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📁 documentation for freetype 2.2.1
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en"          "http://www.w3.org/TR/REC-html40/loose.dtd"><html><head>  <meta http-equiv="Content-Type"        content="text/html; charset=iso-8859-1">  <meta name="Author"        content="David Turner">  <title>FreeType Glyph Conventions</title></head><body text="#000000"      bgcolor="#FFFFFF"      link="#0000EF"      vlink="#51188E"      alink="#FF0000"><h1 align=center>  FreeType Glyph Conventions</h1><h2 align=center>  Version&nbsp;2.1</h2><h3 align=center>  Copyright&nbsp;1998-2000 David Turner (<a  href="mailto:david@freetype.org">david@freetype.org</a>)<br>  Copyright&nbsp;2000 The FreeType Development Team (<a  href="mailto:devel@freetype.org">devel@freetype.org</a>)</h3><center><table width="70%"><tr><td>  <p>This document presents the core conventions used within the FreeType  library to manage font and glyph data.  It is a <em>must-read</em> for all  developers who need to understand digital typography, especially if you  want to use the FreeType&nbsp;2 library in your projects.</p>  <table width="100%">  <tr valign=center      bgcolor="#CCCCFF">    <td align=center>      <h2>        Table of Contents      </h2>    </td>  </tr>  </table>  <center>  <table width="80%">  <tr><td>  <h2>    <a href="glyphs-1.html">I. Basic Typographic Concepts</a>  </h2>    <blockquote>    <h3>      <a href="glyphs-1.html#section-1">1. Font files, format and      information</a>      <br>      <a href="glyphs-1.html#section-2">2. Character images and mappings</a>      <br>      <a href="glyphs-1.html#section-3">3. Character and font metrics</a>      <br>    </h3>    </blockquote>  <h2>    <a href="glyphs-2.html">II. Glyph outlines</a>  </h2>    <blockquote>    <h3>      <a href="glyphs-2.html#section-1">1. Pixels, points and device      resolutions</a>      <br>      <a href="glyphs-2.html#section-2">2. Vectorial representation</a>      <br>      <a href="glyphs-2.html#section-3">3. Hinting and bitmap rendering</a>      <br>    </h3>    </blockquote>  <h2>    <a href="glyphs-3.html">III. Glyph metrics</a>  </h2>    <blockquote>    <h3>      <a href="glyphs-3.html#section-1">1. Baseline, pens and layouts</a>      <br>      <a href="glyphs-3.html#section-2">2. Typographic metrics and      bounding boxes</a>      <br>      <a href="glyphs-3.html#section-3">3. Bearings and advances</a>      <br>      <a href="glyphs-3.html#section-4">4. The effects of grid-fitting</a>      <br>      <a href="glyphs-3.html#section-5">5. Text widths and bounding box</a>      <br>    </h3>    </blockquote>  <h2>    <a href="glyphs-4.html">IV. Kerning</a>  </h2>    <blockquote>    <h3>      <a href="glyphs-4.html#section-1">1. Kerning pairs</a>      <br>      <a href="glyphs-4.html#section-2">2. Applying kerning</a>      <br>    </h3>    </blockquote>  <h2>    <a href="glyphs-5.html">V. Text processing</a>  </h2>    <blockquote>    <h3>      <a href="glyphs-5.html#section-1">1. Writing simple text strings</a>      <br>      <a href="glyphs-5.html#section-2">2. Sub-pixel positioning</a>      <br>      <a href="glyphs-5.html#section-3">3. Simple kerning</a>      <br>      <a href="glyphs-5.html#section-4">4. Right-to-left layouts</a>      <br>      <a href="glyphs-5.html#section-5">5. Vertical layouts</a>      <br>      <a href="glyphs-5.html#section-6">6. WYSIWYG text layouts</a>      <br>    </h3>    </blockquote>  <h2>    <a href="glyphs-6.html">VI. FreeType Outlines</a>  </h2>    <blockquote>    <h3>      <a href="glyphs-6.html#section-1">1. FreeType outline description      and structure</a>      <br>      <a href="glyphs-6.html#section-2">2. Bounding and control box      computations</a>      <br>      <a href="glyphs-6.html#section-3">3. Coordinates, scaling, and      grid-fitting</a>      <br>    </h3>    </blockquote>  <h2>    <a href="glyphs-7.html">VII. FreeType bitmaps</a>  </h2>    <blockquote>    <h3>      <a href="glyphs-7.html#section-1">1. Vectorial versus pixel      coordinates</a>      <br>      <a href="glyphs-7.html#section-2">2. FreeType bitmap and pixmap      descriptor</a>      <br>      <a href="glyphs-7.html#section-3">3. Converting outlines into      bitmaps and pixmaps</a>      <br>    </h3>    </blockquote>  </td></tr>  </table>  </center></td></tr></table></center></body></html>

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