📄 operators.hpp
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/*=============================================================================
Phoenix V1.2.1
Copyright (c) 2001-2002 Joel de Guzman
Use, modification and distribution is subject to the Boost Software
License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef PHOENIX_OPERATORS_HPP
#define PHOENIX_OPERATORS_HPP
///////////////////////////////////////////////////////////////////////////////
#if !defined(BOOST_NO_CWCTYPE)
#include <cwctype>
#endif
#if defined(__BORLANDC__) || (defined(__ICL) && __ICL >= 700)
#define CREF const&
#else
#define CREF
#endif
#include <boost/spirit/phoenix/actor.hpp>
#include <boost/spirit/phoenix/composite.hpp>
#include <boost/config.hpp>
#include <boost/mpl/if.hpp>
///////////////////////////////////////////////////////////////////////////////
namespace phoenix {
///////////////////////////////////////////////////////////////////////////////
//
// Operators
//
// Lazy operators
//
// This class provides a mechanism for lazily evaluating operators.
// Syntactically, a lazy operator looks like an ordinary C/C++
// infix, prefix or postfix operator. The operator application
// looks the same. However, unlike ordinary operators, the actual
// operator execution is deferred. (see actor.hpp, primitives.hpp
// and composite.hpp for an overview). Samples:
//
// arg1 + arg2
// 1 + arg1 * arg2
// 1 / -arg1
// arg1 < 150
//
// T1 set of classes implement all the C++ free operators. Like
// lazy functions (see functions.hpp), lazy operators are not
// immediately executed when invoked. Instead, a composite (see
// composite.hpp) object is created and returned to the caller.
// Example:
//
// (arg1 + arg2) * arg3
//
// does nothing more than return a composite. T1 second function
// call will evaluate the actual operators. Example:
//
// int i = 4, j = 5, k = 6;
// cout << ((arg1 + arg2) * arg3)(i, j, k);
//
// will print out "54".
//
// Arbitrarily complex expressions can be lazily evaluated
// following three simple rules:
//
// 1) Lazy evaluated binary operators apply when at least one
// of the operands is an actor object (see actor.hpp and
// primitives.hpp). Consequently, if an operand is not an actor
// object, it is implicitly converted to an object of type
// actor<value<T> > (where T is the original type of the
// operand).
//
// 2) Lazy evaluated unary operators apply only to operands
// which are actor objects.
//
// 3) The result of a lazy operator is a composite actor object
// that can in turn apply to rule 1.
//
// Example:
//
// arg1 + 3
//
// is a lazy expression involving the operator+. Following rule 1,
// lazy evaluation is triggered since arg1 is an instance of an
// actor<argument<N> > class (see primitives.hpp). The right
// operand <3> is implicitly converted to an actor<value<int> >.
// The result of this binary + expression is a composite object,
// following rule 3.
//
// Take note that although at least one of the operands must be a
// valid actor class in order for lazy evaluation to take effect,
// if this is not the case and we still want to lazily evaluate an
// expression, we can use var(x), val(x) or cref(x) to transform
// the operand into a valid action object (see primitives.hpp).
// Example:
//
// val(1) << 3;
//
// Supported operators:
//
// Unary operators:
//
// prefix: ~, !, -, +, ++, --, & (reference), * (dereference)
// postfix: ++, --
//
// Binary operators:
//
// =, [], +=, -=, *=, /=, %=, &=, |=, ^=, <<=, >>=
// +, -, *, /, %, &, |, ^, <<, >>
// ==, !=, <, >, <=, >=
// &&, ||
//
// Each operator has a special tag type associated with it. For
// example the binary + operator has a plus_op tag type associated
// with it. This is used to specialize either the unary_operator or
// binary_operator template classes (see unary_operator and
// binary_operator below). Specializations of these unary_operator
// and binary_operator are the actual workhorses that implement the
// operations. The behavior of each lazy operator depends on these
// unary_operator and binary_operator specializations. 'preset'
// specializations conform to the canonical operator rules modeled
// by the behavior of integers and pointers:
//
// Prefix -, + and ~ accept constant arguments and return an
// object by value.
//
// The ! accept constant arguments and returns a boolean
// result.
//
// The & (address-of), * (dereference) both return a reference
// to an object.
//
// Prefix ++ returns a reference to its mutable argument after
// it is incremented.
//
// Postfix ++ returns the mutable argument by value before it
// is incremented.
//
// The += and its family accept mutable right hand side (rhs)
// operand and return a reference to the rhs operand.
//
// Infix + and its family accept constant arguments and return
// an object by value.
//
// The == and its family accept constant arguments and return a
// boolean result.
//
// Operators && and || accept constant arguments and return a
// boolean result and are short circuit evaluated as expected.
//
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//
// Operator tags
//
// Each C++ operator has a corresponding tag type. This is
// used as a means for specializing the unary_operator and
// binary_operator (see below). The tag also serves as the
// lazy operator type compatible as a composite operation
// see (composite.hpp).
//
///////////////////////////////////////////////////////////////////////////////
// Unary operator tags
struct negative_op; struct positive_op;
struct logical_not_op; struct invert_op;
struct reference_op; struct dereference_op;
struct pre_incr_op; struct pre_decr_op;
struct post_incr_op; struct post_decr_op;
// Binary operator tags
struct assign_op; struct index_op;
struct plus_assign_op; struct minus_assign_op;
struct times_assign_op; struct divide_assign_op; struct mod_assign_op;
struct and_assign_op; struct or_assign_op; struct xor_assign_op;
struct shift_l_assign_op; struct shift_r_assign_op;
struct plus_op; struct minus_op;
struct times_op; struct divide_op; struct mod_op;
struct and_op; struct or_op; struct xor_op;
struct shift_l_op; struct shift_r_op;
struct eq_op; struct not_eq_op;
struct lt_op; struct lt_eq_op;
struct gt_op; struct gt_eq_op;
struct logical_and_op; struct logical_or_op;
///////////////////////////////////////////////////////////////////////////////
//
// unary_operator<TagT, T>
//
// The unary_operator class implements most of the C++ unary
// operators. Each specialization is basically a simple static eval
// function plus a result_type typedef that determines the return
// type of the eval function.
//
// TagT is one of the unary operator tags above and T is the data
// type (argument) involved in the operation.
//
// Only the behavior of C/C++ built-in types are taken into account
// in the specializations provided below. For user-defined types,
// these specializations may still be used provided that the
// operator overloads of such types adhere to the standard behavior
// of built-in types.
//
// T1 separate special_ops.hpp file implements more stl savvy
// specializations. Other more specialized unary_operator
// implementations may be defined by the client for specific
// unary operator tags/data types.
//
///////////////////////////////////////////////////////////////////////////////
template <typename TagT, typename T>
struct unary_operator;
//////////////////////////////////
template <typename T>
struct unary_operator<negative_op, T> {
typedef T const result_type;
static result_type eval(T const& v)
{ return -v; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<positive_op, T> {
typedef T const result_type;
static result_type eval(T const& v)
{ return +v; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<logical_not_op, T> {
typedef bool result_type;
static result_type eval(T const& v)
{ return !v; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<invert_op, T> {
typedef T const result_type;
static result_type eval(T const& v)
{ return ~v; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<reference_op, T> {
typedef T* result_type;
static result_type eval(T& v)
{ return &v; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<dereference_op, T*> {
typedef T& result_type;
static result_type eval(T* v)
{ return *v; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<dereference_op, T* const> {
typedef T& result_type;
static result_type eval(T* const v)
{ return *v; }
};
//////////////////////////////////
template <>
struct unary_operator<dereference_op, nil_t> {
// G++ eager template instantiation
// somehow requires this.
typedef nil_t result_type;
};
//////////////////////////////////
#ifndef __BORLANDC__
template <>
struct unary_operator<dereference_op, nil_t const> {
// G++ eager template instantiation
// somehow requires this.
typedef nil_t result_type;
};
#endif
//////////////////////////////////
template <typename T>
struct unary_operator<pre_incr_op, T> {
typedef T& result_type;
static result_type eval(T& v)
{ return ++v; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<pre_decr_op, T> {
typedef T& result_type;
static result_type eval(T& v)
{ return --v; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<post_incr_op, T> {
typedef T const result_type;
static result_type eval(T& v)
{ T t(v); ++v; return t; }
};
//////////////////////////////////
template <typename T>
struct unary_operator<post_decr_op, T> {
typedef T const result_type;
static result_type eval(T& v)
{ T t(v); --v; return t; }
};
///////////////////////////////////////////////////////////////////////////////
//
// rank<T>
//
// rank<T> class has a static int constant 'value' that defines the
// absolute rank of a type. rank<T> is used to choose the result
// type of binary operators such as +. The type with the higher
// rank wins and is used as the operator's return type. T1 generic
// user defined type has a very high rank and always wins when
// compared against a user defined type. If this is not desireable,
// one can write a rank specialization for the type.
//
// Take note that ranks 0..9999 are reserved for the framework.
//
///////////////////////////////////////////////////////////////////////////////
template <typename T>
struct rank { static int const value = INT_MAX; };
template <> struct rank<void> { static int const value = 0; };
template <> struct rank<bool> { static int const value = 10; };
template <> struct rank<char> { static int const value = 20; };
template <> struct rank<signed char> { static int const value = 20; };
template <> struct rank<unsigned char> { static int const value = 30; };
#if !defined(BOOST_NO_INTRINSIC_WCHAR_T)
template <> struct rank<wchar_t> { static int const value = 40; };
#endif // !defined(BOOST_NO_INTRINSIC_WCHAR_T)
template <> struct rank<short> { static int const value = 50; };
template <> struct rank<unsigned short> { static int const value = 60; };
template <> struct rank<int> { static int const value = 70; };
template <> struct rank<unsigned int> { static int const value = 80; };
template <> struct rank<long> { static int const value = 90; };
template <> struct rank<unsigned long> { static int const value = 100; };
#ifdef BOOST_HAS_LONG_LONG
template <> struct rank< ::boost::long_long_type> { static int const value = 110; };
template <> struct rank< ::boost::ulong_long_type> { static int const value = 120; };
#endif
template <> struct rank<float> { static int const value = 130; };
template <> struct rank<double> { static int const value = 140; };
template <> struct rank<long double> { static int const value = 150; };
template <typename T> struct rank<T*>
{ static int const value = 160; };
template <typename T> struct rank<T* const>
{ static int const value = 160; };
template <typename T, int N> struct rank<T[N]>
{ static int const value = 160; };
///////////////////////////////////////////////////////////////////////////////
//
// higher_rank<T0, T1>
//
// Chooses the type (T0 or T1) with the higher rank.
//
///////////////////////////////////////////////////////////////////////////////
template <typename T0, typename T1>
struct higher_rank {
typedef typename boost::mpl::if_c<
rank<T0>::value < rank<T1>::value,
T1, T0>::type type;
};
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