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📄 actor.hpp

📁 C++的一个好库。。。现在很流行
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/*=============================================================================
    Phoenix v1.2
    Copyright (c) 2001-2002 Joel de Guzman

    Use, modification and distribution is subject to the Boost Software
    License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
    http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef PHOENIX_ACTOR_HPP
#define PHOENIX_ACTOR_HPP

///////////////////////////////////////////////////////////////////////////////
#include <boost/spirit/phoenix/tuples.hpp>

///////////////////////////////////////////////////////////////////////////////
namespace phoenix {

//  These are forward declared here because we cannot include impl.hpp
//  or operators.hpp yet but the actor's assignment operator and index
//  operator are required to be members.

//////////////////////////////////
struct assign_op;
struct index_op;

//////////////////////////////////
namespace impl {

    template <typename OperationT, typename BaseT, typename B>
    struct make_binary1;
}

///////////////////////////////////////////////////////////////////////////////
//
//  unpack_tuple class
//
//      This class is used to unpack a supplied tuple such, that the members of 
//      this tuple will be handled as if they would be supplied separately.
//
///////////////////////////////////////////////////////////////////////////////
template <typename TupleT>
struct unpack_tuple : public TupleT {

    typedef TupleT tuple_t;
    
    unpack_tuple() {}
    unpack_tuple(tuple_t const &tuple_) : TupleT(tuple_) {}
};

///////////////////////////////////////////////////////////////////////////////
//
//  actor class
//
//      This class is a protocol class for all actors. This class is
//      essentially an interface contract. The actor class does not
//      really know how how to act on anything but instead relies on the
//      template parameter BaseT (from which the actor will derive from)
//      to do the actual action.
//
//      An actor is a functor that is capable of accepting arguments up
//      to a predefined maximum. It is up to the base class to do the
//      actual processing or possibly to limit the arity (no. of
//      arguments) passed in. Upon invocation of the functor through a
//      supplied operator(), the actor funnels the arguments passed in
//      by the client into a tuple and calls the base eval member
//      function.
//
//      Schematically:
//
//          arg0 ---------|
//          arg1 ---------|
//          arg2 ---------|---> tupled_args ---> base.eval
//          ...           |
//          argN ---------|
//
//          actor::operator()(arg0, arg1... argN)
//              ---> BaseT::eval(tupled_args);
//
//      Actor base classes from which this class inherits from are
//      expected to have a corresponding member function eval compatible
//      with the conceptual Interface:
//
//          template <typename TupleT>
//          actor_return_type
//          eval(TupleT const& args) const;
//
//      where args are the actual arguments passed in by the client
//      funneled into a tuple (see tuple.hpp for details).
//
//      The actor_return_type can be anything. Base classes are free to
//      return any type, even argument dependent types (types that are
//      deduced from the types of the arguments). After evaluating the
//      parameters and doing some computations or actions, the eval
//      member function concludes by returning something back to the
//      client. To do this, the forwarding function (the actor's
//      operator()) needs to know the return type of the eval member
//      function that it is calling. For this purpose, actor base
//      classes are required to provide a nested template class:
//
//          template <typename TupleT>
//          struct result;
//
//      This auxiliary class provides the result type information
//      returned by the eval member function of a base actor class. The
//      nested template class result should have a typedef 'type' that
//      reflects the return type of its member function eval. It is
//      basically a type computer that answers the question "given
//      arguments packed into a TupleT type, what will be the result
//      type of the eval member function of ActorT?". The template class
//      actor_result queries this to extract the return type of an
//      actor. Example:
//
//          typedef typename actor_result<ActorT, TupleT>::type
//              actor_return_type;
//
//      where actor_return_type is the actual type returned by ActorT's
//      eval member function given some arguments in a TupleT.
//
///////////////////////////////////////////////////////////////////////////////
template <typename ActorT, typename TupleT>
struct actor_result {

    typedef typename ActorT::template result<TupleT>::type type;
    typedef typename remove_reference<type>::type plain_type;
};

//////////////////////////////////
template <typename BaseT>
struct actor : public BaseT {

    actor();
    actor(BaseT const& base);

    typename actor_result<BaseT, tuple<> >::type
    operator()() const;

    template <typename A>
    typename actor_result<BaseT, tuple<A&> >::type
    operator()(A& a) const;

    template <typename A, typename B>
    typename actor_result<BaseT, tuple<A&, B&> >::type
    operator()(A& a, B& b) const;

    template <typename A, typename B, typename C>
    typename actor_result<BaseT, tuple<A&, B&, C&> >::type
    operator()(A& a, B& b, C& c) const;

#if PHOENIX_LIMIT > 3
    template <typename A, typename B, typename C, typename D>
    typename actor_result<BaseT, tuple<A&, B&, C&, D&> >::type
    operator()(A& a, B& b, C& c, D& d) const;

    template <typename A, typename B, typename C, typename D, typename E>
    typename actor_result<BaseT, tuple<A&, B&, C&, D&, E&> >::type
    operator()(A& a, B& b, C& c, D& d, E& e) const;

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F>
    typename actor_result<BaseT, tuple<A&, B&, C&, D&, E&, F&> >::type
    operator()(A& a, B& b, C& c, D& d, E& e, F& f) const;

#if PHOENIX_LIMIT > 6

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G>
    typename actor_result<BaseT, tuple<A&, B&, C&, D&, E&, F&, G&> >::type
    operator()(A& a, B& b, C& c, D& d, E& e, F& f, G& g) const;

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G, typename H>
    typename actor_result<BaseT,
        tuple<A&, B&, C&, D&, E&, F&, G&, H&>
    >::type
    operator()(A& a, B& b, C& c, D& d, E& e, F& f, G& g, H& h) const;

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G, typename H, typename I>
    typename actor_result<BaseT,
        tuple<A&, B&, C&, D&, E&, F&, G&, H&, I&>
    >::type
    operator()(A& a, B& b, C& c, D& d, E& e, F& f, G& g, H& h, I& i) const;

#if PHOENIX_LIMIT > 9

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G, typename H, typename I, typename J>
    typename actor_result<BaseT,
        tuple<A&, B&, C&, D&, E&, F&, G&, H&, I&, J&>
    >::type
    operator()(
        A& a, B& b, C& c, D& d, E& e, F& f, G& g, H& h, I& i, J& j) const;

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G, typename H, typename I, typename J,
        typename K>
    typename actor_result<BaseT,
        tuple<A&, B&, C&, D&, E&, F&, G&, H&, I&, J&, K&>
    >::type
    operator()(
        A& a, B& b, C& c, D& d, E& e, F& f, G& g, H& h, I& i, J& j,
        K& k) const;

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G, typename H, typename I, typename J,
        typename K, typename L>
    typename actor_result<BaseT,
        tuple<A&, B&, C&, D&, E&, F&, G&, H&, I&, J&, K&, L&>
    >::type
    operator()(
        A& a, B& b, C& c, D& d, E& e, F& f, G& g, H& h, I& i, J& j,
        K& k, L& l) const;

#if PHOENIX_LIMIT > 12

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G, typename H, typename I, typename J,
        typename K, typename L, typename M>
    typename actor_result<BaseT,
        tuple<A&, B&, C&, D&, E&, F&, G&, H&, I&, J&, K&, L&, M&>
    >::type
    operator()(
        A& a, B& b, C& c, D& d, E& e, F& f, G& g, H& h, I& i, J& j,
        K& k, L& l, M& m) const;

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G, typename H, typename I, typename J,
        typename K, typename L, typename M, typename N>
    typename actor_result<BaseT,
        tuple<A&, B&, C&, D&, E&, F&, G&, H&, I&, J&, K&, L&, M&, N&>
    >::type
    operator()(
        A& a, B& b, C& c, D& d, E& e, F& f, G& g, H& h, I& i, J& j,
        K& k, L& l, M& m, N& n) const;

    template <
        typename A, typename B, typename C, typename D, typename E,
        typename F, typename G, typename H, typename I, typename J,
        typename K, typename L, typename M, typename N, typename O>
    typename actor_result<BaseT,
        tuple<A&, B&, C&, D&, E&, F&, G&, H&, I&, J&, K&, L&, M&, N&, O&>
    >::type
    operator()(
        A& a, B& b, C& c, D& d, E& e, F& f, G& g, H& h, I& i, J& j,
        K& k, L& l, M& m, N& n, O& o) const;

#endif
#endif
#endif
#endif

    template <typename TupleT>
    typename actor_result<BaseT, unpack_tuple<TupleT> >::type
    operator()(unpack_tuple<TupleT> const &t) const;
    
    template <typename B>
    typename impl::make_binary1<assign_op, BaseT, B>::type
    operator=(B const& b) const;

    template <typename B>
    typename impl::make_binary1<index_op, BaseT, B>::type
    operator[](B const& b) const;
};

///////////////////////////////////////////////////////////////////////////
//
//  as_actor
//
//      as_actor is a meta-program that converts an arbitrary type into
//      an actor. All participants in the framework must be first-class
//      actors. This meta-program is used all throughout the framework
//      whenever an unknown type needs to be converted to an actor.
//      as_actor specializations are expected to have a typedef 'type'.
//      This is the destination actor type. A static member function
//      'convert' converts an object to this target type.
//
//      The meta-program does no conversion if the object to be
//      converted is already an actor.
//
///////////////////////////////////////////////////////////////////////////
template <typename T>
struct as_actor;

//////////////////////////////////
template <typename BaseT>
struct as_actor<actor<BaseT> > {

    typedef actor<BaseT> type;
    static type convert(actor<BaseT> const& x) { return x; }
};

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