the assembly name is not fully qualified then this method returns
/// null.
/// </remarks>
public static MonoGacDirectory GetAssemblyDirectory(string gacBaseDirectory, MonoAssemblyName assemblyName)
{
if (assemblyName.IsFullyQualified) {
return new MonoGacDirectory(gacBaseDirectory, assemblyName);
}
return null;
}
public static string GetAssemblyName(string assemblyDirectoryName, string versionDirectoryName)
{
string version = null;
string culture = null;
string publicKeyToken = null;
if (versionDirectoryName != null && versionDirectoryName.Length > 0) {
string[] items = versionDirectoryName.Split('_');
if (items.Length == 3) {
if (items[0].Length > 0) {
version = items[0];
}
if (items[1].Length > 0) {
culture = items[1];
}
if (items[2].Length > 0) {
publicKeyToken = items[2];
}
}
}
return MonoAssemblyName.GetFullName(assemblyDirectoryName, version, culture, publicKeyToken);
}
static string GetSubFolderName(Version version, CultureInfo culture, byte[] publicKeyToken)
{
StringBuilder folderName = new StringBuilder();
// Add version.
if (version != null) {
folderName.Append(version.ToString());
}
folderName.Append("_");
// Add culture.
if (culture != null) {
folderName.Append(culture.Name);
}
folderName.Append("_");
// Add public key token.
if (publicKeyToken != null) {
foreach (byte b in publicKeyToken) {
folderName.Append(b.ToString("x2"));
}
}
return folderName.ToString();
}
}
}
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