📄 clientthread.h
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#if !defined(AFX_CLIENTTHREAD_H__C0B153A4_32EC_4A00_A017_3F02B262207E__INCLUDED_)
#define AFX_CLIENTTHREAD_H__C0B153A4_32EC_4A00_A017_3F02B262207E__INCLUDED_
#include "Client.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CClientThread thread
class CClientThread : public CWinThread
{
DECLARE_DYNCREATE(CClientThread)
protected:
CClientThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
CString m_strServerIP;
CClient* m_pClient;
CWnd* m_pParentWnd;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
protected:
void OnConnect();
void OnDisconnect();
void OnBrowse();
void OnDownload();
void OnCancelDownload();
void OnTerminate();
void ExitClientThread();
void ProcessTimer();
virtual ~CClientThread();
// Generated message map functions
//{{AFX_MSG(CClientThread)
// NOTE - the ClassWizard will add and remove member functions here.
afx_msg void OnClientCmd(UINT wParam, LONG lParam);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL m_bDataReceived;
UINT m_nTimerID;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTTHREAD_H__C0B153A4_32EC_4A00_A017_3F02B262207E__INCLUDED_)
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