teamstates.h
来自「用人工智能实现的足球机器人人仿真比赛的程序」· C头文件 代码 · 共 88 行
H
88 行
#ifndef TEAMSTATES_H
#define TEAMSTATES_H
//------------------------------------------------------------------------
//
// Name: TeamStates.h
//
// Desc: State prototypes for soccer team states
//
// Author: Mat Buckland 2003 (fup@ai-junkie.com)
//
//------------------------------------------------------------------------
#include <string>
#include "FSM/State.h"
#include "Messaging/Telegram.h"
class SoccerTeam;
//------------------------------------------------------------------------
class Attacking : public State<SoccerTeam>
{
private:
Attacking(){}
public:
//this is a singleton
static Attacking* Instance();
void Enter(SoccerTeam* team);
void Execute(SoccerTeam* team);
void Exit(SoccerTeam* team);
bool OnMessage(SoccerTeam*, const Telegram&){return false;}
};
//------------------------------------------------------------------------
class Defending : public State<SoccerTeam>
{
private:
Defending(){}
public:
//this is a singleton
static Defending* Instance();
void Enter(SoccerTeam* team);
void Execute(SoccerTeam* team);
void Exit(SoccerTeam* team);
bool OnMessage(SoccerTeam*, const Telegram&){return false;}
};
//------------------------------------------------------------------------
class PrepareForKickOff : public State<SoccerTeam>
{
private:
PrepareForKickOff(){}
public:
//this is a singleton
static PrepareForKickOff* Instance();
void Enter(SoccerTeam* team);
void Execute(SoccerTeam* team);
void Exit(SoccerTeam* team);
bool OnMessage(SoccerTeam*, const Telegram&){return false;}
};
#endif
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