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📁 documentation for freetype 2.2.1
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en"          "http://www.w3.org/TR/REC-html40/loose.dtd"><html><head>  <meta http-equiv="Content-Type"        content="text/html; charset=iso-8859-1">  <meta name="Author"        content="David Turner">  <title>FreeType Glyph Conventions</title></head><body text="#000000"      bgcolor="#FFFFFF"      link="#0000EF"      vlink="#51188E"      alink="#FF0000"><h1 align=center>  FreeType Glyph Conventions</h1><h2 align=center>  Version&nbsp;2.1</h2><h3 align=center>  Copyright&nbsp;1998-2000 David Turner (<a  href="mailto:david@freetype.org">david@freetype.org</a>)<br>  Copyright&nbsp;2000 The FreeType Development Team (<a  href="mailto:devel@freetype.org">devel@freetype.org</a>)</h3><center><table width="65%"><tr><td>  <center>  <table width="100%"         border=0         cellpadding=5>  <tr bgcolor="#CCFFCC"      valign=center>    <td align=center        width="30%">      <a href="glyphs-5.html">Previous</a>    </td>    <td align=center        width="30%">      <a href="index.html">Contents</a>    </td>    <td align=center        width="30%">      <a href="glyphs-7.html">Next</a>    </td>  </tr>  </table>  </center>  <p><hr></p>  <table width="100%">  <tr bgcolor="#CCCCFF"      valign=center><td>    <h2>      VI. FreeType outlines    </h2>  </td></tr>  </table>    <p>The purpose of this section is to present the way FreeType manages    vectorial outlines, as well as the most common operations that can be    applied on them.</p>    <a name="section-1">    <h3>      1. FreeType outline description and structure    </h3>      <h4>        a. Outline curve decomposition      </h4>      <p>An outline is described as a series of closed contours in the 2D      plane.  Each contour is made of a series of line segments and      B&eacute;zier arcs.  Depending on the file format, these can be      second-order or third-order polynomials.  The former are also called      quadratic or conic arcs, and they are used in the TrueType format.      The latter are called cubic arcs and are mostly used in the      Type&nbsp;1 format.</p>      <p>Each arc is described through a series of start, end, and control      points.  Each point of the outline has a specific tag which indicates      whether it is used to describe a line segment or an arc.  The tags can      take the following values:</p>      <center>      <table cellspacing=5             cellpadding=5             width="80%">      <tr VALIGN=TOP>        <td valign=top>          <tt>FT_Curve_Tag_On</tt>        </td>        <td valign=top>          <p>Used when the point is "on" the curve.  This corresponds to          start and end points of segments and arcs.  The other tags specify          what is called an "off" point, i.e. a point which isn't located on          the contour itself, but serves as a control point for a          B&eacute;zier arc.</p>        </td>      </tr>      <tr>        <td valign=top>          <tt>FT_Curve_Tag_Conic</tt>        </td>        <td valign=top>          <p>Used for an "off" point used to control a conic B&eacute;zier          arc.</p>        </td>      </tr>      <tr>        <td valign=top>          <tt>FT_Curve_Tag_Cubic</tt>        </td>        <td valign=top>          <p>Used for an "off" point used to control a cubic B&eacute;zier          arc.</p>        </td>      </tr>      </table>      </center>      <p>The following rules are applied to decompose the contour's points      into segments and arcs:</p>      <ul>        <li>          Two successive "on" points indicate a line segment joining them.        </li>        <li>          One conic "off" point amidst two "on" points indicates a conic          B&eacute;zier arc, the "off" point being the control point, and          the "on" ones the start and end points.        </li>        <li>          Two successive cubic "off" points amidst two "on" points indicate          a cubic B&eacute;zier arc.  There must be exactly two cubic          control points and two "on" points for each cubic arc (using a          single cubic "off" point between two "on" points is forbidden, for          example).        </li>        <li>          Finally, two successive conic "off" points forces the rasterizer          to create (during the scan-line conversion process exclusively) a          virtual "on" point amidst them, at their exact middle.  This          greatly facilitates the definition of successive conic          B&eacute;zier arcs.  Moreover, it is the way outlines are          described in the TrueType specification.        </li>      </ul>      <p>Note that it is possible to mix conic and cubic arcs in a single      contour, even though no current font driver produces such      outlines.</p>      <center>      <table>      <tr>        <td>          <img src="points_segment.png"               height=166 width=221               alt="segment example">        </td>        <td>          <img src="points_conic.png"               height=183 width=236               alt="conic arc example">        </td>      </tr>      <tr>        <td>          <img src="points_cubic.png"               height=162 width=214               alt="cubic arc example">        </td>        <td>          <img src="points_conic2.png"               height=204 width=225               alt="cubic arc with virtual 'on' point">        </td>      </tr>      </table>      </center>      <h4>        b. Outline descriptor      </h4>      <p>A FreeType outline is described through a simple structure:</p>      <center>      <table cellspacing=3             cellpadding=3>      <caption>        <b><tt>FT_Outline</tt></b>      </caption>      <tr>        <td>          <tt>n_points</tt>        </td>        <td>          the number of points in the outline        </td>      </tr>      <tr>        <td>          <tt>n_contours</tt>        </td>        <td>          the number of contours in the outline        </td>      </tr>      <tr>        <td>          <tt>points</tt>        </td>        <td>          array of point coordinates        </td>      </tr>      <tr>        <td>          <tt>contours</tt>        </td>        <td>          array of contour end indices        </td>      </tr>      <tr>        <td>          <tt>tags</tt>        </td>        <td>          array of point flags        </td>      </tr>      </table>      </center>      <p>Here, <tt>points</tt> is a pointer to an array of      <tt>FT_Vector</tt> records, used to store the vectorial coordinates of      each outline point.  These are expressed in 1/64th of a pixel, which      is also known as the <em>26.6&nbsp;fixed float format</em>.</p>      <p><tt>contours</tt> is an array of point indices used to delimit      contours in the outline.  For example, the first contour always starts      at point&nbsp;0, and ends at point <tt>contours[0]</tt>.  The second      contour starts at point <tt>contours[0]+1</tt> and ends at      <tt>contours[1]</tt>, etc.</p>      <p>Note that each contour is closed, and that <tt>n_points</tt> should      be equal to <tt>contours[n_contours-1]+1</tt> for a valid outline.</p>      <p>Finally, <tt>tags</tt> is an array of bytes, used to store each      outline point's tag.</p>    <a name="section-2">    <h3>      2. Bounding and control box computations    </h3>    <p>A <em>bounding box</em> (also called <em>bbox</em>) is simply a    rectangle that completely encloses the shape of a given outline.  The    interesting case is the smallest bounding box possible, and in the    following we subsume this under the term "bounding box".  Because of the    way arcs are defined, B&eacute;zier control points are not necessarily    contained within an outline's (smallest) bounding box.</p>    <p>This situation happens when one B&eacute;zier arc is, for example,    the upper edge of an outline and an "off" point happens to be above the    bbox.  However, it is very rare in the case of character outlines    because most font designers and creation tools always place "on" points    at the extrema of each curved edges, as it makes hinting much    easier.</p>    <p>We thus define the <em>control box</em> (also called <em>cbox</em>)    as the smallest possible rectangle that encloses all points of a given    outline (including its "off" points).  Clearly, it always includes the    bbox, and equates it in most cases.</p>    <p>Unlike the bbox, the cbox is much faster to compute.</p>    <center>    <table>    <tr>      <td>        <img src="bbox1.png"             height=264 width=228             alt="a glyph with different bbox and cbox">      </td>      <td>        <img src="bbox2.png"             height=229 width=217             alt="a glyph with identical bbox and cbox">      </td>    </tr>    </table>    </center>    <p>Control and bounding boxes can be computed automatically through the    functions <tt>FT_Outline_Get_CBox()</tt> and    <tt>FT_Outline_Get_BBox()</tt>.  The former function is always very    fast, while the latter <em>may</em> be slow in the case of "outside"    control points (as it needs to find the extreme of conic and cubic arcs    for "perfect" computations).  If this isn't the case, it is as fast as    computing the control box.    <p>Note also that even though most glyph outlines have equal cbox and    bbox to ease hinting, this is not necessary the case anymore when a    transformation like rotation is applied to them.</p>    <a name="section-3">    <h3>      3. Coordinates, scaling and grid-fitting    </h3>    <p>An outline point's vectorial coordinates are expressed in the    26.6&nbsp;format, i.e. in 1/64th of a pixel, hence the coordinates    (1.0,-2.5) is stored as the integer pair (x:64,y:-192).</p>    <p>After a master glyph outline is scaled from the EM grid to the    current character dimensions, the hinter or grid-fitter is in charge of    aligning important outline points (mainly edge delimiters) to the pixel    grid.  Even though this process is much too complex to be described in a    few lines, its purpose is mainly to round point positions, while trying    to preserve important properties like widths, stems, etc.</p>    <p>The following operations can be used to round vectorial distances in    the 26.6&nbsp;format to the grid:</p>    <pre>    round( x )   == ( x + 32 ) &amp; -64    floor( x )   ==          x &amp; -64    ceiling( x ) == ( x + 63 ) &amp; -64</pre>    <p>Once a glyph outline is grid-fitted or transformed, it often is    interesting to compute the glyph image's pixel dimensions before    rendering it.  To do so, one has to consider the following:</p>    <p>The scan-line converter draws all the pixels whose <em>centers</em>    fall inside the glyph shape.  It can also detect <em>drop-outs</em>,    i.e. discontinuities coming from extremely thin shape fragments, in    order to draw the "missing" pixels.  These new pixels are always located    at a distance less than half of a pixel but it is not easy to predict    where they will appear before rendering.</p>    <p>This leads to the following computations:</p>    <ul>      <li>        <p>compute the bbox</p>      </li>      <li>        <p>grid-fit the bounding box with the following:</p>        <pre>    xmin = floor( bbox.xMin )    xmax = ceiling( bbox.xMax )    ymin = floor( bbox.yMin )    ymax = ceiling( bbox.yMax )</pre>      </li>      <li>        return pixel dimensions, i.e.        <pre>    width = (xmax - xmin)/64</pre>        and        <pre>    height = (ymax - ymin)/64</pre>      </li>    </ul>    <p>By grid-fitting the bounding box, it is guaranteed that all the pixel    centers that are to be drawn, <em>including those coming from drop-out    control</em>, will be <em>within</em> the adjusted box.  Then the box's    dimensions in pixels can be computed.</p>    <p>Note also that, when translating a grid-fitted outline, one should    <em>always use integer distances</em> to move an outline in the 2D    plane.  Otherwise, glyph edges won't be aligned on the pixel grid    anymore, and the hinter's work will be lost, producing <em>very low    quality </em>bitmaps and pixmaps.</p>  <p><hr></p>  <center>  <table width="100%"         border=0         cellpadding=5>  <tr bgcolor="#CCFFCC"      valign=center>    <td align=center        width="30%">      <a href="glyphs-5.html">Previous</a>    </td>    <td align=center        width="30%">      <a href="index.html">Contents</a>    </td>    <td align=center        width="30%">      <a href="glyphs-7.html">Next</a>    </td>  </tr>  </table>  </center></td></tr></table></center></body></html>

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