📄 xspot.h
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#pragma once
#include <Gdiplus.h>
using namespace Gdiplus;
#include <map>
using namespace std;
class XTube;
enum SpotTypeEnum
{
STE_NULL,
STE_LEFT,
STE_RIGHT,
STE_CIRCLE,
STE_SMALL_CIRCLE,
STE_MEDIUM_CIRCLE,
STE_LARGE_CIRCLE, //大圆
STE_START,
STE_END,
STE_INNER, //
STE_OUTER, //
STE_AUTO,
};
enum IconTypeEnum
{
ITE_NULL,
};
class XSpot
{
friend class XTube;
private:
XTube* parent;
protected:
PointF position; //位置
SpotTypeEnum type;
CString name;
CString title;
CString description;
IconTypeEnum icon;
Color color;
Color fontColor;
CString fontFace;
REAL fontHeight;
int fontStyle;
protected:
//<<
PointF left;
PointF right;
PointF center;
REAL angle;
REAL startAngle;
REAL sweepAngle;
REAL radius;
//>>
//<<
REAL ANGLE;
PointF A;
PointF B1, B2; //方块的位置
PointF C1, C2; //label的位置
//>>
public:
XSpot (PointF pt = PointF (0.0, 0.0), SpotTypeEnum vType = STE_LEFT, CString vName = "");
XSpot (Point pt, SpotTypeEnum vType = STE_LEFT, CString vName = "");
bool operator == (const XSpot& vSpot);
void SetParent (XTube* vParent);
XTube* GetParent () {return parent;}
void SetType (SpotTypeEnum vType);
SpotTypeEnum GetType () {return type;}
void SetName (CString vName) {name = vName;};
CString GetName () {return name;}
void SetTitle (CString vTitle) {title = vTitle;};
CString GetTitle () {return title;}
void SetDescription (CString vDescription) {description = vDescription;}
CString GetDescription () {return description;}
void SetPosition (PointF vPosition) {position = vPosition;}
PointF GetPosition () {return position;}
void SetColor (Color vColor) {color = vColor;}
Color GetColor () {return color;}
void SetFontColor (Color vFontColor) {fontColor = vFontColor;}
Color GetFontColor () {return fontColor;}
void SetFontFace (CString vFontFace) {fontFace = vFontFace;}
CString GetFontFace () {return fontFace;}
void SetFontHeight (REAL vFontHeight) {fontHeight = vFontHeight;}
REAL GetFontHeight () {return fontHeight;}
void SetFontStyle (int vFontStyle) {fontStyle = vFontStyle;}
int GetFontStyle () {return fontStyle;}
public:
int Move (float x, float y);
int Draw (Graphics* g, map<CString, PointF>* spotMap = NULL);
};
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