📄 d3dx9tex.h
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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx9tex.h
// Content: D3DX texturing APIs
//
//////////////////////////////////////////////////////////////////////////////
#include "d3dx9.h"
#ifndef __D3DX9TEX_H__
#define __D3DX9TEX_H__
//----------------------------------------------------------------------------
// D3DX_FILTER flags:
// ------------------
//
// A valid filter must contain one of these values:
//
// D3DX_FILTER_NONE
// No scaling or filtering will take place. Pixels outside the bounds
// of the source image are assumed to be transparent black.
// D3DX_FILTER_POINT
// Each destination pixel is computed by sampling the nearest pixel
// from the source image.
// D3DX_FILTER_LINEAR
// Each destination pixel is computed by linearly interpolating between
// the nearest pixels in the source image. This filter works best
// when the scale on each axis is less than 2.
// D3DX_FILTER_TRIANGLE
// Every pixel in the source image contributes equally to the
// destination image. This is the slowest of all the filters.
// D3DX_FILTER_BOX
// Each pixel is computed by averaging a 2x2(x2) box pixels from
// the source image. Only works when the dimensions of the
// destination are half those of the source. (as with mip maps)
//
// And can be OR'd with any of these optional flags:
//
// D3DX_FILTER_MIRROR_U
// Indicates that pixels off the edge of the texture on the U-axis
// should be mirrored, not wraped.
// D3DX_FILTER_MIRROR_V
// Indicates that pixels off the edge of the texture on the V-axis
// should be mirrored, not wraped.
// D3DX_FILTER_MIRROR_W
// Indicates that pixels off the edge of the texture on the W-axis
// should be mirrored, not wraped.
// D3DX_FILTER_MIRROR
// Same as specifying D3DX_FILTER_MIRROR_U | D3DX_FILTER_MIRROR_V |
// D3DX_FILTER_MIRROR_V
// D3DX_FILTER_DITHER
// Dithers the resulting image using a 4x4 order dither pattern.
// D3DX_FILTER_SRGB_IN
// Denotes that the input data is in sRGB (gamma 2.2) colorspace.
// D3DX_FILTER_SRGB_OUT
// Denotes that the output data is in sRGB (gamma 2.2) colorspace.
// D3DX_FILTER_SRGB
// Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT
//
//----------------------------------------------------------------------------
#define D3DX_FILTER_NONE (1 << 0)
#define D3DX_FILTER_POINT (2 << 0)
#define D3DX_FILTER_LINEAR (3 << 0)
#define D3DX_FILTER_TRIANGLE (4 << 0)
#define D3DX_FILTER_BOX (5 << 0)
#define D3DX_FILTER_MIRROR_U (1 << 16)
#define D3DX_FILTER_MIRROR_V (2 << 16)
#define D3DX_FILTER_MIRROR_W (4 << 16)
#define D3DX_FILTER_MIRROR (7 << 16)
#define D3DX_FILTER_DITHER (1 << 19)
#define D3DX_FILTER_SRGB_IN (1 << 20)
#define D3DX_FILTER_SRGB_OUT (2 << 20)
#define D3DX_FILTER_SRGB (3 << 20)
//----------------------------------------------------------------------------
// D3DX_NORMALMAP flags:
// ---------------------
// These flags are used to control how D3DXComputeNormalMap generates normal
// maps. Any number of these flags may be OR'd together in any combination.
//
// D3DX_NORMALMAP_MIRROR_U
// Indicates that pixels off the edge of the texture on the U-axis
// should be mirrored, not wraped.
// D3DX_NORMALMAP_MIRROR_V
// Indicates that pixels off the edge of the texture on the V-axis
// should be mirrored, not wraped.
// D3DX_NORMALMAP_MIRROR
// Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V
// D3DX_NORMALMAP_INVERTSIGN
// Inverts the direction of each normal
// D3DX_NORMALMAP_COMPUTE_OCCLUSION
// Compute the per pixel Occlusion term and encodes it into the alpha.
// An Alpha of 1 means that the pixel is not obscured in anyway, and
// an alpha of 0 would mean that the pixel is completly obscured.
//
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
#define D3DX_NORMALMAP_MIRROR_U (1 << 16)
#define D3DX_NORMALMAP_MIRROR_V (2 << 16)
#define D3DX_NORMALMAP_MIRROR (3 << 16)
#define D3DX_NORMALMAP_INVERTSIGN (8 << 16)
#define D3DX_NORMALMAP_COMPUTE_OCCLUSION (16 << 16)
//----------------------------------------------------------------------------
// D3DX_CHANNEL flags:
// -------------------
// These flags are used by functions which operate on or more channels
// in a texture.
//
// D3DX_CHANNEL_RED
// Indicates the red channel should be used
// D3DX_CHANNEL_BLUE
// Indicates the blue channel should be used
// D3DX_CHANNEL_GREEN
// Indicates the green channel should be used
// D3DX_CHANNEL_ALPHA
// Indicates the alpha channel should be used
// D3DX_CHANNEL_LUMINANCE
// Indicates the luminaces of the red green and blue channels should be
// used.
//
//----------------------------------------------------------------------------
#define D3DX_CHANNEL_RED (1 << 0)
#define D3DX_CHANNEL_BLUE (1 << 1)
#define D3DX_CHANNEL_GREEN (1 << 2)
#define D3DX_CHANNEL_ALPHA (1 << 3)
#define D3DX_CHANNEL_LUMINANCE (1 << 4)
//----------------------------------------------------------------------------
// D3DXIMAGE_FILEFORMAT:
// ---------------------
// This enum is used to describe supported image file formats.
//
//----------------------------------------------------------------------------
typedef enum _D3DXIMAGE_FILEFORMAT
{
D3DXIFF_BMP = 0,
D3DXIFF_JPG = 1,
D3DXIFF_TGA = 2,
D3DXIFF_PNG = 3,
D3DXIFF_DDS = 4,
D3DXIFF_PPM = 5,
D3DXIFF_DIB = 6,
D3DXIFF_FORCE_DWORD = 0x7fffffff
} D3DXIMAGE_FILEFORMAT;
//----------------------------------------------------------------------------
// LPD3DXFILL2D and LPD3DXFILL3D:
// ------------------------------
// Function types used by the texture fill functions.
//
// Parameters:
// pOut
// Pointer to a vector which the function uses to return its result.
// X,Y,Z,W will be mapped to R,G,B,A respectivly.
// pTexCoord
// Pointer to a vector containing the coordinates of the texel currently
// being evaluated. Textures and VolumeTexture texcoord components
// range from 0 to 1. CubeTexture texcoord component range from -1 to 1.
// pTexelSize
// Pointer to a vector containing the dimensions of the current texel.
// pData
// Pointer to user data.
//
//----------------------------------------------------------------------------
typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *pOut,
CONST D3DXVECTOR2 *pTexCoord, CONST D3DXVECTOR2 *pTexelSize, LPVOID pData);
typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *pOut,
CONST D3DXVECTOR3 *pTexCoord, CONST D3DXVECTOR3 *pTexelSize, LPVOID pData);
//----------------------------------------------------------------------------
// D3DXIMAGE_INFO:
// ---------------
// This structure is used to return a rough description of what the
// the original contents of an image file looked like.
//
// Width
// Width of original image in pixels
// Height
// Height of original image in pixels
// Depth
// Depth of original image in pixels
// MipLevels
// Number of mip levels in original image
// Format
// D3D format which most closely describes the data in original image
// ResourceType
// D3DRESOURCETYPE representing the type of texture stored in the file.
// D3DRTYPE_TEXTURE, D3DRTYPE_VOLUMETEXTURE, or D3DRTYPE_CUBETEXTURE.
// ImageFileFormat
// D3DXIMAGE_FILEFORMAT representing the format of the image file.
//
//----------------------------------------------------------------------------
typedef struct _D3DXIMAGE_INFO
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
D3DFORMAT Format;
D3DRESOURCETYPE ResourceType;
D3DXIMAGE_FILEFORMAT ImageFileFormat;
} D3DXIMAGE_INFO;
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
//////////////////////////////////////////////////////////////////////////////
// Image File APIs ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
;
//----------------------------------------------------------------------------
// GetImageInfoFromFile/Resource:
// ------------------------------
// Fills in a D3DXIMAGE_INFO struct with information about an image file.
//
// Parameters:
// pSrcFile
// File name of the source image.
// pSrcModule
// Module where resource is located, or NULL for module associated
// with image the os used to create the current process.
// pSrcResource
// Resource name
// pSrcData
// Pointer to file in memory.
// SrcDataSize
// Size in bytes of file in memory.
// pSrcInfo
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
// description of the data in the source image file.
//
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DXGetImageInfoFromFileA(
LPCSTR pSrcFile,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXGetImageInfoFromFileW(
LPCWSTR pSrcFile,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileW
#else
#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileA
#endif
HRESULT WINAPI
D3DXGetImageInfoFromResourceA(
HMODULE hSrcModule,
LPCSTR pSrcResource,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXGetImageInfoFromResourceW(
HMODULE hSrcModule,
LPCWSTR pSrcResource,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceW
#else
#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceA
#endif
HRESULT WINAPI
D3DXGetImageInfoFromFileInMemory(
LPCVOID pSrcData,
UINT SrcDataSize,
D3DXIMAGE_INFO* pSrcInfo);
//////////////////////////////////////////////////////////////////////////////
// Load/Save Surface APIs ////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------
// D3DXLoadSurfaceFromFile/Resource:
// ---------------------------------
// Load surface from a file or resource
//
// Parameters:
// pDestSurface
// Destination surface, which will receive the image.
// pDestPalette
// Destination palette of 256 colors, or NULL
// pDestRect
// Destination rectangle, or NULL for entire surface
// pSrcFile
// File name of the source image.
// pSrcModule
// Module where resource is located, or NULL for module associated
// with image the os used to create the current process.
// pSrcResource
// Resource name
// pSrcData
// Pointer to file in memory.
// SrcDataSize
// Size in bytes of file in memory.
// pSrcRect
// Source rectangle, or NULL for entire image
// Filter
// D3DX_FILTER flags controlling how the image is filtered.
// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
// ColorKey
// Color to replace with transparent black, or 0 to disable colorkey.
// This is always a 32-bit ARGB color, independent of the source image
// format. Alpha is significant, and should usually be set to FF for
// opaque colorkeys. (ex. Opaque black == 0xff000000)
// pSrcInfo
// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
// description of the data in the source image file, or NULL.
//
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DXLoadSurfaceFromFileA(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPCSTR pSrcFile,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadSurfaceFromFileW(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
LPCWSTR pSrcFile,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
#else
#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
#endif
HRESULT WINAPI
D3DXLoadSurfaceFromResourceA(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
HMODULE hSrcModule,
LPCSTR pSrcResource,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
HRESULT WINAPI
D3DXLoadSurfaceFromResourceW(
LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY* pDestPalette,
CONST RECT* pDestRect,
HMODULE hSrcModule,
LPCWSTR pSrcResource,
CONST RECT* pSrcRect,
DWORD Filter,
D3DCOLOR ColorKey,
D3DXIMAGE_INFO* pSrcInfo);
#ifdef UNICODE
#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
#else
#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
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