📄 menubartest.vcp
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".\WaveFile.h"\
{$(INCLUDE)}"aygshell.h"\
{$(INCLUDE)}"sipapi.h"\
{$(INCLUDE)}"winuserm.h"\
NODEP_CPP_MENUB=\
"C:\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4) Release"
DEP_CPP_MENUB=\
".\DeviceResolutionAware.h"\
".\MENUBARTEST.h"\
".\ScktApp.h"\
".\StdAfx.h"\
".\WaveFile.h"\
NODEP_CPP_MENUB=\
".\hellsdk.h"\
".\hsdkstc.h"\
".\ipapi.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4) Debug"
DEP_CPP_MENUB=\
".\DeviceResolutionAware.h"\
".\MENUBARTEST.h"\
".\ScktApp.h"\
".\StdAfx.h"\
".\WaveFile.h"\
NODEP_CPP_MENUB=\
".\inuserm.h"\
".\ipapi.h"\
".\ygshell.h"\
"\PPC组培训\Sample\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4I) Release"
DEP_CPP_MENUB=\
".\DeviceResolutionAware.h"\
".\MENUBARTEST.h"\
".\ScktApp.h"\
".\StdAfx.h"\
".\WaveFile.h"\
NODEP_CPP_MENUB=\
".\hellsdk.h"\
".\hsdkstc.h"\
".\ipapi.h"\
".\ygshell.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\MENUBARTEST.rc
!IF "$(CFG)" == "MENUBARTEST - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4) Release"
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4) Debug"
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4I) Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "MENUBARTEST - Win32 (WCE emulator) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE emulator) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4I) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WaveFile.cpp
!IF "$(CFG)" == "MENUBARTEST - Win32 (WCE emulator) Release"
DEP_CPP_WAVEF=\
".\StdAfx.h"\
".\WaveFile.h"\
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE emulator) Debug"
DEP_CPP_WAVEF=\
".\StdAfx.h"\
".\WaveFile.h"\
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4) Release"
DEP_CPP_WAVEF=\
".\StdAfx.h"\
".\WaveFile.h"\
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4) Debug"
DEP_CPP_WAVEF=\
".\StdAfx.h"\
".\WaveFile.h"\
!ELSEIF "$(CFG)" == "MENUBARTEST - Win32 (WCE ARMV4I) Release"
DEP_CPP_WAVEF=\
".\StdAfx.h"\
".\WaveFile.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\DeviceResolutionAware.h
# End Source File
# Begin Source File
SOURCE=.\MENUBARTEST.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\ScktApp.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\WaveFile.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\AlHeader.bmp
# End Source File
# Begin Source File
SOURCE=.\AlHeader_Hi.bmp
# End Source File
# Begin Source File
SOURCE=.\App.ico
# End Source File
# Begin Source File
SOURCE=.\bitmap2.bmp
# End Source File
# Begin Source File
SOURCE=.\Help.bmp
# End Source File
# Begin Source File
SOURCE=.\Help_Hi.bmp
# End Source File
# Begin Source File
SOURCE=.\MENUBARTEST.ico
# End Source File
# Begin Source File
SOURCE=.\Wizard.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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