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📄 d3d8caps.h

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#define D3DPMISCCAPS_BLENDOP            0x00000800L /* device supports D3DRS_BLENDOP */
#define D3DPMISCCAPS_NULLREFERENCE      0x00001000L /* Reference Device that doesnt render */

//
// LineCaps
//
#define D3DLINECAPS_TEXTURE             0x00000001L
#define D3DLINECAPS_ZTEST               0x00000002L
#define D3DLINECAPS_BLEND               0x00000004L
#define D3DLINECAPS_ALPHACMP            0x00000008L
#define D3DLINECAPS_FOG                 0x00000010L

//
// RasterCaps
//
#define D3DPRASTERCAPS_DITHER           0x00000001L
#define D3DPRASTERCAPS_PAT              0x00000008L
#define D3DPRASTERCAPS_ZTEST            0x00000010L
#define D3DPRASTERCAPS_FOGVERTEX        0x00000080L
#define D3DPRASTERCAPS_FOGTABLE         0x00000100L
#define D3DPRASTERCAPS_ANTIALIASEDGES   0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS    0x00002000L
#define D3DPRASTERCAPS_ZBIAS            0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR   0x00008000L
#define D3DPRASTERCAPS_FOGRANGE         0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY       0x00020000L
#define D3DPRASTERCAPS_WBUFFER          0x00040000L
#define D3DPRASTERCAPS_WFOG             0x00100000L
#define D3DPRASTERCAPS_ZFOG             0x00200000L
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE  0x00800000L

//
// ZCmpCaps, AlphaCmpCaps
//
#define D3DPCMPCAPS_NEVER               0x00000001L
#define D3DPCMPCAPS_LESS                0x00000002L
#define D3DPCMPCAPS_EQUAL               0x00000004L
#define D3DPCMPCAPS_LESSEQUAL           0x00000008L
#define D3DPCMPCAPS_GREATER             0x00000010L
#define D3DPCMPCAPS_NOTEQUAL            0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
#define D3DPCMPCAPS_ALWAYS              0x00000080L

//
// SourceBlendCaps, DestBlendCaps
//
#define D3DPBLENDCAPS_ZERO              0x00000001L
#define D3DPBLENDCAPS_ONE               0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L

//
// ShadeCaps
//
#define D3DPSHADECAPS_COLORGOURAUDRGB       0x00000008L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB    0x00000200L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND     0x00004000L
#define D3DPSHADECAPS_FOGGOURAUD            0x00080000L

//
// TextureCaps
//
#define D3DPTEXTURECAPS_PERSPECTIVE         0x00000001L /* Perspective-correct texturing is supported */
#define D3DPTEXTURECAPS_POW2                0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
#define D3DPTEXTURECAPS_ALPHA               0x00000004L /* Alpha in texture pixels is supported */
#define D3DPTEXTURECAPS_SQUAREONLY          0x00000020L /* Only square textures are supported */
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
#define D3DPTEXTURECAPS_ALPHAPALETTE        0x00000080L /* Device can draw alpha from texture palettes */
// Device can use non-POW2 textures if:
//  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
//  2) D3DRS_WRAP(N) is zero for this texture's coordinates
//  3) mip mapping is not enabled (use magnification filter only)
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
#define D3DPTEXTURECAPS_PROJECTED           0x00000400L /* Device can do D3DTTFF_PROJECTED */
#define D3DPTEXTURECAPS_CUBEMAP             0x00000800L /* Device can do cubemap textures */
#define D3DPTEXTURECAPS_VOLUMEMAP           0x00002000L /* Device can do volume textures */
#define D3DPTEXTURECAPS_MIPMAP              0x00004000L /* Device can do mipmapped textures */
#define D3DPTEXTURECAPS_MIPVOLUMEMAP        0x00008000L /* Device can do mipmapped volume textures */
#define D3DPTEXTURECAPS_MIPCUBEMAP          0x00010000L /* Device can do mipmapped cube maps */
#define D3DPTEXTURECAPS_CUBEMAP_POW2        0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2      0x00040000L /* Device requires that volume maps be power-of-2 dimension */

//
// TextureFilterCaps
//
#define D3DPTFILTERCAPS_MINFPOINT           0x00000100L /* Min Filter */
#define D3DPTFILTERCAPS_MINFLINEAR          0x00000200L
#define D3DPTFILTERCAPS_MINFANISOTROPIC     0x00000400L
#define D3DPTFILTERCAPS_MIPFPOINT           0x00010000L /* Mip Filter */
#define D3DPTFILTERCAPS_MIPFLINEAR          0x00020000L
#define D3DPTFILTERCAPS_MAGFPOINT           0x01000000L /* Mag Filter */
#define D3DPTFILTERCAPS_MAGFLINEAR          0x02000000L
#define D3DPTFILTERCAPS_MAGFANISOTROPIC     0x04000000L
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC      0x08000000L
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC   0x10000000L

//
// TextureAddressCaps
//
#define D3DPTADDRESSCAPS_WRAP           0x00000001L
#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
#define D3DPTADDRESSCAPS_CLAMP          0x00000004L
#define D3DPTADDRESSCAPS_BORDER         0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
#define D3DPTADDRESSCAPS_MIRRORONCE     0x00000020L

//
// StencilCaps
//
#define D3DSTENCILCAPS_KEEP             0x00000001L
#define D3DSTENCILCAPS_ZERO             0x00000002L
#define D3DSTENCILCAPS_REPLACE          0x00000004L
#define D3DSTENCILCAPS_INCRSAT          0x00000008L
#define D3DSTENCILCAPS_DECRSAT          0x00000010L
#define D3DSTENCILCAPS_INVERT           0x00000020L
#define D3DSTENCILCAPS_INCR             0x00000040L
#define D3DSTENCILCAPS_DECR             0x00000080L

//
// TextureOpCaps
//
#define D3DTEXOPCAPS_DISABLE                    0x00000001L
#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
#define D3DTEXOPCAPS_MODULATE                   0x00000008L
#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
#define D3DTEXOPCAPS_ADD                        0x00000040L
#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
#define D3DTEXOPCAPS_PREMODULATE                0x00010000L
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L
#define D3DTEXOPCAPS_MULTIPLYADD                0x01000000L
#define D3DTEXOPCAPS_LERP                       0x02000000L

//
// FVFCaps
//
#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
#define D3DFVFCAPS_PSIZE                0x00100000L /* Device can receive point size */

//
// VertexProcessingCaps
//
#define D3DVTXPCAPS_TEXGEN              0x00000001L /* device can do texgen */
#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L /* device can do DX7-level colormaterialsource ops */
#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */
#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L /* device can do positional lights (includes point and spot) */
#define D3DVTXPCAPS_LOCALVIEWER         0x00000020L /* device can do local viewer */
#define D3DVTXPCAPS_TWEENING            0x00000040L /* device can do vertex tweening */
#define D3DVTXPCAPS_NO_VSDT_UBYTE4      0x00000080L /* device does not support D3DVSDT_UBYTE4 */

#pragma pack()

#endif /* (DIRECT3D_VERSION >= 0x0800) */
#endif /* _D3D8CAPS_H_ */

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