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<!doctype html public "-//w3c//dtd html 4.0 transitional//en"          "http://www.w3.org/TR/REC-html40/loose.dtd"><html><head>  <meta http-equiv="Content-Type"        content="text/html; charset=iso-8859-1">  <meta name="Author"        content="David Turner">  <title>FreeType Glyph Conventions</title></head><body text="#000000"      bgcolor="#FFFFFF"      link="#0000EF"      vlink="#51188E"      alink="#FF0000"><h1 align=center>  FreeType Glyph Conventions</h1><h2 align=center>  Version&nbsp;2.1</h2><h3 align=center>  Copyright&nbsp;1998-2000 David Turner (<a  href="mailto:david@freetype.org">david@freetype.org</a>)<br>  Copyright&nbsp;2000 The FreeType Development Team (<a  href="mailto:devel@freetype.org">devel@freetype.org</a>)</h3><center><table width="65%"><tr><td>  <center>  <table width="100%"         border=0         cellpadding=5>  <tr bgcolor="#CCFFCC"      valign=center>    <td align=center        width="30%">      <a href="glyphs-4.html">Previous</a>    </td>    <td align=center        width="30%">      <a href="index.html">Contents</a>    </td>    <td align=center        width="30%">      <a href="glyphs-6.html">Next</a>    </td>  </tr>  </table>  </center>  <p><hr></p>  <table width="100%">  <tr bgcolor="#CCCCFF"      valign=center><td>    <h2>      V. Text processing    </h2>  </td></tr>  </table>    <p>This section demonstrates how to use the concepts previously defined    to render text, whatever the layout you use.</p>    <a name="section-1">    <h3>      1. Writing simple text strings    </h3>    <p>In this first example, we will generate a simple string of Roman    text, i.e. with a horizontal left-to-right layout.  Using exclusively    pixel metrics, the process looks like:    <tt>      <ol>        <li>          Convert the character string into a series of glyph          indices.        </li>        <li>          Place the pen to the cursor position.        </li>        <li>          Get or load the glyph image.        </li>        <li>          Translate the glyph so that its 'origin' matches the pen position.        </li>        <li>          Render the glyph to the target device.        </li>        <li>          Increment the pen position by the glyph's advance width in pixels.        </li>        <li>          Start over at step&nbsp3 for each of the remaining glyphs.        </li>        <li>          When all glyphs are done, set the text cursor to the new pen          position.        </li>      </ol>    </tt>    <p>Note that kerning isn't part of this algorithm.</p>    <a name="section-2">    <h3>      2. Sub-pixel positioning    </h3>    <p>It is somewhat useful to use sub-pixel positioning when rendering    text.  This is crucial, for example, to provide semi-WYSIWYG text    layouts.  Text rendering is very similar to the algorithm described in    subsection&nbsp;1, with the following few differences:</p>    <ul>      <li>        The pen position is expressed in fractional pixels.      </li>      <li>        Because translating a hinted outline by a non-integer distance will        ruin its grid-fitting, the position of the glyph origin must be        rounded before rendering the character image.      </li>      <li>        The advance width is expressed in fractional pixels, and isn't        necessarily an integer.      </li>    </ol>    <p>Here an improved version of the algorithm:</p>    <tt>      <ol>        <li>          Convert the character string into a series of glyph          indices.        </li>        <li>          Place the pen to the cursor position.  This can be a non-integer          point.        </li>        <li>          Get or load the glyph image.        </li>        <li>          Translate the glyph so that its "origin" matches the rounded pen          position.        </li>        <li>          Render the glyph to the target device.        </li>        <li>          Increment the pen position by the glyph's advance width in          fractional pixels.        </li>        <li>          Start over at step&nbsp;3 for each of the remaining glyphs.        </li>        <li>          When all glyphs are done, set the text cursor to the new pen          position.        </li>      </ol>    </tt>    <p>Note that with fractional pixel positioning, the space between two    given letters isn't fixed, but determined by the accumulation of    previous rounding errors in glyph positioning.</p>    <a name="section-3">    <h3>      3. Simple kerning    </h3>    <p>Adding kerning to the basic text rendering algorithm is easy: When a    kerning pair is found, simply add the scaled kerning distance to the pen    position before step&nbsp;4.  Of course, the distance should be rounded    in the case of algorithm&nbsp;1, though it doesn't need to for    algorithm&nbsp;2.  This gives us:</p>    <p>Algorithm&nbsp;1 with kerning:</p>    <tt>      <ol>        <li>          Convert the character string into a series of glyph          indices.        </li>        <li>          Place the pen to the cursor position.        </li>        <li>          Get or load the glyph image.        </li>        <li>          Add the rounded scaled kerning distance, if any, to the pen          position.        </li>        <li>          Translate the glyph so that its "origin" matches the pen position.        </li>        <li>          Render the glyph to the target device.        </li>        <li>          Increment the pen position by the glyph's advance width in pixels.        </li>        <li>          Start over at step&nbsp;3 for each of the remaining glyphs.        </li>      </ol>    </tt>    <p>Algorithm&nbsp;2 with kerning:</p>    <tt>      <ol>        <li>          Convert the character string into a series of glyph          indices.        </li>        <li>          Place the pen to the cursor position.        </li>        <li>          Get or load the glyph image.        </li>        <li>          Add the scaled unrounded kerning distance, if any, to the pen          position.        </li>        <li>          Translate the glyph so that its "origin" matches the rounded pen          position.        </li>        <li>          Render the glyph to the target device.        </li>        <li>          Increment the pen position by the glyph's advance width in          fractional pixels.        </li>        <li>          Start over at step&nbsp;3 for each of the remaining glyphs.        </li>      </ol>    </tt>    Of course, the algorithm described in section&nbsp;IV can also be    applied to prevent the sliding dot problem if one wants to.    <a name="section-4">    <h3>      4. Right-to-left layout    </h3>    <p>The process of laying out Arabic or Hebrew text is extremely similar.    The only difference is that the pen position must be decremented before    the glyph rendering (remember: the advance width is always positive,    even for Arabic glyphs).</p>    <p>Right-to-left algorithm&nbsp;1:</p>    <tt>      <ol>        <li>          Convert the character string into a series of glyph          indices.        </li>        <li>          Place the pen to the cursor position.        </li>        <li>          Get or load the glyph image.        </li>        <li>          Decrement the pen position by the glyph's advance width in pixels.        </li>        <li>          Translate the glyph so that its "origin" matches the pen position.        </li>        <li>          Render the glyph to the target device.        </li>        <li>          Start over at step&nbsp;3 for each of the remaining glyphs.        </li>      </ol>    </tt>    <p>The changes to algorithm&nbsp;2, as well as the inclusion of kerning    are left as an exercise to the reader.</p>    <a name="section-5">    <h3>      5. Vertical layouts    </h3>    <p>Laying out vertical text uses exactly the same processes, with the    following significant differences:</p>    <ul>      <li>        <p>The baseline is vertical, and the vertical metrics must be used        instead of the horizontal one.</p>      </li>      <li>        <p>The left bearing is usually negative, but this doesn't change the        fact that the glyph origin must be located on the baseline.</p>      </li>      <li>        The advance height is always positive, so the pen position must be        decremented if one wants to write top to bottom (assuming the        <i>Y</i>&nbsp;axis is oriented upwards).      </li>    </ul>    <p>Here the algorithm:</p>    <tt>      <ol>        <li>          Convert the character string into a series of glyph          indices.        </li>        <li>          Place the pen to the cursor position.        </li>        <li>          Get or load the glyph image.        </li>        <li>          Translate the glyph so that its "origin" matches the pen position.        </li>        <li>          Render the glyph to the target device.        </li>        <li>          Decrement the vertical pen position by the glyph's advance height          in pixels.        </li>        <li>          Start over at step&nbsp;3 for each of the remaining glyphs.        </li>        <li>          When all glyphs are done, set the text cursor to the new pen          position.        </li>      </ol>    </tt>    <a name="section-6">    <h3>      6. WYSIWYG text layouts    </h3>    <p>As you probably know, the acronym WYSIWYG stands for "What You See Is    What You Get".  Basically, this means that the output of a document on    the screen should match "perfectly" its printed version.  A    <em>true</em> WYSIWYG system requires two things:</p>    <ul>      <li>        <p><em>device-independent text layout</em></p>        <p>This means that the document's formatting is the same on the        screen than on any printed output, including line breaks,        justification, ligatures, fonts, position of inline images, etc.</p>      </li>      <li>        <p><em>matching display and print character sizes</em></p>        <p>The displayed size of a given character should match its        dimensions when printed.  For example, a text string which is        exactly 1&nbsp;inch tall when printed should also appear 1&nbsp;inch        tall on the screen (when using a scale of 100%).</p>      </li>    </ul>    <p>It is clear that matching sizes cannot be possible if the computer    has no knowledge of the physical resolutions of the display device(s) it    is using.  And of course, this is the most common case!  That is not too    unfortunate, however, because most users really don't care about this    feature.  Legibility is much more important.</p>    <p>When the Mac appeared, Apple decided to choose a resolution of    72&nbsp;dpi to describe the Macintosh screen to the font sub-system    (whatever the monitor used).  This choice was most probably driven by    the fact that, at this resolution, 1&nbsp;point equals exactly    1&nbsp;pixel.  However, it neglected one crucial fact: As most users    tend to choose a document character size between 10 and 14&nbsp;points,    the resultant displayed text was rather small and not too legible    without scaling.  Microsoft engineers took notice of this problem and    chose a resolution of 96&nbsp;dpi on Windows, which resulted in slightly    larger, and more legible, displayed characters (for the same printed    text size).</p>    <p>These distinct resolutions explain some differences when displaying    text at the same character size on a Mac and a Windows machine.    Moreover, it is not unusual to find some TrueType fonts with enhanced    hinting (technical note: through delta-hinting) for the sizes of 10, 12,    14 and 16&nbsp;points at 96&nbsp;dpi.</p>    <p>The term <em>device-independent text</em> is, unfortunately, often    abused.  For example, many word processors, including MS&nbsp;Word, do    not really use device-independent glyph positioning algorithms when    laying out text.  Rather, they use the target printer's resolution to    compute <em>hinted</em> glyph metrics for the layout.  Though it    guarantees that the printed version is always the "nicest" it can be,    especially for very low resolution printers (like dot-matrix), it has a    very sad effect: Changing the printer can have dramatic effects on the    <em>whole</em> document layout, especially if it makes strong use of    justification, uses few page breaks, etc.</p>    <p>Because glyph metrics vary slightly when the resolution changes (due    to hinting), line breaks can change enormously, when these differences    accumulate over long runs of text.  Try for example printing a very long    document (with no page breaks) on a 300&nbsp;dpi ink-jet printer, then    the same one on a 3000&nbsp;dpi laser printer: You will be extremely    lucky if your final page count didn't change between the prints! Of    course, we can still call this WYSIWYG, as long as the printer    resolution is fixed.</p>    <p>Some applications, like Adobe Acrobat, which targeted    device-independent placement from the start, do not suffer from this    problem.  There are two ways to achieve this: either use the scaled and    unhinted glyph metrics when laying out text both in the rendering and    printing processes, or simply use whatever metrics you want and store    them with the text in order to get sure they are printed the same on all    devices (the latter being probably the best solution, as it also enables    font substitution without breaking text layouts).</p>    <p>Just like matching sizes, device-independent placement isn't    necessarily a feature that most users want.  However, it is pretty clear    that for any kind of professional document processing work, it    <em>is</em> a requirement.</p>  <p><hr></p>  <center>  <table width="100%"         border=0         cellpadding=5>  <tr bgcolor="#CCFFCC"      valign=center>    <td align=center        width="30%">      <a href="glyphs-4.html">Previous</a>    </td>    <td align=center        width="30%">      <a href="index.html">Contents</a>    </td>    <td align=center        width="30%">      <a href="glyphs-6.html">Next</a>    </td>  </tr>  </table>  </center></td></tr></table></center></body></html>

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