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📄 d3dx9effect.h

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//////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) Microsoft Corporation.  All rights reserved.
//
//  File:       d3dx9effect.h
//  Content:    D3DX effect types and Shaders
//
//////////////////////////////////////////////////////////////////////////////

#include "d3dx9.h"

#ifndef __D3DX9EFFECT_H__
#define __D3DX9EFFECT_H__


//----------------------------------------------------------------------------
// D3DXFX_DONOTSAVESTATE
//   This flag is used as a parameter to ID3DXEffect::Begin().  When this flag
//   is specified, device state is not saved and restored in Begin/End.
// D3DXFX_DONOTSAVESHADERSTATE
//   This flag is used as a parameter to ID3DXEffect::Begin().  When this flag
//   is specified, shader device state is not saved and restored in Begin/End.
//   This includes pixel/vertex shaders and shader constants
//----------------------------------------------------------------------------

#define D3DXFX_DONOTSAVESTATE         (1 << 0)
#define D3DXFX_DONOTSAVESHADERSTATE   (1 << 1)


//----------------------------------------------------------------------------
// D3DX_PARAMETER_SHARED
//   Indicates that the value of a parameter will be shared with all effects
//   which share the same namespace.  Changing the value in one effect will
//   change it in all.
//
// D3DX_PARAMETER_LITERAL
//   Indicates that the value of this parameter can be treated as literal.
//   Literal parameters can be marked when the effect is compiled, and their
//   cannot be changed after the effect is compiled.  Shared parameters cannot
//   be literal.
//----------------------------------------------------------------------------

#define D3DX_PARAMETER_SHARED       (1 << 0)
#define D3DX_PARAMETER_LITERAL      (1 << 1)
#define D3DX_PARAMETER_ANNOTATION   (1 << 2)


//----------------------------------------------------------------------------
// D3DXEFFECT_DESC:
//----------------------------------------------------------------------------

typedef struct _D3DXEFFECT_DESC
{
    LPCSTR Creator;                     // Creator string
    UINT Parameters;                    // Number of parameters
    UINT Techniques;                    // Number of techniques
    UINT Functions;                     // Number of function entrypoints

} D3DXEFFECT_DESC;


//----------------------------------------------------------------------------
// D3DXPARAMETER_DESC:
//----------------------------------------------------------------------------

typedef struct _D3DXPARAMETER_DESC
{
    LPCSTR Name;                        // Parameter name
    LPCSTR Semantic;                    // Parameter semantic
    D3DXPARAMETER_CLASS Class;          // Class
    D3DXPARAMETER_TYPE Type;            // Component type
    UINT Rows;                          // Number of rows
    UINT Columns;                       // Number of columns
    UINT Elements;                      // Number of array elements
    UINT Annotations;                   // Number of annotations
    UINT StructMembers;                 // Number of structure member sub-parameters
    DWORD Flags;                        // D3DX_PARAMETER_* flags
    UINT Bytes;                         // Parameter size, in bytes

} D3DXPARAMETER_DESC;


//----------------------------------------------------------------------------
// D3DXTECHNIQUE_DESC:
//----------------------------------------------------------------------------

typedef struct _D3DXTECHNIQUE_DESC
{
    LPCSTR Name;                        // Technique name
    UINT Passes;                        // Number of passes
    UINT Annotations;                   // Number of annotations

} D3DXTECHNIQUE_DESC;


//----------------------------------------------------------------------------
// D3DXPASS_DESC:
//----------------------------------------------------------------------------

typedef struct _D3DXPASS_DESC
{
    LPCSTR Name;                        // Pass name
    UINT Annotations;                   // Number of annotations

    DWORD VSVersion;                    // Vertex shader version (0 in case of NULL shader)
    DWORD PSVersion;                    // Pixel shader version (0 in case of NULL shader)

    UINT VSSemanticsUsed;
    D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH];

    UINT PSSemanticsUsed;
    D3DXSEMANTIC PSSemantics[MAXD3DDECLLENGTH];

    UINT PSSamplersUsed;
    LPCSTR PSSamplers[16];

} D3DXPASS_DESC;


//----------------------------------------------------------------------------
// D3DXFUNCTION_DESC:
//----------------------------------------------------------------------------

typedef struct _D3DXFUNCTION_DESC
{
    LPCSTR Name;                        // Function name
    UINT Annotations;                   // Number of annotations

} D3DXFUNCTION_DESC;



//////////////////////////////////////////////////////////////////////////////
// ID3DXEffectPool ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

typedef interface ID3DXEffectPool ID3DXEffectPool;
typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;

// {53CA7768-C0D0-4664-8E79-D156E4F5B7E0}
DEFINE_GUID( IID_ID3DXEffectPool,
0x53ca7768, 0xc0d0, 0x4664, 0x8e, 0x79, 0xd1, 0x56, 0xe4, 0xf5, 0xb7, 0xe0);


#undef INTERFACE
#define INTERFACE ID3DXEffectPool

DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // No public methods
};


//////////////////////////////////////////////////////////////////////////////
// ID3DXBaseEffect ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

typedef interface ID3DXBaseEffect ID3DXBaseEffect;
typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;

// {804EF574-CCC1-4bf6-B06A-B1404ABDEADE}
DEFINE_GUID( IID_ID3DXBaseEffect,
0x804ef574, 0xccc1, 0x4bf6, 0xb0, 0x6a, 0xb1, 0x40, 0x4a, 0xbd, 0xea, 0xde);


#undef INTERFACE
#define INTERFACE ID3DXBaseEffect

DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // Descs
    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;

    // Handle operations
    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;

    // Get/Set Parameters
    STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
    STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
    STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
    STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
    STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
    STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
    STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
    STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;

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