📄 d3d8caps.h
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#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
//
// LineCaps
//
#define D3DLINECAPS_TEXTURE 0x00000001L
#define D3DLINECAPS_ZTEST 0x00000002L
#define D3DLINECAPS_BLEND 0x00000004L
#define D3DLINECAPS_ALPHACMP 0x00000008L
#define D3DLINECAPS_FOG 0x00000010L
//
// RasterCaps
//
#define D3DPRASTERCAPS_DITHER 0x00000001L
#define D3DPRASTERCAPS_PAT 0x00000008L
#define D3DPRASTERCAPS_ZTEST 0x00000010L
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
#define D3DPRASTERCAPS_WFOG 0x00100000L
#define D3DPRASTERCAPS_ZFOG 0x00200000L
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
//
// ZCmpCaps, AlphaCmpCaps
//
#define D3DPCMPCAPS_NEVER 0x00000001L
#define D3DPCMPCAPS_LESS 0x00000002L
#define D3DPCMPCAPS_EQUAL 0x00000004L
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
#define D3DPCMPCAPS_GREATER 0x00000010L
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
#define D3DPCMPCAPS_ALWAYS 0x00000080L
//
// SourceBlendCaps, DestBlendCaps
//
#define D3DPBLENDCAPS_ZERO 0x00000001L
#define D3DPBLENDCAPS_ONE 0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
//
// ShadeCaps
//
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
//
// TextureCaps
//
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
// Device can use non-POW2 textures if:
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
// 3) mip mapping is not enabled (use magnification filter only)
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
//
// TextureFilterCaps
//
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
//
// TextureAddressCaps
//
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
//
// StencilCaps
//
#define D3DSTENCILCAPS_KEEP 0x00000001L
#define D3DSTENCILCAPS_ZERO 0x00000002L
#define D3DSTENCILCAPS_REPLACE 0x00000004L
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
#define D3DSTENCILCAPS_INVERT 0x00000020L
#define D3DSTENCILCAPS_INCR 0x00000040L
#define D3DSTENCILCAPS_DECR 0x00000080L
//
// TextureOpCaps
//
#define D3DTEXOPCAPS_DISABLE 0x00000001L
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
#define D3DTEXOPCAPS_MODULATE 0x00000008L
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
#define D3DTEXOPCAPS_ADD 0x00000040L
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
#define D3DTEXOPCAPS_LERP 0x02000000L
//
// FVFCaps
//
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
//
// VertexProcessingCaps
//
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
#define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
#pragma pack()
#endif /* (DIRECT3D_VERSION >= 0x0800) */
#endif /* _D3D8CAPS_H_ */
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