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📄 gdipluspath.h

📁 vc6.0完整版
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                    IN REAL tension)
    {
       return SetStatus(DllExports::GdipAddPathCurve2I(nativePath,
                                                      points,
                                                      count,
                                                      tension));
    }

    Status AddCurve(IN const Point* points, 
                    IN INT count, 
                    IN INT offset,
                    IN INT numberOfSegments, 
                    IN REAL tension)
    {
       return SetStatus(DllExports::GdipAddPathCurve3I(nativePath,
                                                      points,
                                                      count,
                                                      offset,
                                                      numberOfSegments,
                                                      tension));
    }

    Status AddClosedCurve(IN const PointF* points, 
                          IN INT count)
    {
        return SetStatus(DllExports::GdipAddPathClosedCurve(nativePath,
                                                            points,
                                                            count));
    }

    Status AddClosedCurve(IN const PointF* points, 
                          IN INT count, 
                          IN REAL tension)
    {
        return SetStatus(DllExports::GdipAddPathClosedCurve2(nativePath,
                                                             points,
                                                             count,
                                                             tension));
    }

    Status AddClosedCurve(IN const Point* points, 
                          IN INT count)
    {
       return SetStatus(DllExports::GdipAddPathClosedCurveI(nativePath,
                                                            points,
                                                            count));
    }


    Status AddClosedCurve(IN const Point* points, 
                          IN INT count,
                          IN REAL tension)
    {
       return SetStatus(DllExports::GdipAddPathClosedCurve2I(nativePath,
                                                             points,
                                                             count,
                                                             tension));
    }

    Status AddRectangle(IN const RectF& rect)
    {
        return SetStatus(DllExports::GdipAddPathRectangle(nativePath,
                                                          rect.X,
                                                          rect.Y,
                                                          rect.Width,
                                                          rect.Height));
    }

    Status AddRectangles(IN const RectF* rects, 
                         IN INT count)
    {
        return SetStatus(DllExports::GdipAddPathRectangles(nativePath,
                                                           rects,
                                                           count));
    }

    Status AddRectangle(IN const Rect& rect)
    {
        return SetStatus(DllExports::GdipAddPathRectangleI(nativePath,
                                                          rect.X,
                                                          rect.Y,
                                                          rect.Width,
                                                          rect.Height));
    }

    Status AddRectangles(IN const Rect* rects, INT count)
    {
        return SetStatus(DllExports::GdipAddPathRectanglesI(nativePath,
                                                           rects,
                                                           count));
    }

    Status AddEllipse(IN const RectF& rect)
    {
        return AddEllipse(rect.X, rect.Y, rect.Width, rect.Height);
    }

    Status AddEllipse(IN REAL x, 
                      IN REAL y, 
                      IN REAL width, 
                      IN REAL height)
    {
        return SetStatus(DllExports::GdipAddPathEllipse(nativePath,
                                                        x,
                                                        y,
                                                        width,
                                                        height));
    }

    Status AddEllipse(IN const Rect& rect)
    {
        return AddEllipse(rect.X, rect.Y, rect.Width, rect.Height);
    }

    Status AddEllipse(IN INT x, 
                      IN INT y, 
                      IN INT width, 
                      IN INT height)
    {
        return SetStatus(DllExports::GdipAddPathEllipseI(nativePath,
                                                        x,
                                                        y,
                                                        width,
                                                        height));
    }

    Status AddPie(IN const RectF& rect, 
                  IN REAL startAngle, 
                  IN REAL sweepAngle)
    {
        return AddPie(rect.X, rect.Y, rect.Width, rect.Height, startAngle,
                      sweepAngle);
    }

    Status AddPie(IN REAL x, 
                  IN REAL y, 
                  IN REAL width, 
                  IN REAL height, 
                  IN REAL startAngle,
                  IN REAL sweepAngle)
    {
        return SetStatus(DllExports::GdipAddPathPie(nativePath, x, y, width,
                                                    height, startAngle, 
                                                    sweepAngle));
    }

    Status AddPie(IN const Rect& rect, 
                  IN REAL startAngle, 
                  IN REAL sweepAngle)
    {
        return AddPie(rect.X,
                      rect.Y,
                      rect.Width,
                      rect.Height,
                      startAngle,
                      sweepAngle);
    }

    Status AddPie(IN INT x, 
                  IN INT y, 
                  IN INT width, 
                  IN INT height, 
                  IN REAL startAngle,
                  IN REAL sweepAngle)
    {
        return SetStatus(DllExports::GdipAddPathPieI(nativePath,
                                                    x,
                                                    y,
                                                    width,
                                                    height,
                                                    startAngle,
                                                    sweepAngle));
    }

    Status AddPolygon(IN const PointF* points, 
                      IN INT count)
    {
        return SetStatus(DllExports::GdipAddPathPolygon(nativePath, points, 
                                                        count));
    }

    Status AddPolygon(IN const Point* points, 
                      IN INT count)
    {
       return SetStatus(DllExports::GdipAddPathPolygonI(nativePath, points, 
                                                        count));
    }

    Status AddPath(IN const GraphicsPath* addingPath, 
                   IN BOOL connect)
    {
        GpPath* nativePath2 = NULL;
        if(addingPath)
            nativePath2 = addingPath->nativePath;

        return SetStatus(DllExports::GdipAddPathPath(nativePath, nativePath2, 
                                                     connect));
    }

    Status AddString(
        IN const WCHAR         *string,
        IN INT                  length,
        IN const FontFamily    *family,
        IN INT                  style,
        IN REAL                 emSize,  // World units
        IN const PointF        &origin,
        IN const StringFormat  *format
    )
    {
        RectF rect(origin.X, origin.Y, 0.0f, 0.0f);

        return SetStatus(DllExports::GdipAddPathString(
            nativePath,
            string,
            length,
            family ? family->nativeFamily : NULL,
            style,
            emSize,
            &rect,
            format ? format->nativeFormat : NULL
        ));
    }

    Status AddString(
        IN const WCHAR         *string,
        IN INT                  length,
        IN const FontFamily    *family,
        IN INT                  style,
        IN REAL                 emSize,  // World units
        IN const RectF         &layoutRect,
        IN const StringFormat  *format
    )
    {
        return SetStatus(DllExports::GdipAddPathString(
            nativePath,
            string,
            length,
            family ? family->nativeFamily : NULL,
            style,
            emSize,
            &layoutRect,
            format ? format->nativeFormat : NULL
        ));
    }

    Status AddString(
        IN const WCHAR         *string,
        IN INT                  length,
        IN const FontFamily    *family,
        IN INT                  style,
        IN REAL                 emSize,  // World units
        IN const Point         &origin,
        IN const StringFormat  *format
    )
    {
        Rect rect(origin.X, origin.Y, 0, 0);

        return SetStatus(DllExports::GdipAddPathStringI(
            nativePath,
            string,
            length,
            family ? family->nativeFamily : NULL,
            style,
            emSize,
            &rect,
            format ? format->nativeFormat : NULL
        ));
    }

    Status AddString(
        IN const WCHAR         *string,
        IN INT                  length,
        IN const FontFamily    *family,
        IN INT                  style,
        IN REAL                 emSize,  // World units
        IN const Rect          &layoutRect,
        IN const StringFormat  *format
    )
    {
        return SetStatus(DllExports::GdipAddPathStringI(
            nativePath,
            string,
            length,
            family ? family->nativeFamily : NULL,
            style,
            emSize,
            &layoutRect,
            format ? format->nativeFormat : NULL
        ));
    }
    
    Status Transform(IN const Matrix* matrix)
    {
        if(matrix)
            return SetStatus(DllExports::GdipTransformPath(nativePath, 
                                                      matrix->nativeMatrix));
        else
            return Ok;
    }

    // This is not always the tightest bounds.

    Status GetBounds(OUT RectF* bounds, 
                     IN const Matrix* matrix = NULL, 
                     IN const Pen* pen = NULL) const;

    Status GetBounds(OUT Rect* bounds,
                     IN const Matrix* matrix = NULL, 
                     IN const Pen* pen = NULL) const;

    // Once flattened, the resultant path is made of line segments and
    // the original path information is lost.  When matrix is NULL the
    // identity matrix is assumed.
        
    Status Flatten(IN const Matrix* matrix = NULL, 
                   IN REAL flatness = FlatnessDefault)
    {
        GpMatrix* nativeMatrix = NULL;
        if(matrix)
        {
            nativeMatrix = matrix->nativeMatrix;
        }

        return SetStatus(DllExports::GdipFlattenPath(
            nativePath, 
            nativeMatrix, 
            flatness
        ));
    }

    Status Widen(
        IN const Pen* pen, 
        IN const Matrix* matrix = NULL,
        IN REAL flatness = FlatnessDefault
    )
    {
        GpMatrix* nativeMatrix = NULL;
        if(matrix)
            nativeMatrix = matrix->nativeMatrix;

        return SetStatus(DllExports::GdipWidenPath(
            nativePath, 
            pen->nativePen,
            nativeMatrix, 
            flatness
        ));
    }

    Status Outline(
        IN const Matrix *matrix = NULL,
        IN REAL flatness = FlatnessDefault
    )
    {
        GpMatrix* nativeMatrix = NULL;
        if(matrix)
        {
            nativeMatrix = matrix->nativeMatrix;
        }

        return SetStatus(DllExports::GdipWindingModeOutline(
            nativePath, nativeMatrix, flatness
        ));
    }
    
    // Once this is called, the resultant path is made of line segments and
    // the original path information is lost.  When matrix is NULL, the 
    // identity matrix is assumed.
    
    Status Warp(IN const PointF* destPoints, 
                IN INT count,
                IN const RectF& srcRect, 
                IN const Matrix* matrix = NULL,
                IN WarpMode warpMode = WarpModePerspective,
                IN REAL flatness = FlatnessDefault)
    {
        GpMatrix* nativeMatrix = NULL;
        if(matrix)
            nativeMatrix = matrix->nativeMatrix;

        return SetStatus(DllExports::GdipWarpPath(
                                        nativePath,
                                        nativeMatrix,
                                        destPoints,
                                        count,
                                        srcRect.X,

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