📄 callcomdlg.h
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// CallCOMDlg.h : header file
//
#if !defined(AFX_CALLCOMDLG_H__59EA85DD_0736_480A_8FDD_6FCF4D93A901__INCLUDED_)
#define AFX_CALLCOMDLG_H__59EA85DD_0736_480A_8FDD_6FCF4D93A901__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CCallCOMDlg dialog
class CCallCOMDlg : public CDialog
{
// Construction
public:
CCallCOMDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CCallCOMDlg)
enum { IDD = IDD_CALLCOM_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCallCOMDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CCallCOMDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnCall();
afx_msg void OnLocal();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CALLCOMDLG_H__59EA85DD_0736_480A_8FDD_6FCF4D93A901__INCLUDED_)
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