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📄 depthbuffer.sln

📁 学习Managed directx3d的很好的资料,VC#源码实例,共包括6章,其中第四章为:创建三维地形
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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepthBuffer", "DepthBuffer.csproj", "{208C4D13-CA9C-4D9B-9303-83C0F5C0F057}"
	ProjectSection(ProjectDependencies) = postProject
	EndProjectSection
EndProject
Global
	GlobalSection(SolutionConfiguration) = preSolution
		Debug = Debug
		Release = Release
	EndGlobalSection
	GlobalSection(ProjectConfiguration) = postSolution
		{208C4D13-CA9C-4D9B-9303-83C0F5C0F057}.Debug.ActiveCfg = Debug|.NET
		{208C4D13-CA9C-4D9B-9303-83C0F5C0F057}.Debug.Build.0 = Debug|.NET
		{208C4D13-CA9C-4D9B-9303-83C0F5C0F057}.Release.ActiveCfg = Release|.NET
		{208C4D13-CA9C-4D9B-9303-83C0F5C0F057}.Release.Build.0 = Release|.NET
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
	EndGlobalSection
	GlobalSection(ExtensibilityAddIns) = postSolution
	EndGlobalSection
EndGlobal

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