📄 client.cpp
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// client.cpp
#define _WIN32_DCOM
#include <iostream.h>
#include <stdio.h>
#include "Component\component.h"
void main()
{
cout << "Client: Calling CoInitialize()" << endl;
CoInitializeEx(NULL, COINIT_MULTITHREADED);
ISum* pSum = 0;
// cout << "Client: Calling CoCreateInstance() " << endl;
// CoCreateInstance(CLSID_InsideCOM, NULL, CLSCTX_LOCAL_SERVER, IID_IUnknown, (void**)&pUnknown);
HRESULT hr = 0;
COSERVERINFO csi = { 0, 0, 0, 0 };
// csi.pwszName = L"RemoteMachineName";
BIND_OPTS2 bopts;
bopts.dwClassContext = CLSCTX_LOCAL_SERVER;
bopts.cbStruct = sizeof(BIND_OPTS2);
bopts.pServerInfo = &csi;
// hr = CoGetObject(L"new:Component.InsideCOM", &bopts, IID_ISum, (void**)&pSum);
hr = CoGetObject(L"new:10000002-0000-0000-0000-000000000001", &bopts, IID_ISum, (void**)&pSum);
if(FAILED(hr))
printf("hr = %0x\n", hr);
cout << "Client: pSum = " << pSum << endl;
int sum;
hr = pSum->Sum(4, 9, &sum);
if(SUCCEEDED(hr))
cout << "Client: Calling Sum() return value is " << sum << endl;
cout << "Client: Calling Release() for pSum" << endl;
hr = pSum->Release();
cout << "Client: Calling CoUninitialize()" << endl;
CoUninitialize();
}
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