sharpdevelop.build.csharp.targets
来自「SharpDevelop2.0.0 c#开发免费工具」· TARGETS 代码 · 共 73 行
TARGETS
73 行
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- This file can be used to compile C# applications against other .NET Framework versions -->
<PropertyGroup Condition=" '$(TargetFrameworkVersion)' == 'v1.0' ">
<CscToolPath>$(SystemRoot)\Microsoft.NET\Framework\v1.0.3705</CscToolPath>
<SharpDevelopUse1xCompiler>true</SharpDevelopUse1xCompiler>
<SharpDevelopUseMicrosoftFramework>true</SharpDevelopUseMicrosoftFramework>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFrameworkVersion)' == 'v1.1' ">
<CscToolPath>$(SystemRoot)\Microsoft.NET\Framework\v1.1.4322</CscToolPath>
<SharpDevelopUse1xCompiler>true</SharpDevelopUse1xCompiler>
<SharpDevelopUseMicrosoftFramework>true</SharpDevelopUseMicrosoftFramework>
<!-- Work around MsBuild problem: Microsoft.CSharp.targets adds NoWarn entries that -->
<!-- don't exist in v1.1 when version is set to anything else than v1.0 -->
<TargetFrameworkVersion>v1.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(SharpDevelopUse1xCompiler)' == 'true' ">
<UseHostCompilerIfAvailable>false</UseHostCompilerIfAvailable>
<ErrorReport/>
<PlatformTarget/>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFrameworkVersion)' == 'v2.0' ">
<SharpDevelopUseMicrosoftFramework>true</SharpDevelopUseMicrosoftFramework>
</PropertyGroup>
<!-- Use Microsoft's C# standard targets -->
<Import Condition=" '$(SharpDevelopUseMicrosoftFramework)' == 'true' " Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- Override properties created by Microsoft.CSharp.targets -->
<PropertyGroup Condition=" '$(SharpDevelopUse1xCompiler)' == 'true' ">
<AssemblySearchPaths>
{CandidateAssemblyFiles};
$(ReferencePath);
{HintPathFromItem};
{TargetFrameworkDirectory};
{AssemblyFolders};
$(OutputPath);
{GAC}
</AssemblySearchPaths>
<TargetFrameworkDirectory>$(CscToolPath)</TargetFrameworkDirectory>
</PropertyGroup>
<ItemGroup Condition=" '$(SharpDevelopUse1xCompiler)' == 'true' ">
<TargetFrameworkDirectoryItem Include="$(CscToolPath)">
<InProject>false</InProject>
</TargetFrameworkDirectoryItem>
</ItemGroup>
<!-- GetFrameworkPaths overwrites TargetFrameworkDirectory, so modify it -->
<!-- to be inactive if SharpDevelopUse1xCompiler is set. -->
<Target Name="GetFrameworkPaths" DependsOnTargets="$(GetFrameworkPathsDependsOn)" Condition=" '$(SharpDevelopUseMicrosoftFramework)' == 'true' ">
<Error Condition=" ('$(SharpDevelopUse1xCompiler)' == 'true') And !Exists('$(CscToolPath)\Csc.exe') "
Text="Could not find the C# compiler in $(CscToolPath)."/>
<GetFrameworkPath Condition=" '$(SharpDevelopUse1xCompiler)' != 'true' ">
<Output TaskParameter="Path" PropertyName="TargetFrameworkDirectory"/>
<Output TaskParameter="Path" ItemName="TargetFrameworkDirectoryItem"/>
</GetFrameworkPath>
<GetFrameworkSDKPath Condition=" '$(SharpDevelopUse1xCompiler)' != 'true' ">
<Output TaskParameter="Path" PropertyName="TargetFrameworkSDKDirectory"/>
<Output TaskParameter="Path" ItemName="TargetFrameworkSDKDirectoryItem"/>
</GetFrameworkSDKPath>
</Target>
<!-- Mono imports -->
<Import Condition=" '$(TargetFrameworkVersion)' == 'Mono v1.1' " Project="$(SharpDevelopBinPath)\SharpDevelop.Build.Mono.Mcs.targets"/>
<Import Condition=" '$(TargetFrameworkVersion)' == 'Mono v2.0' " Project="$(SharpDevelopBinPath)\SharpDevelop.Build.Mono.Gmcs.targets"/>
</Project>
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