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📄 simplesoccer.dsp

📁 用人工智能实现的足球机器人人仿真比赛的程序
💻 DSP
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# Microsoft Developer Studio Project File - Name="SimpleSoccer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=SimpleSoccer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "SimpleSoccer.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "SimpleSoccer.mak" CFG="SimpleSoccer - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "SimpleSoccer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "SimpleSoccer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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!ELSEIF  "$(CFG)" == "SimpleSoccer - Win32 Debug"

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# ADD CPP /nologo /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

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# Name "SimpleSoccer - Win32 Debug"
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# Begin Source File

SOURCE=.\main.cpp
# End Source File
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SOURCE=.\ParamLoader.cpp
# End Source File
# Begin Source File

SOURCE=.\SoccerPitch.cpp
# End Source File
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SOURCE=.\SoccerTeam.cpp
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SOURCE=.\SteeringBehaviors.cpp
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SOURCE=.\SupportSpotCalculator.cpp
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SOURCE=.\SoccerTeam.h
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SOURCE=.\resource.h
# End Source File
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SOURCE=.\Script1.rc
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SOURCE=.\FieldPlayerStates.cpp
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# Begin Source File

SOURCE=.\FieldPlayerStates.h
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SOURCE=.\GoalKeeperStates.cpp
# End Source File
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SOURCE=.\GoalKeeperStates.h
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SOURCE=..\Common\FSM\State.h
# End Source File
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SOURCE=..\Common\FSM\StateMachine.h
# End Source File
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SOURCE=.\TeamStates.h
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# PROP Default_Filter ""
# Begin Source File

SOURCE=..\Common\Messaging\MessageDispatcher.cpp
# End Source File
# Begin Source File

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# Begin Source File

SOURCE=.\SoccerMessages.cpp
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SOURCE=.\SoccerMessages.h
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SOURCE=..\Common\Game\EntityManager.cpp
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# Begin Source File

SOURCE=..\Common\Game\EntityManager.h
# End Source File
# Begin Source File

SOURCE=.\FieldPlayer.cpp
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# Begin Source File

SOURCE=.\FieldPlayer.h
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# Begin Source File

SOURCE=.\Goalkeeper.cpp
# End Source File
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SOURCE=.\Goalkeeper.h
# End Source File
# Begin Source File

SOURCE=..\Common\Game\MovingEntity.h
# End Source File
# Begin Source File

SOURCE=.\PlayerBase.cpp
# End Source File
# Begin Source File

SOURCE=.\PlayerBase.h
# End Source File
# Begin Source File

SOURCE=.\SoccerBall.cpp
# End Source File
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SOURCE=.\SoccerBall.h
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# PROP Default_Filter ""
# Begin Source File

SOURCE=..\Common\misc\autolist.h
# End Source File
# Begin Source File

SOURCE=..\Common\2D\C2DMatrix.h
# End Source File
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SOURCE=..\Common\Debug\DebugConsole.cpp
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SOURCE=..\Common\Debug\DebugConsole.h
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SOURCE=..\Common\misc\Cgdi.cpp
# End Source File
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SOURCE=..\Common\misc\Cgdi.h
# End Source File
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SOURCE=..\Common\misc\FrameCounter.cpp
# End Source File
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SOURCE=..\Common\misc\FrameCounter.h
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SOURCE=..\Common\2D\geometry.h
# End Source File
# Begin Source File

SOURCE=..\Common\misc\iniFileLoaderBase.cpp
# End Source File
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SOURCE=..\Common\iniFileLoaderBase.h
# End Source File
# Begin Source File

SOURCE=..\Common\misc\iniFileLoaderBase.h
# End Source File
# Begin Source File

SOURCE=..\Common\Time\PrecisionTimer.cpp
# End Source File
# Begin Source File

SOURCE=..\Common\Time\PrecisionTimer.h
# End Source File
# Begin Source File

SOURCE=..\Common\Game\Region.h
# End Source File
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SOURCE=..\Common\Time\Regulator.h
# End Source File
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SOURCE=..\Common\2D\Transformations.h
# End Source File
# Begin Source File

SOURCE=..\Common\misc\utils.h
# End Source File
# Begin Source File

SOURCE=..\Common\utils.h
# End Source File
# Begin Source File

SOURCE=..\Common\2D\Vector2d.cpp
# End Source File
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SOURCE=..\Common\2D\Vector2D.h
# End Source File
# Begin Source File

SOURCE=..\Common\2D\Wall2D.h
# End Source File
# Begin Source File

SOURCE=..\Common\misc\WindowUtils.cpp
# End Source File
# Begin Source File

SOURCE=..\Common\misc\WindowUtils.h
# End Source File
# End Group
# End Target
# End Project

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