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📄 wincon.h

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/*++ BUILD Version: 0002    // Increment this if a change has global effects

Copyright (c) 1989-1997  Microsoft Corporation

Module Name:

    wincon.h

Abstract:

    This module contains the public data structures, data types,
    and procedures exported by the NT console subsystem.

Created:

    26-Oct-1990

Revision History:

--*/

#ifndef _WINCON_
#define _WINCON_

#ifdef __cplusplus
extern "C" {
#endif

typedef struct _COORD {
    SHORT X;
    SHORT Y;
} COORD, *PCOORD;

typedef struct _SMALL_RECT {
    SHORT Left;
    SHORT Top;
    SHORT Right;
    SHORT Bottom;
} SMALL_RECT, *PSMALL_RECT;

typedef struct _KEY_EVENT_RECORD {
    BOOL bKeyDown;
    WORD wRepeatCount;
    WORD wVirtualKeyCode;
    WORD wVirtualScanCode;
    union {
        WCHAR UnicodeChar;
        CHAR   AsciiChar;
    } uChar;
    DWORD dwControlKeyState;
} KEY_EVENT_RECORD, *PKEY_EVENT_RECORD;

//
// ControlKeyState flags
//

#define RIGHT_ALT_PRESSED     0x0001 // the right alt key is pressed.
#define LEFT_ALT_PRESSED      0x0002 // the left alt key is pressed.
#define RIGHT_CTRL_PRESSED    0x0004 // the right ctrl key is pressed.
#define LEFT_CTRL_PRESSED     0x0008 // the left ctrl key is pressed.
#define SHIFT_PRESSED         0x0010 // the shift key is pressed.
#define NUMLOCK_ON            0x0020 // the numlock light is on.
#define SCROLLLOCK_ON         0x0040 // the scrolllock light is on.
#define CAPSLOCK_ON           0x0080 // the capslock light is on.
#define ENHANCED_KEY          0x0100 // the key is enhanced.
#define NLS_DBCSCHAR          0x00010000 // DBCS for JPN: SBCS/DBCS mode.
#define NLS_ALPHANUMERIC      0x00000000 // DBCS for JPN: Alphanumeric mode.
#define NLS_KATAKANA          0x00020000 // DBCS for JPN: Katakana mode.
#define NLS_HIRAGANA          0x00040000 // DBCS for JPN: Hiragana mode.
#define NLS_ROMAN             0x00400000 // DBCS for JPN: Roman/Noroman mode.
#define NLS_IME_CONVERSION    0x00800000 // DBCS for JPN: IME conversion.
#define NLS_IME_DISABLE       0x20000000 // DBCS for JPN: IME enable/disable.

typedef struct _MOUSE_EVENT_RECORD {
    COORD dwMousePosition;
    DWORD dwButtonState;
    DWORD dwControlKeyState;
    DWORD dwEventFlags;
} MOUSE_EVENT_RECORD, *PMOUSE_EVENT_RECORD;

//
// ButtonState flags
//

#define FROM_LEFT_1ST_BUTTON_PRESSED    0x0001
#define RIGHTMOST_BUTTON_PRESSED        0x0002
#define FROM_LEFT_2ND_BUTTON_PRESSED    0x0004
#define FROM_LEFT_3RD_BUTTON_PRESSED    0x0008
#define FROM_LEFT_4TH_BUTTON_PRESSED    0x0010

//
// EventFlags
//

#define MOUSE_MOVED   0x0001
#define DOUBLE_CLICK  0x0002
#define MOUSE_WHEELED 0x0004

typedef struct _WINDOW_BUFFER_SIZE_RECORD {
    COORD dwSize;
} WINDOW_BUFFER_SIZE_RECORD, *PWINDOW_BUFFER_SIZE_RECORD;

typedef struct _MENU_EVENT_RECORD {
    UINT dwCommandId;
} MENU_EVENT_RECORD, *PMENU_EVENT_RECORD;

typedef struct _FOCUS_EVENT_RECORD {
    BOOL bSetFocus;
} FOCUS_EVENT_RECORD, *PFOCUS_EVENT_RECORD;

typedef struct _INPUT_RECORD {
    WORD EventType;
    union {
        KEY_EVENT_RECORD KeyEvent;
        MOUSE_EVENT_RECORD MouseEvent;
        WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
        MENU_EVENT_RECORD MenuEvent;
        FOCUS_EVENT_RECORD FocusEvent;
    } Event;
} INPUT_RECORD, *PINPUT_RECORD;

//
//  EventType flags:
//

#define KEY_EVENT         0x0001 // Event contains key event record
#define MOUSE_EVENT       0x0002 // Event contains mouse event record
#define WINDOW_BUFFER_SIZE_EVENT 0x0004 // Event contains window change event record
#define MENU_EVENT 0x0008 // Event contains menu event record
#define FOCUS_EVENT 0x0010 // event contains focus change

typedef struct _CHAR_INFO {
    union {
        WCHAR UnicodeChar;
        CHAR   AsciiChar;
    } Char;
    WORD Attributes;
} CHAR_INFO, *PCHAR_INFO;

//
// Attributes flags:
//

#define FOREGROUND_BLUE      0x0001 // text color contains blue.
#define FOREGROUND_GREEN     0x0002 // text color contains green.
#define FOREGROUND_RED       0x0004 // text color contains red.
#define FOREGROUND_INTENSITY 0x0008 // text color is intensified.
#define BACKGROUND_BLUE      0x0010 // background color contains blue.
#define BACKGROUND_GREEN     0x0020 // background color contains green.
#define BACKGROUND_RED       0x0040 // background color contains red.
#define BACKGROUND_INTENSITY 0x0080 // background color is intensified.
#define COMMON_LVB_LEADING_BYTE    0x0100 // Leading Byte of DBCS
#define COMMON_LVB_TRAILING_BYTE   0x0200 // Trailing Byte of DBCS
#define COMMON_LVB_GRID_HORIZONTAL 0x0400 // DBCS: Grid attribute: top horizontal.
#define COMMON_LVB_GRID_LVERTICAL  0x0800 // DBCS: Grid attribute: left vertical.
#define COMMON_LVB_GRID_RVERTICAL  0x1000 // DBCS: Grid attribute: right vertical.
#define COMMON_LVB_REVERSE_VIDEO   0x4000 // DBCS: Reverse fore/back ground attribute.
#define COMMON_LVB_UNDERSCORE      0x8000 // DBCS: Underscore.

#define COMMON_LVB_SBCSDBCS        0x0300 // SBCS or DBCS flag.


typedef struct _CONSOLE_SCREEN_BUFFER_INFO {
    COORD dwSize;
    COORD dwCursorPosition;
    WORD  wAttributes;
    SMALL_RECT srWindow;
    COORD dwMaximumWindowSize;
} CONSOLE_SCREEN_BUFFER_INFO, *PCONSOLE_SCREEN_BUFFER_INFO;

typedef struct _CONSOLE_CURSOR_INFO {
    DWORD  dwSize;
    BOOL   bVisible;
} CONSOLE_CURSOR_INFO, *PCONSOLE_CURSOR_INFO;

//
// typedef for ctrl-c handler routines
//

typedef
BOOL
(WINAPI *PHANDLER_ROUTINE)(
    DWORD CtrlType
    );

#define CTRL_C_EVENT        0
#define CTRL_BREAK_EVENT    1
#define CTRL_CLOSE_EVENT    2
// 3 is reserved!
// 4 is reserved!
#define CTRL_LOGOFF_EVENT   5
#define CTRL_SHUTDOWN_EVENT 6

//
//  Input Mode flags:
//

#define ENABLE_PROCESSED_INPUT 0x0001
#define ENABLE_LINE_INPUT      0x0002
#define ENABLE_ECHO_INPUT      0x0004
#define ENABLE_WINDOW_INPUT    0x0008
#define ENABLE_MOUSE_INPUT     0x0010

//
// Output Mode flags:
//

#define ENABLE_PROCESSED_OUTPUT    0x0001
#define ENABLE_WRAP_AT_EOL_OUTPUT  0x0002

//
// direct API definitions.
//

WINBASEAPI
BOOL
WINAPI
PeekConsoleInputA(
    HANDLE hConsoleInput,
    PINPUT_RECORD lpBuffer,
    DWORD nLength,
    LPDWORD lpNumberOfEventsRead
    );
WINBASEAPI
BOOL
WINAPI
PeekConsoleInputW(
    HANDLE hConsoleInput,
    PINPUT_RECORD lpBuffer,
    DWORD nLength,
    LPDWORD lpNumberOfEventsRead
    );
#ifdef UNICODE
#define PeekConsoleInput  PeekConsoleInputW
#else
#define PeekConsoleInput  PeekConsoleInputA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
ReadConsoleInputA(
    HANDLE hConsoleInput,
    PINPUT_RECORD lpBuffer,
    DWORD nLength,
    LPDWORD lpNumberOfEventsRead
    );
WINBASEAPI
BOOL
WINAPI
ReadConsoleInputW(
    HANDLE hConsoleInput,
    PINPUT_RECORD lpBuffer,
    DWORD nLength,
    LPDWORD lpNumberOfEventsRead
    );
#ifdef UNICODE
#define ReadConsoleInput  ReadConsoleInputW
#else
#define ReadConsoleInput  ReadConsoleInputA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
WriteConsoleInputA(
    HANDLE hConsoleInput,
    CONST INPUT_RECORD *lpBuffer,
    DWORD nLength,
    LPDWORD lpNumberOfEventsWritten
    );
WINBASEAPI
BOOL
WINAPI
WriteConsoleInputW(
    HANDLE hConsoleInput,
    CONST INPUT_RECORD *lpBuffer,
    DWORD nLength,
    LPDWORD lpNumberOfEventsWritten
    );
#ifdef UNICODE
#define WriteConsoleInput  WriteConsoleInputW
#else
#define WriteConsoleInput  WriteConsoleInputA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputA(
    HANDLE hConsoleOutput,
    PCHAR_INFO lpBuffer,
    COORD dwBufferSize,
    COORD dwBufferCoord,
    PSMALL_RECT lpReadRegion
    );
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputW(
    HANDLE hConsoleOutput,
    PCHAR_INFO lpBuffer,
    COORD dwBufferSize,
    COORD dwBufferCoord,
    PSMALL_RECT lpReadRegion
    );
#ifdef UNICODE
#define ReadConsoleOutput  ReadConsoleOutputW
#else
#define ReadConsoleOutput  ReadConsoleOutputA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputA(
    HANDLE hConsoleOutput,
    CONST CHAR_INFO *lpBuffer,
    COORD dwBufferSize,
    COORD dwBufferCoord,
    PSMALL_RECT lpWriteRegion
    );
WINBASEAPI
BOOL
WINAPI
WriteConsoleOutputW(
    HANDLE hConsoleOutput,
    CONST CHAR_INFO *lpBuffer,
    COORD dwBufferSize,
    COORD dwBufferCoord,
    PSMALL_RECT lpWriteRegion
    );
#ifdef UNICODE
#define WriteConsoleOutput  WriteConsoleOutputW
#else
#define WriteConsoleOutput  WriteConsoleOutputA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputCharacterA(
    HANDLE hConsoleOutput,
    LPSTR lpCharacter,
    DWORD nLength,
    COORD dwReadCoord,
    LPDWORD lpNumberOfCharsRead
    );
WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputCharacterW(
    HANDLE hConsoleOutput,
    LPWSTR lpCharacter,
    DWORD nLength,
    COORD dwReadCoord,
    LPDWORD lpNumberOfCharsRead
    );
#ifdef UNICODE
#define ReadConsoleOutputCharacter  ReadConsoleOutputCharacterW
#else
#define ReadConsoleOutputCharacter  ReadConsoleOutputCharacterA
#endif // !UNICODE

WINBASEAPI
BOOL
WINAPI
ReadConsoleOutputAttribute(
    HANDLE hConsoleOutput,
    LPWORD lpAttribute,
    DWORD nLength,
    COORD dwReadCoord,
    LPDWORD lpNumberOfAttrsRead

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