📄 step2.html
字号:
if ( use_kerning && previous && glyph->index )
{
FT_Vector delta;
FT_Get_Kerning( face, previous, glyph->index,
FT_KERNING_MODE_DEFAULT, &delta );
pen_x += delta.x >> 6;
}
<span class="comment">/* store current pen position */</span>
glyph->pos.x = pen_x;
glyph->pos.y = pen_y;
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
if ( error ) continue;
error = FT_Get_Glyph( face->glyph, &glyph->image );
if ( error ) continue;
<span class="comment">/* translate the glyph image now */</span>
FT_Glyph_Transform( glyph->image, 0, &glyph->pos );
pen_x += slot->advance.x >> 6;
previous = glyph->index;
<span class="comment">/* increment number of glyphs */</span>
glyph++;
}
<span class="comment">/* count number of glyphs loaded */</span>
num_glyphs = glyph - glyphs;
</div>
<p>Note that translating glyphs now has several advantages. The first
one is that we don't need to translate the glyph bbox when we compute
the string's bounding box. The code becomes:</p>
<div class="pre">
void compute_string_bbox( FT_BBox *abbox )
{
FT_BBox bbox;
bbox.xMin = bbox.yMin = 32000;
bbox.xMax = bbox.yMax = -32000;
for ( n = 0; n < num_glyphs; n++ )
{
FT_BBox glyph_bbox;
FT_Glyph_Get_CBox( glyphs[n], &glyph_bbox );
if (glyph_bbox.xMin < bbox.xMin)
bbox.xMin = glyph_bbox.xMin;
if (glyph_bbox.yMin < bbox.yMin)
bbox.yMin = glyph_bbox.yMin;
if (glyph_bbox.xMax > bbox.xMax)
bbox.xMax = glyph_bbox.xMax;
if (glyph_bbox.yMax > bbox.yMax)
bbox.yMax = glyph_bbox.yMax;
}
if ( bbox.xMin > bbox.xMax )
{
bbox.xMin = 0;
bbox.yMin = 0;
bbox.xMax = 0;
bbox.yMax = 0;
}
*abbox = bbox;
}
</div>
<p>Now take a closer look: The <tt>compute_string_bbox</tt> function
can now compute the bounding box of a transformed glyph string. For
example, we can do something like:</p>
<div class="pre">
FT_BBox bbox;
FT_Matrix matrix;
FT_Vector delta;
... load glyph sequence ...
... setup "matrix" and "delta" ...
<span class="comment">/* transform glyphs */</span>
for ( n = 0; n < num_glyphs; n++ )
FT_Glyph_Transform( glyphs[n].image, &matrix, &delta );
<span class="comment">/* compute bounding box of transformed glyphs */</span>
compute_string_bbox( &bbox );
</div>
<h4>
b. Rendering a transformed glyph sequence
</h4>
<p>However, directly transforming the glyphs in our sequence is not a
good idea if we want to reuse them in order to draw the text string
with various angles or transformations. It is better to perform the
affine transformation just before the glyph is rendered, as in the
following code:</p>
<div class="pre">
FT_Vector start;
FT_Matrix transform;
<span class="comment">/* get bbox of original glyph sequence */</span>
compute_string_bbox( &string_bbox );
<span class="comment">/* compute string dimensions in integer pixels */</span>
string_width = (string_bbox.xMax - string_bbox.xMin) / 64;
string_height = (string_bbox.yMax - string_bbox.yMin) / 64;
<span class="comment">/* set up start position in 26.6 cartesian space */</span>
start.x = ( ( my_target_width - string_width ) / 2 ) * 64;
start.y = ( ( my_target_height - string_height ) / 2 ) * 64;
<span class="comment">/* set up transform (a rotation here) */</span>
matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
for ( n = 0; n < num_glyphs; n++ )
{
FT_Glyph image;
FT_Vector pen;
FT_BBox bbox;
<span class="comment">/* create a copy of the original glyph */</span>
error = FT_Glyph_Copy( glyphs[n].image, &image );
if ( error ) continue;
<span class="comment">/* transform copy (this will also translate it to the */</span>
<span class="comment">/* correct position */</span>
FT_Glyph_Transform( image, &matrix, &start );
<span class="comment">/* check bounding box; if the transformed glyph image */</span>
<span class="comment">/* is not in our target surface, we can avoid rendering it */</span>
FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &bbox );
if ( bbox.xMax <= 0 || bbox.xMin >= my_target_width ||
bbox.yMax <= 0 || bbox.yMin >= my_target_height )
continue;
<span class="comment">/* convert glyph image to bitmap (destroy the glyph copy!) */</span>
error = FT_Glyph_To_Bitmap(
&image,
FT_RENDER_MODE_NORMAL,
0, <span class="comment">/* no additional translation */</span>
1 ); <span class="comment">/* destroy copy in "image" */</span>
if ( !error )
{
FT_BitmapGlyph bit = (FT_BitmapGlyph)image;
my_draw_bitmap( bitmap->bitmap,
bitmap->left,
my_target_height - bitmap->top );
FT_Done_Glyph( image );
}
}
</div>
<p>There are a few changes compared to the original version of this
code:</p>
<ul>
<li>
<p>We keep the original glyph images untouched; instead, we
transform a copy.</p>
</li>
<li>
<p>We perform clipping computations in order to avoid rendering
& drawing glyphs that are not within our target surface</p>
</li>
<li>
<p>We always destroy the copy when calling
<tt>FT_Glyph_To_Bitmap</tt> in order to get rid of the transformed
scalable image. Note that the image is destroyed even when the
function returns an error code (which is why
<tt>FT_Done_Glyph</tt> is only called within the compound
statement.</p>
</li>
<li>
<p>The translation of the glyph sequence to the start pen position
is integrated in the call to <tt>FT_Glyph_Transform</tt> instead
of <tt>FT_Glyph_To_Bitmap</tt>.</p>
</li>
</ul>
<p>It is possible to call this function several times to render the
string width different angles, or even change the way <tt>start</tt>
is computed in order to move it to different place.</p>
<p>This code is the basis of the FreeType 2 demonstration program
named <tt>ftstring.c</tt>. It could be easily extended to perform
advanced text layout or word-wrapping in the first part, without
changing the second one.</p>
<p>Note, however, that a normal implementation would use a glyph cache
in order to reduce memory needs. For example, let us assume that our
text string is ‘FreeType&rsquo'. We would store three identical
glyph images in our table for the letter ‘e’, which isn't
optimal (especially when you consider longer lines of text, or even
whole pages).</p>
<hr>
<h3>
6. Accessing metrics in design font units, and scaling them
</h3>
<p>Scalable font formats usually store a single vectorial image, called
an <em>outline</em>, for each glyph in a face. Each outline is defined
in an abstract grid called the <em>design space</em>, with coordinates
expressed in nominal <em>font units</em>. When a glyph image is loaded,
the font driver usually scales the outline to device space according to
the current character pixel size found in a <tt>FT_Size</tt> object.
The driver may also modify the scaled outline in order to significantly
improve its appearance on a pixel-based surface (a process known as
<em>hinting</em> or <em>grid-fitting</em>).</p>
<p>This chapter describes how design coordinates are scaled to the
device space, and how to read glyph outlines and metrics in font units.
This is important for a number of things:</p>
<ul>
<li>
<p>‘true’ WYSIWYG text layout</p>
</li>
<li>
<p>accessing font content for conversion or analysis purposes</p>
</li>
</ul>
<h4>
a. Scaling distances to device space
</h4>
<p>Design coordinates are scaled to the device space using a simple
scaling transformation whose coefficients are computed with the help
of the <em>character pixel size</em>:</p>
<div class="example">
device_x = design_x * x_scale
device_y = design_y * y_scale
x_scale = pixel_size_x / EM_size
y_scale = pixel_size_y / EM_size
</div>
<p>Here, the value <tt>EM_size</tt> is font-specific and corresponds
to the size of an abstract square of the design space (called the
<em>EM</em>), which is used by font designers to create glyph images.
It is thus expressed in font units. It is also accessible directly
for scalable font formats as <tt>face->units_per_EM</tt>. You
should check that a font face contains scalable glyph images by using
the <tt>FT_IS_SCALABLE</tt> macro, which returns true when
appropriate.</p>
<p>When you call the function <tt>FT_Set_Pixel_Sizes</tt>, you are
specifying the value of <tt>pixel_size_x</tt> and
<tt>pixel_size_y</tt> FreeType shall use. The library will
immediately compute the values of <tt>x_scale</tt> and
<tt>y_scale</tt>.</p>
<p>When you call the function <tt>FT_Set_Char_Size</tt>, you are
specifying the character size in physical <em>points</em>, which is
used, along with the device's resolutions, to compute the character
pixel size and the corresponding scaling factors.</p>
<p>Note that after calling any of these two functions, you can access
the values of the character pixel size and scaling factors as fields
of the <tt>face->size->metrics</tt> structure. These fields
are:</p>
<center>
<table width="80%" cellpadding="5">
<tr valign=top>
<td>
<tt>x_ppem</tt>
</td>
<td>
<p>The field name stands for ‘x pixels per EM’;
this is the horizontal size in integer pixels of the EM square,
which also is the <em>horizontal character pixel size</em>, called
<tt>pixel_size_x</tt> in the above example.</p>
</td>
</tr>
<tr valign=top>
<td>
<tt>y_ppem</tt>
</td>
<td>
<p>The field name stands for ‘y pixels per EM’;
this is the vertical size in integer pixels of the EM square,
which also is the <em>vertical character pixel size</em>, called
<tt>pixel_size_y</tt> in the above example.</p>
</td>
</tr>
<tr valign=top>
<td>
<tt>x_scale</tt>
</td>
<td>
<p>This is a 16.16 fixed float scale that is used to directly
scale horizontal distances from design space to 1/64th of device
pixels.</p>
</td>
</tr>
<tr valign=top>
<td>
<tt>y_scale</tt>
</td>
<td>
<p>This is a 16.16 fixed float scale that is used to directly
scale vertical distances from design space to 1/64th of device
pixels.</p>
</td>
</tr>
</table>
</center>
<p>You can scale a distance expressed in font units to 26.6 pixel
format directly with the help of the <tt>FT_MulFix</tt> function, as
in:</p>
<div class="pre">
<span class="comment">/* convert design distances to 1/64th of pixels */</span>
pixels_x = FT_MulFix( design_x, face->size->metrics.x_scale );
pixels_y = FT_MulFix( design_y, face->size->metrics.y_scale );
</div>
<p>However, you can also scale the value directly with more accuracy
by using doubles:</p>
<div class="pre">
FT_Size_Metrics* metrics = &face->size->metrics; <span class="comment">/* shortcut */</span>
double pixels_x, pixels_y;
double em_size, x_scale, y_scale;
<span class="comment">/* compute floating point scale factors */</span>
em_size = 1.0 * face->units_per_EM;
x_scale = metrics->x_ppem / em_size;
y_scale = metrics->y_ppem / em_size;
<span class="comment">/* convert design distances to floating point pixels */</span>
pixels_x = design_x * x_scale;
pixels_y = design_y * y_scale;
</div>
<h4>
b. Accessing design metrics (glyph & global)
</h4>
<p>You can access glyph metrics in font units simply by specifying the
<tt>FT_LOAD_NO_SCALE</tt> bit flag in <tt>FT_Load_Glyph</tt> or
<tt>FT_Load_Char</tt>. The metrics returned in
<tt>face->glyph->metrics</tt> will all be in font units.</p>
<p>You can access unscaled kerning data using the
<tt>FT_KERNING_MODE_UNSCALED</tt> mode.</p>
<p>Finally, a few global metrics are available directly in font units
as fields of the <tt>FT_Face</tt> handle, as described in
chapter 3 of this section.</p>
<hr>
<h3>
Conclusion
</h3>
<p>This is the end of the second section of the FreeType 2
tutorial. You are now able to access glyph metrics, manage glyph
images, and render text much more intelligently (kerning, measuring,
transforming & caching).</p>
<p>You have now sufficient knowledge to build a pretty decent text
service on top of FreeType 2, and you could possibly stop here if
you want.</p>
<p>The next section will deal with FreeType 2 internals (like
modules, vector outlines, font drivers, renderers), as well as a few
font format specific issues (mainly, how to access certain TrueType or
Type 1 tables). [This section has not been written yet.]</p>
</td></tr>
</table>
</center>
<h3 align=center>
<a href="step1.html">FreeType 2 Tutorial Step 1</a>
</h3>
</body>
</html>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -