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if ( use_kerning && previous && glyph->index ) { FT_Vector delta; FT_Get_Kerning( face, previous, glyph->index, FT_KERNING_MODE_DEFAULT, &delta ); pen_x += delta.x >> 6; } <span class="comment">/* store current pen position */</span> glyph->pos.x = pen_x; glyph->pos.y = pen_y; error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT ); if ( error ) continue; error = FT_Get_Glyph( face->glyph, &glyph->image ); if ( error ) continue; <span class="comment">/* translate the glyph image now */</span> FT_Glyph_Transform( glyph->image, 0, &glyph->pos ); pen_x += slot->advance.x >> 6; previous = glyph->index; <span class="comment">/* increment number of glyphs */</span> glyph++; } <span class="comment">/* count number of glyphs loaded */</span> num_glyphs = glyph - glyphs; </div> <p>Note that translating glyphs now has several advantages. The first one is that we don't need to translate the glyph bbox when we compute the string's bounding box. The code becomes:</p> <div class="pre"> void compute_string_bbox( FT_BBox *abbox ) { FT_BBox bbox; bbox.xMin = bbox.yMin = 32000; bbox.xMax = bbox.yMax = -32000; for ( n = 0; n < num_glyphs; n++ ) { FT_BBox glyph_bbox; FT_Glyph_Get_CBox( glyphs[n], &glyph_bbox ); if (glyph_bbox.xMin < bbox.xMin) bbox.xMin = glyph_bbox.xMin; if (glyph_bbox.yMin < bbox.yMin) bbox.yMin = glyph_bbox.yMin; if (glyph_bbox.xMax > bbox.xMax) bbox.xMax = glyph_bbox.xMax; if (glyph_bbox.yMax > bbox.yMax) bbox.yMax = glyph_bbox.yMax; } if ( bbox.xMin > bbox.xMax ) { bbox.xMin = 0; bbox.yMin = 0; bbox.xMax = 0; bbox.yMax = 0; } *abbox = bbox; } </div> <p>Now take a closer look: The <tt>compute_string_bbox</tt> function can now compute the bounding box of a transformed glyph string. For example, we can do something like:</p> <div class="pre"> FT_BBox bbox; FT_Matrix matrix; FT_Vector delta; ... load glyph sequence ... ... setup "matrix" and "delta" ... <span class="comment">/* transform glyphs */</span> for ( n = 0; n < num_glyphs; n++ ) FT_Glyph_Transform( glyphs[n].image, &matrix, &delta ); <span class="comment">/* compute bounding box of transformed glyphs */</span> compute_string_bbox( &bbox ); </div> <h4> b. Rendering a transformed glyph sequence </h4> <p>However, directly transforming the glyphs in our sequence is not a good idea if we want to reuse them in order to draw the text string with various angles or transformations. It is better to perform the affine transformation just before the glyph is rendered, as in the following code:</p> <div class="pre"> FT_Vector start; FT_Matrix transform; <span class="comment">/* get bbox of original glyph sequence */</span> compute_string_bbox( &string_bbox ); <span class="comment">/* compute string dimensions in integer pixels */</span> string_width = (string_bbox.xMax - string_bbox.xMin) / 64; string_height = (string_bbox.yMax - string_bbox.yMin) / 64; <span class="comment">/* set up start position in 26.6 cartesian space */</span> start.x = ( ( my_target_width - string_width ) / 2 ) * 64; start.y = ( ( my_target_height - string_height ) / 2 ) * 64; <span class="comment">/* set up transform (a rotation here) */</span> matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L ); matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L ); matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L ); matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L ); for ( n = 0; n < num_glyphs; n++ ) { FT_Glyph image; FT_Vector pen; FT_BBox bbox; <span class="comment">/* create a copy of the original glyph */</span> error = FT_Glyph_Copy( glyphs[n].image, &image ); if ( error ) continue; <span class="comment">/* transform copy (this will also translate it to the */</span> <span class="comment">/* correct position */</span> FT_Glyph_Transform( image, &matrix, &start ); <span class="comment">/* check bounding box; if the transformed glyph image */</span> <span class="comment">/* is not in our target surface, we can avoid rendering it */</span> FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &bbox ); if ( bbox.xMax <= 0 || bbox.xMin >= my_target_width || bbox.yMax <= 0 || bbox.yMin >= my_target_height ) continue; <span class="comment">/* convert glyph image to bitmap (destroy the glyph copy!) */</span> error = FT_Glyph_To_Bitmap( &image, FT_RENDER_MODE_NORMAL, 0, <span class="comment">/* no additional translation */</span> 1 ); <span class="comment">/* destroy copy in "image" */</span> if ( !error ) { FT_BitmapGlyph bit = (FT_BitmapGlyph)image; my_draw_bitmap( bitmap->bitmap, bitmap->left, my_target_height - bitmap->top ); FT_Done_Glyph( image ); } } </div> <p>There are a few changes compared to the original version of this code:</p> <ul> <li> <p>We keep the original glyph images untouched; instead, we transform a copy.</p> </li> <li> <p>We perform clipping computations in order to avoid rendering & drawing glyphs that are not within our target surface</p> </li> <li> <p>We always destroy the copy when calling <tt>FT_Glyph_To_Bitmap</tt> in order to get rid of the transformed scalable image. Note that the image is destroyed even when the function returns an error code (which is why <tt>FT_Done_Glyph</tt> is only called within the compound statement.</p> </li> <li> <p>The translation of the glyph sequence to the start pen position is integrated in the call to <tt>FT_Glyph_Transform</tt> instead of <tt>FT_Glyph_To_Bitmap</tt>.</p> </li> </ul> <p>It is possible to call this function several times to render the string width different angles, or even change the way <tt>start</tt> is computed in order to move it to different place.</p> <p>This code is the basis of the FreeType 2 demonstration program named <tt>ftstring.c</tt>. It could be easily extended to perform advanced text layout or word-wrapping in the first part, without changing the second one.</p> <p>Note, however, that a normal implementation would use a glyph cache in order to reduce memory needs. For example, let us assume that our text string is ‘FreeType&rsquo'. We would store three identical glyph images in our table for the letter ‘e’, which isn't optimal (especially when you consider longer lines of text, or even whole pages).</p> <hr> <h3> 6. Accessing metrics in design font units, and scaling them </h3> <p>Scalable font formats usually store a single vectorial image, called an <em>outline</em>, for each glyph in a face. Each outline is defined in an abstract grid called the <em>design space</em>, with coordinates expressed in nominal <em>font units</em>. When a glyph image is loaded, the font driver usually scales the outline to device space according to the current character pixel size found in a <tt>FT_Size</tt> object. The driver may also modify the scaled outline in order to significantly improve its appearance on a pixel-based surface (a process known as <em>hinting</em> or <em>grid-fitting</em>).</p> <p>This chapter describes how design coordinates are scaled to the device space, and how to read glyph outlines and metrics in font units. This is important for a number of things:</p> <ul> <li> <p>‘true’ WYSIWYG text layout</p> </li> <li> <p>accessing font content for conversion or analysis purposes</p> </li> </ul> <h4> a. Scaling distances to device space </h4> <p>Design coordinates are scaled to the device space using a simple scaling transformation whose coefficients are computed with the help of the <em>character pixel size</em>:</p> <div class="example"> device_x = design_x * x_scale device_y = design_y * y_scale x_scale = pixel_size_x / EM_size y_scale = pixel_size_y / EM_size </div> <p>Here, the value <tt>EM_size</tt> is font-specific and corresponds to the size of an abstract square of the design space (called the <em>EM</em>), which is used by font designers to create glyph images. It is thus expressed in font units. It is also accessible directly for scalable font formats as <tt>face->units_per_EM</tt>. You should check that a font face contains scalable glyph images by using the <tt>FT_IS_SCALABLE</tt> macro, which returns true when appropriate.</p> <p>When you call the function <tt>FT_Set_Pixel_Sizes</tt>, you are specifying the value of <tt>pixel_size_x</tt> and <tt>pixel_size_y</tt> FreeType shall use. The library will immediately compute the values of <tt>x_scale</tt> and <tt>y_scale</tt>.</p> <p>When you call the function <tt>FT_Set_Char_Size</tt>, you are specifying the character size in physical <em>points</em>, which is used, along with the device's resolutions, to compute the character pixel size and the corresponding scaling factors.</p> <p>Note that after calling any of these two functions, you can access the values of the character pixel size and scaling factors as fields of the <tt>face->size->metrics</tt> structure. These fields are:</p> <center> <table width="80%" cellpadding="5"> <tr valign=top> <td> <tt>x_ppem</tt> </td> <td> <p>The field name stands for ‘x pixels per EM’; this is the horizontal size in integer pixels of the EM square, which also is the <em>horizontal character pixel size</em>, called <tt>pixel_size_x</tt> in the above example.</p> </td> </tr> <tr valign=top> <td> <tt>y_ppem</tt> </td> <td> <p>The field name stands for ‘y pixels per EM’; this is the vertical size in integer pixels of the EM square, which also is the <em>vertical character pixel size</em>, called <tt>pixel_size_y</tt> in the above example.</p> </td> </tr> <tr valign=top> <td> <tt>x_scale</tt> </td> <td> <p>This is a 16.16 fixed float scale that is used to directly scale horizontal distances from design space to 1/64th of device pixels.</p> </td> </tr> <tr valign=top> <td> <tt>y_scale</tt> </td> <td> <p>This is a 16.16 fixed float scale that is used to directly scale vertical distances from design space to 1/64th of device pixels.</p> </td> </tr> </table> </center> <p>You can scale a distance expressed in font units to 26.6 pixel format directly with the help of the <tt>FT_MulFix</tt> function, as in:</p> <div class="pre"> <span class="comment">/* convert design distances to 1/64th of pixels */</span> pixels_x = FT_MulFix( design_x, face->size->metrics.x_scale ); pixels_y = FT_MulFix( design_y, face->size->metrics.y_scale ); </div> <p>However, you can also scale the value directly with more accuracy by using doubles:</p> <div class="pre"> FT_Size_Metrics* metrics = &face->size->metrics; <span class="comment">/* shortcut */</span> double pixels_x, pixels_y; double em_size, x_scale, y_scale; <span class="comment">/* compute floating point scale factors */</span> em_size = 1.0 * face->units_per_EM; x_scale = metrics->x_ppem / em_size; y_scale = metrics->y_ppem / em_size; <span class="comment">/* convert design distances to floating point pixels */</span> pixels_x = design_x * x_scale; pixels_y = design_y * y_scale; </div> <h4> b. Accessing design metrics (glyph & global) </h4> <p>You can access glyph metrics in font units simply by specifying the <tt>FT_LOAD_NO_SCALE</tt> bit flag in <tt>FT_Load_Glyph</tt> or <tt>FT_Load_Char</tt>. The metrics returned in <tt>face->glyph->metrics</tt> will all be in font units.</p> <p>You can access unscaled kerning data using the <tt>FT_KERNING_MODE_UNSCALED</tt> mode.</p> <p>Finally, a few global metrics are available directly in font units as fields of the <tt>FT_Face</tt> handle, as described in chapter 3 of this section.</p> <hr> <h3> Conclusion </h3> <p>This is the end of the second section of the FreeType 2 tutorial. You are now able to access glyph metrics, manage glyph images, and render text much more intelligently (kerning, measuring, transforming & caching).</p> <p>You have now sufficient knowledge to build a pretty decent text service on top of FreeType 2, and you could possibly stop here if you want.</p> <p>The next section will deal with FreeType 2 internals (like modules, vector outlines, font drivers, renderers), as well as a few font format specific issues (mainly, how to access certain TrueType or Type 1 tables). [This section has not been written yet.]</p></td></tr></table></center><h3 align=center> <a href="step1.html">FreeType 2 Tutorial Step 1</a></h3></body></html>
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