⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 d3dx9core.h

📁 vc6.0完整版
💻 H
📖 第 1 页 / 共 2 页
字号:
typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;


// {0D014791-8863-4c2c-A1C0-02F3E0C0B653}
DEFINE_GUID( IID_ID3DXRenderToSurface, 
0xd014791, 0x8863, 0x4c2c, 0xa1, 0xc0, 0x2, 0xf3, 0xe0, 0xc0, 0xb6, 0x53);


#undef INTERFACE
#define INTERFACE ID3DXRenderToSurface

DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXRenderToSurface
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE;

    STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE;
    STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE;

    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;
};


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

HRESULT WINAPI
    D3DXCreateRenderToSurface(
        LPDIRECT3DDEVICE9       pDevice,
        UINT                    Width,
        UINT                    Height,
        D3DFORMAT               Format,
        BOOL                    DepthStencil,
        D3DFORMAT               DepthStencilFormat,
        LPD3DXRENDERTOSURFACE*  ppRenderToSurface);

#ifdef __cplusplus
}
#endif //__cplusplus




///////////////////////////////////////////////////////////////////////////
// ID3DXRenderToEnvMap:
// --------------------
// This object abstracts rendering to environment maps.  These surfaces 
// do not necessarily need to be render targets.  If they are not, a 
// compatible render target is used, and the result copied into the
// environment map at end scene.
//
// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic -
//    This function initiates the rendering of the environment map.  As
//    parameters, you pass the textures in which will get filled in with
//    the resulting environment map.
//
// Face -
//    Call this function to initiate the drawing of each face.  For each 
//    environment map, you will call this six times.. once for each face 
//    in D3DCUBEMAP_FACES.
//
// End -
//    This will restore all render targets, and if needed compose all the
//    rendered faces into the environment map surfaces.
//
// OnLostDevice, OnResetDevice -
//    Call OnLostDevice() on this object before calling Reset() on the
//    device, so that this object can release any stateblocks and video
//    memory resources.  After Reset(), the call OnResetDevice().
///////////////////////////////////////////////////////////////////////////

typedef struct _D3DXRTE_DESC
{
    UINT        Size;
    UINT        MipLevels;
    D3DFORMAT   Format;
    BOOL        DepthStencil;
    D3DFORMAT   DepthStencilFormat;
} D3DXRTE_DESC;


typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap;
typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;


// {1561135E-BC78-495b-8586-94EA537BD557}
DEFINE_GUID( IID_ID3DXRenderToEnvMap, 
0x1561135e, 0xbc78, 0x495b, 0x85, 0x86, 0x94, 0xea, 0x53, 0x7b, 0xd5, 0x57);


#undef INTERFACE
#define INTERFACE ID3DXRenderToEnvMap

DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXRenderToEnvMap
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
    STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE;

    STDMETHOD(BeginCube)(THIS_ 
        LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE;

    STDMETHOD(BeginSphere)(THIS_
        LPDIRECT3DTEXTURE9 pTex) PURE;

    STDMETHOD(BeginHemisphere)(THIS_ 
        LPDIRECT3DTEXTURE9 pTexZPos,
        LPDIRECT3DTEXTURE9 pTexZNeg) PURE;

    STDMETHOD(BeginParabolic)(THIS_ 
        LPDIRECT3DTEXTURE9 pTexZPos,
        LPDIRECT3DTEXTURE9 pTexZNeg) PURE;

    STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE;
    STDMETHOD(End)(THIS_ DWORD MipFilter) PURE;

    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;
};


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

HRESULT WINAPI
    D3DXCreateRenderToEnvMap(
        LPDIRECT3DDEVICE9       pDevice,
        UINT                    Size,
        UINT                    MipLevels,
        D3DFORMAT               Format,
        BOOL                    DepthStencil,
        D3DFORMAT               DepthStencilFormat,
        LPD3DXRenderToEnvMap*   ppRenderToEnvMap);

#ifdef __cplusplus
}
#endif //__cplusplus



///////////////////////////////////////////////////////////////////////////
// ID3DXLine:
// ------------
// This object intends to provide an easy way to draw lines using D3D.
//
// Begin - 
//    Prepares device for drawing lines
//
// Draw -
//    Draws a line strip in screen-space.
//    Input is in the form of a array defining points on the line strip. of D3DXVECTOR2 
//
// DrawTransform -
//    Draws a line in screen-space with a specified input transformation matrix.
//
// End - 
//     Restores device state to how it was when Begin was called.
//
// SetPattern - 
//     Applies a stipple pattern to the line.  Input is one 32-bit
//     DWORD which describes the stipple pattern. 1 is opaque, 0 is
//     transparent.
//
// SetPatternScale - 
//     Stretches the stipple pattern in the u direction.  Input is one
//     floating-point value.  0.0f is no scaling, whereas 1.0f doubles
//     the length of the stipple pattern.
//
// SetWidth - 
//     Specifies the thickness of the line in the v direction.  Input is
//     one floating-point value.
//
// SetAntialias - 
//     Toggles line antialiasing.  Input is a BOOL.
//     TRUE  = Antialiasing on.
//     FALSE = Antialiasing off.
//
// SetGLLines - 
//     Toggles non-antialiased OpenGL line emulation.  Input is a BOOL.
//     TRUE  = OpenGL line emulation on.
//     FALSE = OpenGL line emulation off.
//
// OpenGL line:     Regular line:  
//   *\                *\
//   | \              /  \
//   |  \            *\   \
//   *\  \             \   \
//     \  \             \   \
//      \  *             \   *
//       \ |              \ /
//        \|               *
//         *
//
// OnLostDevice, OnResetDevice -
//    Call OnLostDevice() on this object before calling Reset() on the
//    device, so that this object can release any stateblocks and video
//    memory resources.  After Reset(), the call OnResetDevice().
///////////////////////////////////////////////////////////////////////////


typedef interface ID3DXLine ID3DXLine;
typedef interface ID3DXLine *LPD3DXLINE;


// {72CE4D70-CC40-4143-A896-32E50AD2EF35}
DEFINE_GUID( IID_ID3DXLine, 
0x72ce4d70, 0xcc40, 0x4143, 0xa8, 0x96, 0x32, 0xe5, 0xa, 0xd2, 0xef, 0x35);

#undef INTERFACE
#define INTERFACE ID3DXLine

DECLARE_INTERFACE_(ID3DXLine, IUnknown)
{
    // IUnknown
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // ID3DXLine
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;

    STDMETHOD(Begin)(THIS) PURE;

    STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList,
        DWORD dwVertexListCount, D3DCOLOR Color) PURE;

    STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList,
        DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform, 
        D3DCOLOR Color) PURE;

    STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE;
    STDMETHOD_(DWORD, GetPattern)(THIS) PURE;

    STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE;
    STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE;

    STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE;
    STDMETHOD_(FLOAT, GetWidth)(THIS) PURE;

    STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE;
    STDMETHOD_(BOOL, GetAntialias)(THIS) PURE;

    STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE;
    STDMETHOD_(BOOL, GetGLLines)(THIS) PURE;

    STDMETHOD(End)(THIS) PURE;

    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;
};


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus


HRESULT WINAPI
    D3DXCreateLine(
        LPDIRECT3DDEVICE9   pDevice,
        LPD3DXLINE*         ppLine);

#ifdef __cplusplus
}
#endif //__cplusplus




#endif //__D3DX9CORE_H__

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -