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📄 serversocket.h

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// ServerSocket.h : main header file for the SERVERSOCKET application
//

#if !defined(AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_)
#define AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CServerSocketApp:
// See ServerSocket.cpp for the implementation of this class
//

class CServerSocketApp : public CWinApp
{
public:
	CServerSocketApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CServerSocketApp)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CServerSocketApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
protected:
	int  m_nLinkMode;
	void ParseCommandLineArgs();
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SERVERSOCKET_H__BFD2712F_6DB3_4E82_9FC7_ABEB33496E09__INCLUDED_)

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