📄 debuggingpausedeventargs.cs
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// <file>
// <copyright see="prj:///doc/copyright.txt"/>
// <license see="prj:///doc/license.txt"/>
// <owner name="David Srbecký" email="dsrbecky@gmail.com"/>
// <version>$Revision: 915 $</version>
// </file>
using System;
namespace Debugger
{
[Serializable]
public class DebuggingPausedEventArgs : DebuggerEventArgs
{
PausedReason reason;
bool resumeDebugging = false;
public PausedReason Reason {
get {
return reason;
}
}
internal bool ResumeDebugging {
get {
return resumeDebugging;
}
}
/// <summary>
/// Call this function to resume debugging when event is handled
///
/// This is prefered to calling Continue() since it ensures Continue is
/// called only once and never before all events are handled
/// </summary>
public void ResumeDebuggingAfterEvent()
{
resumeDebugging = true;
}
public DebuggingPausedEventArgs(NDebugger debugger, PausedReason reason): base(debugger)
{
this.reason = reason;
}
}
}
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