📄 d3dx9effect.h
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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: d3dx9effect.h
// Content: D3DX effect types and Shaders
//
//////////////////////////////////////////////////////////////////////////////
#include "d3dx9.h"
#ifndef __D3DX9EFFECT_H__
#define __D3DX9EFFECT_H__
//----------------------------------------------------------------------------
// D3DXFX_DONOTSAVESTATE
// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
// is specified, device state is not saved and restored in Begin/End.
// D3DXFX_DONOTSAVESHADERSTATE
// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
// is specified, shader device state is not saved and restored in Begin/End.
// This includes pixel/vertex shaders and shader constants
//----------------------------------------------------------------------------
#define D3DXFX_DONOTSAVESTATE (1 << 0)
#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
//----------------------------------------------------------------------------
// D3DX_PARAMETER_SHARED
// Indicates that the value of a parameter will be shared with all effects
// which share the same namespace. Changing the value in one effect will
// change it in all.
//
// D3DX_PARAMETER_LITERAL
// Indicates that the value of this parameter can be treated as literal.
// Literal parameters can be marked when the effect is compiled, and their
// cannot be changed after the effect is compiled. Shared parameters cannot
// be literal.
//----------------------------------------------------------------------------
#define D3DX_PARAMETER_SHARED (1 << 0)
#define D3DX_PARAMETER_LITERAL (1 << 1)
#define D3DX_PARAMETER_ANNOTATION (1 << 2)
//----------------------------------------------------------------------------
// D3DXEFFECT_DESC:
//----------------------------------------------------------------------------
typedef struct _D3DXEFFECT_DESC
{
LPCSTR Creator; // Creator string
UINT Parameters; // Number of parameters
UINT Techniques; // Number of techniques
UINT Functions; // Number of function entrypoints
} D3DXEFFECT_DESC;
//----------------------------------------------------------------------------
// D3DXPARAMETER_DESC:
//----------------------------------------------------------------------------
typedef struct _D3DXPARAMETER_DESC
{
LPCSTR Name; // Parameter name
LPCSTR Semantic; // Parameter semantic
D3DXPARAMETER_CLASS Class; // Class
D3DXPARAMETER_TYPE Type; // Component type
UINT Rows; // Number of rows
UINT Columns; // Number of columns
UINT Elements; // Number of array elements
UINT Annotations; // Number of annotations
UINT StructMembers; // Number of structure member sub-parameters
DWORD Flags; // D3DX_PARAMETER_* flags
UINT Bytes; // Parameter size, in bytes
} D3DXPARAMETER_DESC;
//----------------------------------------------------------------------------
// D3DXTECHNIQUE_DESC:
//----------------------------------------------------------------------------
typedef struct _D3DXTECHNIQUE_DESC
{
LPCSTR Name; // Technique name
UINT Passes; // Number of passes
UINT Annotations; // Number of annotations
} D3DXTECHNIQUE_DESC;
//----------------------------------------------------------------------------
// D3DXPASS_DESC:
//----------------------------------------------------------------------------
typedef struct _D3DXPASS_DESC
{
LPCSTR Name; // Pass name
UINT Annotations; // Number of annotations
DWORD VSVersion; // Vertex shader version (0 in case of NULL shader)
DWORD PSVersion; // Pixel shader version (0 in case of NULL shader)
UINT VSSemanticsUsed;
D3DXSEMANTIC VSSemantics[MAXD3DDECLLENGTH];
UINT PSSemanticsUsed;
D3DXSEMANTIC PSSemantics[MAXD3DDECLLENGTH];
UINT PSSamplersUsed;
LPCSTR PSSamplers[16];
} D3DXPASS_DESC;
//----------------------------------------------------------------------------
// D3DXFUNCTION_DESC:
//----------------------------------------------------------------------------
typedef struct _D3DXFUNCTION_DESC
{
LPCSTR Name; // Function name
UINT Annotations; // Number of annotations
} D3DXFUNCTION_DESC;
//////////////////////////////////////////////////////////////////////////////
// ID3DXEffectPool ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3DXEffectPool ID3DXEffectPool;
typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;
// {53CA7768-C0D0-4664-8E79-D156E4F5B7E0}
DEFINE_GUID( IID_ID3DXEffectPool,
0x53ca7768, 0xc0d0, 0x4664, 0x8e, 0x79, 0xd1, 0x56, 0xe4, 0xf5, 0xb7, 0xe0);
#undef INTERFACE
#define INTERFACE ID3DXEffectPool
DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// No public methods
};
//////////////////////////////////////////////////////////////////////////////
// ID3DXBaseEffect ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBaseEffect ID3DXBaseEffect;
typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;
// {804EF574-CCC1-4bf6-B06A-B1404ABDEADE}
DEFINE_GUID( IID_ID3DXBaseEffect,
0x804ef574, 0xccc1, 0x4bf6, 0xb0, 0x6a, 0xb1, 0x40, 0x4a, 0xbd, 0xea, 0xde);
#undef INTERFACE
#define INTERFACE ID3DXBaseEffect
DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// Descs
STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
// Handle operations
STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
// Get/Set Parameters
STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
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