⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 level.cs

📁 SharpDevelop2.0.0 c#开发免费工具
💻 CS
📖 第 1 页 / 共 2 页
字号:
		/// <summary>
		/// Returns a value indicating whether a specified <see cref="Level" /> 
		/// is greater than another specified <see cref="Level" />.
		/// </summary>
		/// <param name="l">A <see cref="Level" /></param>
		/// <param name="r">A <see cref="Level" /></param>
		/// <returns>
		/// <c>true</c> if <paramref name="l" /> is greater than 
		/// <paramref name="r" />; otherwise, <c>false</c>.
		/// </returns>
		/// <remarks>
		/// <para>
		/// Compares two levels.
		/// </para>
		/// </remarks>
		public static bool operator > (Level l, Level r)
		{
			return l.m_levelValue > r.m_levelValue;
		}

		/// <summary>
		/// Returns a value indicating whether a specified <see cref="Level" /> 
		/// is less than another specified <see cref="Level" />.
		/// </summary>
		/// <param name="l">A <see cref="Level" /></param>
		/// <param name="r">A <see cref="Level" /></param>
		/// <returns>
		/// <c>true</c> if <paramref name="l" /> is less than 
		/// <paramref name="r" />; otherwise, <c>false</c>.
		/// </returns>
		/// <remarks>
		/// <para>
		/// Compares two levels.
		/// </para>
		/// </remarks>
		public static bool operator < (Level l, Level r)
		{
			return l.m_levelValue < r.m_levelValue;
		}

		/// <summary>
		/// Returns a value indicating whether a specified <see cref="Level" /> 
		/// is greater than or equal to another specified <see cref="Level" />.
		/// </summary>
		/// <param name="l">A <see cref="Level" /></param>
		/// <param name="r">A <see cref="Level" /></param>
		/// <returns>
		/// <c>true</c> if <paramref name="l" /> is greater than or equal to 
		/// <paramref name="r" />; otherwise, <c>false</c>.
		/// </returns>
		/// <remarks>
		/// <para>
		/// Compares two levels.
		/// </para>
		/// </remarks>
		public static bool operator >= (Level l, Level r)
		{
			return l.m_levelValue >= r.m_levelValue;
		}

		/// <summary>
		/// Returns a value indicating whether a specified <see cref="Level" /> 
		/// is less than or equal to another specified <see cref="Level" />.
		/// </summary>
		/// <param name="l">A <see cref="Level" /></param>
		/// <param name="r">A <see cref="Level" /></param>
		/// <returns>
		/// <c>true</c> if <paramref name="l" /> is less than or equal to 
		/// <paramref name="r" />; otherwise, <c>false</c>.
		/// </returns>
		/// <remarks>
		/// <para>
		/// Compares two levels.
		/// </para>
		/// </remarks>
		public static bool operator <= (Level l, Level r)
		{
			return l.m_levelValue <= r.m_levelValue;
		}

		/// <summary>
		/// Returns a value indicating whether two specified <see cref="Level" /> 
		/// objects have the same value.
		/// </summary>
		/// <param name="l">A <see cref="Level" /> or <see langword="null" />.</param>
		/// <param name="r">A <see cref="Level" /> or <see langword="null" />.</param>
		/// <returns>
		/// <c>true</c> if the value of <paramref name="l" /> is the same as the 
		/// value of <paramref name="r" />; otherwise, <c>false</c>.
		/// </returns>
		/// <remarks>
		/// <para>
		/// Compares two levels.
		/// </para>
		/// </remarks>
		public static bool operator == (Level l, Level r)
		{
			if (((object)l) != null && ((object)r) != null)
			{
				return l.m_levelValue == r.m_levelValue;
			}
			else
			{
				return ((object) l) == ((object) r);
			}
		}

		/// <summary>
		/// Returns a value indicating whether two specified <see cref="Level" /> 
		/// objects have different values.
		/// </summary>
		/// <param name="l">A <see cref="Level" /> or <see langword="null" />.</param>
		/// <param name="r">A <see cref="Level" /> or <see langword="null" />.</param>
		/// <returns>
		/// <c>true</c> if the value of <paramref name="l" /> is different from
		/// the value of <paramref name="r" />; otherwise, <c>false</c>.
		/// </returns>
		/// <remarks>
		/// <para>
		/// Compares two levels.
		/// </para>
		/// </remarks>
		public static bool operator != (Level l, Level r)
		{
			return !(l==r);
		}

		#endregion Operators

		#region Public Static Methods

		/// <summary>
		/// Compares two specified <see cref="Level"/> instances.
		/// </summary>
		/// <param name="l">The first <see cref="Level"/> to compare.</param>
		/// <param name="r">The second <see cref="Level"/> to compare.</param>
		/// <returns>
		/// A 32-bit signed integer that indicates the relative order of the 
		/// two values compared. The return value has these meanings:
		/// <list type="table">
		///		<listheader>
		///			<term>Value</term>
		///			<description>Meaning</description>
		///		</listheader>
		///		<item>
		///			<term>Less than zero</term>
		///			<description><paramref name="l" /> is less than <paramref name="r" />.</description>
		///		</item>
		///		<item>
		///			<term>Zero</term>
		///			<description><paramref name="l" /> is equal to <paramref name="r" />.</description>
		///		</item>
		///		<item>
		///			<term>Greater than zero</term>
		///			<description><paramref name="l" /> is greater than <paramref name="r" />.</description>
		///		</item>
		/// </list>
		/// </returns>
		/// <remarks>
		/// <para>
		/// Compares two levels.
		/// </para>
		/// </remarks>
		public static int Compare(Level l, Level r)
		{
			// Reference equals
			if ((object)l == (object)r)
			{
				return 0;
			}

			if (l == null && r == null)
			{
				return 0;
			}
			if (l == null)
			{
				return -1;
			}
			if (r == null)
			{
				return 1;
			}

			return l.m_levelValue - r.m_levelValue;
		}

		#endregion Public Static Methods

		#region Public Static Fields

		/// <summary>
		/// The <see cref="Off" /> level designates a higher level than all the rest.
		/// </summary>
		public readonly static Level Off = new Level(int.MaxValue, "OFF");

		/// <summary>
		/// The <see cref="Emergency" /> level designates very severe error events. 
		/// System unusable, emergencies.
		/// </summary>
		public readonly static Level Emergency = new Level(120000, "EMERGENCY");

		/// <summary>
		/// The <see cref="Fatal" /> level designates very severe error events 
		/// that will presumably lead the application to abort.
		/// </summary>
		public readonly static Level Fatal = new Level(110000, "FATAL");

		/// <summary>
		/// The <see cref="Alert" /> level designates very severe error events. 
		/// Take immediate action, alerts.
		/// </summary>
		public readonly static Level Alert = new Level(100000, "ALERT");

		/// <summary>
		/// The <see cref="Critical" /> level designates very severe error events. 
		/// Critical condition, critical.
		/// </summary>
		public readonly static Level Critical = new Level(90000, "CRITICAL");

		/// <summary>
		/// The <see cref="Severe" /> level designates very severe error events.
		/// </summary>
		public readonly static Level Severe = new Level(80000, "SEVERE");

		/// <summary>
		/// The <see cref="Error" /> level designates error events that might 
		/// still allow the application to continue running.
		/// </summary>
		public readonly static Level Error = new Level(70000, "ERROR");

		/// <summary>
		/// The <see cref="Warn" /> level designates potentially harmful 
		/// situations.
		/// </summary>
		public readonly static Level Warn  = new Level(60000, "WARN");

		/// <summary>
		/// The <see cref="Notice" /> level designates informational messages 
		/// that highlight the progress of the application at the highest level.
		/// </summary>
		public readonly static Level Notice  = new Level(50000, "NOTICE");

		/// <summary>
		/// The <see cref="Info" /> level designates informational messages that 
		/// highlight the progress of the application at coarse-grained level.
		/// </summary>
		public readonly static Level Info  = new Level(40000, "INFO");

		/// <summary>
		/// The <see cref="Debug" /> level designates fine-grained informational 
		/// events that are most useful to debug an application.
		/// </summary>
		public readonly static Level Debug = new Level(30000, "DEBUG");

		/// <summary>
		/// The <see cref="Fine" /> level designates fine-grained informational 
		/// events that are most useful to debug an application.
		/// </summary>
		public readonly static Level Fine = new Level(30000, "FINE");

		/// <summary>
		/// The <see cref="Trace" /> level designates fine-grained informational 
		/// events that are most useful to debug an application.
		/// </summary>
		public readonly static Level Trace = new Level(20000, "TRACE");

		/// <summary>
		/// The <see cref="Finer" /> level designates fine-grained informational 
		/// events that are most useful to debug an application.
		/// </summary>
		public readonly static Level Finer = new Level(20000, "FINER");

		/// <summary>
		/// The <see cref="Verbose" /> level designates fine-grained informational 
		/// events that are most useful to debug an application.
		/// </summary>
		public readonly static Level Verbose = new Level(10000, "VERBOSE");

		/// <summary>
		/// The <see cref="Finest" /> level designates fine-grained informational 
		/// events that are most useful to debug an application.
		/// </summary>
		public readonly static Level Finest = new Level(10000, "FINEST");

		/// <summary>
		/// The <see cref="All" /> level designates the lowest level possible.
		/// </summary>
		public readonly static Level All = new Level(int.MinValue, "ALL");

		#endregion Public Static Fields

		#region Private Instance Fields

		private readonly int m_levelValue;
		private readonly string m_levelName;
		private readonly string m_levelDisplayName;

		#endregion Private Instance Fields
	}
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -