📄 simplesoccer.mak
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# Microsoft Developer Studio Generated NMAKE File, Based on SimpleSoccer.dsp
!IF "$(CFG)" == ""
CFG=SimpleSoccer - Win32 Debug
!MESSAGE No configuration specified. Defaulting to SimpleSoccer - Win32 Debug.
!ENDIF
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!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SimpleSoccer.mak" CFG="SimpleSoccer - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "SimpleSoccer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "SimpleSoccer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "SimpleSoccer - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\SimpleSoccer.exe" "$(OUTDIR)\SimpleSoccer.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /ML /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\SimpleSoccer.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x809 /fo"$(INTDIR)\Script1.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\SimpleSoccer.bsc"
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\SimpleSoccer.pdb" /machine:I386 /out:"$(OUTDIR)\SimpleSoccer.exe"
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
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OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MLd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\SimpleSoccer.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x809 /fo"$(INTDIR)\Script1.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\SimpleSoccer.bsc"
BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\SimpleSoccer.pdb" /debug /machine:I386 /out:"$(OUTDIR)\SimpleSoccer.exe" /pdbtype:sept
LINK32_OBJS= \
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
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$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
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.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
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!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("SimpleSoccer.dep")
!INCLUDE "SimpleSoccer.dep"
!ELSE
!MESSAGE Warning: cannot find "SimpleSoccer.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "SimpleSoccer - Win32 Release" || "$(CFG)" == "SimpleSoccer - Win32 Debug"
SOURCE=.\main.cpp
"$(INTDIR)\main.obj" "$(INTDIR)\main.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\ParamLoader.cpp
"$(INTDIR)\ParamLoader.obj" "$(INTDIR)\ParamLoader.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SoccerPitch.cpp
"$(INTDIR)\SoccerPitch.obj" "$(INTDIR)\SoccerPitch.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SoccerTeam.cpp
"$(INTDIR)\SoccerTeam.obj" "$(INTDIR)\SoccerTeam.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SteeringBehaviors.cpp
"$(INTDIR)\SteeringBehaviors.obj" "$(INTDIR)\SteeringBehaviors.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SupportSpotCalculator.cpp
"$(INTDIR)\SupportSpotCalculator.obj" "$(INTDIR)\SupportSpotCalculator.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Script1.rc
"$(INTDIR)\Script1.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\FieldPlayerStates.cpp
"$(INTDIR)\FieldPlayerStates.obj" "$(INTDIR)\FieldPlayerStates.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\GoalKeeperStates.cpp
"$(INTDIR)\GoalKeeperStates.obj" "$(INTDIR)\GoalKeeperStates.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\TeamStates.cpp
"$(INTDIR)\TeamStates.obj" "$(INTDIR)\TeamStates.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=..\Common\AI\MessageDispatcher.cpp
"$(INTDIR)\MessageDispatcher.obj" "$(INTDIR)\MessageDispatcher.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Common\Game\BaseGameEntity.cpp
"$(INTDIR)\BaseGameEntity.obj" "$(INTDIR)\BaseGameEntity.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Common\Game\EntityManager.cpp
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$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=.\FieldPlayer.cpp
"$(INTDIR)\FieldPlayer.obj" "$(INTDIR)\FieldPlayer.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\Goalkeeper.cpp
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SOURCE=.\PlayerBase.cpp
"$(INTDIR)\PlayerBase.obj" "$(INTDIR)\PlayerBase.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\SoccerBall.cpp
"$(INTDIR)\SoccerBall.obj" "$(INTDIR)\SoccerBall.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=..\Common\Debug\DebugConsole.cpp
"$(INTDIR)\DebugConsole.obj" "$(INTDIR)\DebugConsole.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Common\misc\Cgdi.cpp
"$(INTDIR)\Cgdi.obj" "$(INTDIR)\Cgdi.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Common\misc\FrameCounter.cpp
"$(INTDIR)\FrameCounter.obj" "$(INTDIR)\FrameCounter.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Common\misc\iniFileLoaderBase.cpp
"$(INTDIR)\iniFileLoaderBase.obj" "$(INTDIR)\iniFileLoaderBase.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Common\Time\PrecisionTimer.cpp
"$(INTDIR)\PrecisionTimer.obj" "$(INTDIR)\PrecisionTimer.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\Common\misc\WindowUtils.cpp
"$(INTDIR)\WindowUtils.obj" "$(INTDIR)\WindowUtils.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF
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