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📄 bingxingbianjiedib.cpp

📁 VC++图像处理程序设计课本和代码.
💻 CPP
📖 第 1 页 / 共 2 页
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#include "stdafx.h"
#include "windowsx.h"
#include "math.h"
#include "BingXingBianJieDib.h"
#include "MainFrm.h"
#include "DynSplitView2.h"
 
BingXingBianJieDib::BingXingBianJieDib()
{
}
BingXingBianJieDib::~BingXingBianJieDib()
{
}

///***************************************************************/           
/*函数名称:Lunkuotiqu()                                      
/*函数类型:void                                     
/*功能:对图像进行轮廓提取。            
/***************************************************************/ 
void BingXingBianJieDib::Lunkuotiqu()
{
    LPBYTE  p_data ;     //原图数据区指针
	int wide,height;    //原图长、宽
	// 指向源图像的指针
	LPBYTE	lpSrc;
	// 指向缓存图像的指针
	LPBYTE	lpDst;	
	// 指向缓存DIB图像的指针
	LPBYTE	temp;
	//循环变量
	long i;
	long j;
	unsigned char n1,n2,n3,n4,n5,n6,n7,n8;
	//像素值
	unsigned char pixel;
	// 暂时分配内存,以保存新图像
	p_data=GetData();
	wide=GetWidth();
    height=GetHeight();
	temp = new BYTE[wide * height];
	for (j=0;j<height;j++)
	{
		for(i=0;i<wide;i++)
		{
			lpSrc = (LPBYTE)p_data + wide * j + i;
			if(*lpSrc>127)
				*lpSrc=255;
			else
				*lpSrc=0;
		}
	}
	// 初始化新分配的内存,设定初始值为255
	memset(temp,  255, wide * height);
	for(j = 1; j <height-1; j++)
	{
		for(i = 1;i <wide-1; i++)
		{
			// 指向源图像倒数第j行,第i个象素的指针			
			lpSrc = (LPBYTE)p_data + wide * j + i;
			// 指向目标图像倒数第j行,第i个象素的指针			
			lpDst = (LPBYTE)temp + wide * j + i;
			//取得当前指针处的像素值,注意要转换为unsigned char型
			pixel = (unsigned char)*lpSrc;
			if(pixel == 0)
			{
				*lpDst = (unsigned char)0;
				n1 = (unsigned char)*(lpSrc + wide -1);
				n2  = (unsigned char)*(lpSrc + wide );
				n3 = (unsigned char)*(lpSrc + wide +1);
				n4 = (unsigned char)*(lpSrc -1);
				n5= (unsigned char)*(lpSrc +1);
				n6 = (unsigned char)*(lpSrc - wide -1);
				n7 = (unsigned char)*(lpSrc - wide );
				n8 = (unsigned char)*(lpSrc - wide +1);
				//如果相邻的八个点都是黑点
				if(n1+n2+n3+n4+n5+n6+n7+n8==0)
				{
					*lpDst = (unsigned char)255;
				}
			}
		}
	}
	// 复制腐蚀后的图像
	memcpy(p_data,temp, wide * height);
	// 释放内存
	delete temp;	 
}

///***************************************************************/           
/*函数名称:Diedaifazhi(int *tongji)                                       
/*函数类型:void
/*参数说明:tonji     ---直方图灰度值统计                                      
/*功能:对图像进行迭代阀值选取。            
/***************************************************************/ 
void BingXingBianJieDib::Diedaifazhi(int *tongji)
{
    // 循环变量
	LONG i;
	LONG j;
	// 指向DIB象素指针
	LPBYTE p_data;
	// 找到DIB图像象素起始位置
	p_data = GetData();
	// DIB的宽度
	LONG wide = this->GetDibWidthBytes();
	// DIB的高度
	LONG height = this->GetHeight();
	// 迭代阀值
	int T1, T2;
	T1 = 127;
	T2 = 0;
	// 临时变量
	int Temp0, Temp1, Temp2, Temp3;
	Temp0 = Temp1 = Temp2 = Temp3 = 0;
	while (true)
	{
		// 计算下一个迭代阀值
		for (i = 0; i < T1 + 1; i++)
		{
			Temp0 += tongji[i] * i;
			Temp1 += tongji[i];
		}
		for (i = T1 + 1; i < 256; i++)
		{
			Temp2 += tongji[i] * i;
			Temp3 += tongji[i];
		}
		T2 = (Temp0 / Temp1 + Temp2 / Temp3) / 2;
		// 看迭代结果是否已收敛
		if (T1 == T2)
			break;
		else
			T1 = T2;
	}
	// 对各像素进行灰度转换
	for (j = 0; j < height; j ++)
	{
		for (i = 0; i < wide; i ++)
		{
			// 读取像素
			unsigned char temp = *((unsigned char *)p_data + wide * j + i);
			// 判断像素灰度值是否超出范围
			if (temp < T1)
				temp = 0;
			else
				temp = 255;
			// 回写处理完的像素
			*((unsigned char *)p_data + wide * j + i) = temp;
		}
	}
}

///***************************************************************/           
/*函数名称:Fenbutongji(int *tongji)                                      
/*函数类型:void
/*参数说明:tonji     ---直方图灰度值统计                                      
/*功能:对图像进行灰度值统计。            
/***************************************************************/ 
void BingXingBianJieDib::Fenbutongji(int *tongji)
{
	// 循环变量
	LONG i;
	LONG j;
	//变量初始化
	memset(tongji,0,sizeof(int) * 256);
	// 指向DIB象素指针
	LPBYTE p_data;
	// 找到DIB图像象素起始位置
	p_data = this->GetData();
	// DIB的宽度
	LONG wide = GetDibWidthBytes();
	// DIB的高度
	LONG height = GetHeight();
	// 对各像素进行灰度转换
	for (j = 0; j < height; j ++)
	{
		for (i = 0; i <wide; i++)
		{
			// 对各像素进行灰度统计
			unsigned char temp = *((unsigned char *)p_data + wide * j + i);
			tongji[temp]++; 
		}
	}
}

///***************************************************************/           
/*函数名称:Lunkuogenzong()                                      
/*函数类型:void                                     
/*功能:对图像进行边界跟踪。            
/***************************************************************/ 
void BingXingBianJieDib::Lunkuogenzong()
{
   	// 指向源图像的指针
	LPBYTE	lpSrc;
	LPBYTE   p_data ;
	// 指向缓存图像的指针
	LPBYTE	lpDst;
	// 指向缓存DIB图像的指针
	LPBYTE	temp;
	long wide;
	long height;
	//循环变量
	long i;
	long j;
	//像素值
    long pixel;
	//是否找到起始点及回到起始点
	bool bFindStartPoint;
	//是否扫描到一个边界点
	bool bFindPoint;
	//起始边界点与当前边界点
	Point StartPoint,CurrentPoint;
	//八个方向和起始扫描方向
	int Direction[8][2]={{-1,1},{0,1},{1,1},{1,0},{1,-1},{0,-1},{-1,-1},{-1,0}};
	int BeginDirect;
	p_data=GetData();
	if(m_pBitmapInfoHeader->biBitCount<9)	//灰度图像
	{
		wide=GetWidth();
		height=GetHeight();
		for (j=0;j<height;j++)
		{
			for(i=0;i<wide;i++)
			{
				lpSrc = (LPBYTE)p_data + wide * j + i;
				if(*lpSrc>127)
					*lpSrc=255;
				else
					*lpSrc=0;
			}
		}	
		// 暂时分配内存,以保存新图像
		temp = new BYTE[wide*height];
		// 初始化新分配的内存,设定初始值为255
		lpDst = temp;
		memset(lpDst, (BYTE)255, wide * height);
		//先找到最左上方的边界点
		bFindStartPoint = false;
		for (j = 0;j < height && !bFindStartPoint;j++)
		{
			for(i = 0;i < wide && !bFindStartPoint;i++)
			{
				// 指向源图像倒数第j行,第i个象素的指针			
				lpSrc =  (LPBYTE)(p_data + wide * j + i);
				//取得当前指针处的像素值,注意要转换为unsigned char型
				pixel =  *lpSrc;
				if(pixel ==0)
				{
					bFindStartPoint = true;
					StartPoint.Height = j;
					StartPoint.Width = i;
					// 指向目标图像倒数第j行,第i个象素的指针			
					lpDst = (LPBYTE)(temp + wide * j + i);	
					*lpDst = 0;
				}		
			}
		}
		//由于起始点是在左下方,故起始扫描沿左上方向
		BeginDirect = 0;
		//跟踪边界
		bFindStartPoint = false;
		//从初始点开始扫描
		CurrentPoint.Height = StartPoint.Height;
		CurrentPoint.Width = StartPoint.Width;
		while(!bFindStartPoint)
		{
			bFindPoint = false;
			while(!bFindPoint)
			{
				//沿扫描方向查看一个像素
				lpSrc = (LPBYTE)(p_data + wide * ( CurrentPoint.Height + Direction[BeginDirect][1])
					+ (CurrentPoint.Width + Direction[BeginDirect][0]));
				pixel =  *lpSrc;
				if(pixel== 0)
				{
					bFindPoint = true;
					CurrentPoint.Height = CurrentPoint.Height + Direction[BeginDirect][1];
					CurrentPoint.Width = CurrentPoint.Width + Direction[BeginDirect][0];
					if(CurrentPoint.Height == StartPoint.Height && CurrentPoint.Width == StartPoint.Width)
					{
						bFindStartPoint = true;
					}
					lpDst =  (LPBYTE)(temp + wide * CurrentPoint.Height + CurrentPoint.Width);
					*lpDst = 0;
					//扫描的方向逆时针旋转两格
					BeginDirect--;
					if(BeginDirect == -1)
						BeginDirect = 7;
					BeginDirect--;
					if(BeginDirect == -1)
						BeginDirect = 7;
				}
				else
				{
					//扫描方向顺时针旋转一格
					BeginDirect++;
					if(BeginDirect == 8)
						BeginDirect = 0;
				}
			}
		}
		// 复制图像
		memcpy(p_data, temp, wide * height);
		// 释放内存
		delete temp; 
	}	
}

///***************************************************************/           
/*函数名称:Zhongzitianchong(CPoint SeedPoint)                                      
/*函数类型:void
/*参数说明:SeedPoint  ---选区种子点                                     
/*功能:对图像进行种子填充。            
/***************************************************************/ 
void BingXingBianJieDib::Zhongzitianchong(CPoint SeedPoint)
{
	// 指向源图像的指针
	LPBYTE	lpSrc;
    //图像的高和宽
	int height,wide ;
	//像素值
	long pixel;
	//种子堆栈及指针
	Seed *Seeds;
	int StackPoint;
    LPBYTE  temp;
	//当前像素位置
	int iCurrentPixelx,iCurrentPixely;
	temp =this->GetData();
	lpSrc=temp;
	if(m_pBitmapInfoHeader->biBitCount<9)	//灰度图像
	{
		height=this->GetHeight();
		wide=this->GetWidth();		 
		for(int  j=0;j<height;j++)
		{
			for(int  i=0;i<wide;i++)
			{
				if(*lpSrc>110)
					*lpSrc=255;
				else
					*lpSrc=0; 
				lpSrc++;
			}
		}         
		//初始化种子
		Seeds = new Seed[wide*height];
		Seeds[1].Height = SeedPoint.y;
		Seeds[1].Width = SeedPoint.x;
		StackPoint = 1;
		while( StackPoint != 0)
		{
			//取出种子
			iCurrentPixelx = Seeds[StackPoint].Width;
			iCurrentPixely = Seeds[StackPoint].Height;
			StackPoint--;
			lpSrc = (LPBYTE)temp + wide * iCurrentPixely + iCurrentPixelx;
			//取得当前指针处的像素值,注意要转换为unsigned char型
			pixel =  *lpSrc;	 
			//将当前点涂黑
			*lpSrc =0;
			//判断左面的点,如果为白,则压入堆栈
			//注意防止越界
			if(iCurrentPixelx > 0)
			{
				lpSrc = (LPBYTE)temp + wide * iCurrentPixely + iCurrentPixelx - 1;
				//取得当前指针处的像素值,注意要转换为unsigned char型
				pixel =  *lpSrc;
				if (pixel == 255)
				{
					StackPoint++;
					Seeds[StackPoint].Height = iCurrentPixely;
					Seeds[StackPoint].Width = iCurrentPixelx - 1;
				}
			}
			//判断上面的点,如果为白,则压入堆栈
			//注意防止越界
			if(iCurrentPixely < height - 1)
			{
				lpSrc = (LPBYTE)temp + wide * (iCurrentPixely + 1) + iCurrentPixelx;
				//取得当前指针处的像素值,注意要转换为unsigned char型
				pixel =  *lpSrc;
				if (pixel == 255)
				{
					StackPoint++;
					Seeds[StackPoint].Height = iCurrentPixely + 1;
					Seeds[StackPoint].Width = iCurrentPixelx;
				}
			}
			//判断右面的点,如果为白,则压入堆栈
			//注意防止越界
			if(iCurrentPixelx < wide - 1)
			{
				lpSrc = (LPBYTE)temp + wide * iCurrentPixely + iCurrentPixelx + 1;
				//取得当前指针处的像素值,注意要转换为unsigned char型
				pixel =  *lpSrc;
				if (pixel == 255)
				{
					StackPoint++;
					Seeds[StackPoint].Height = iCurrentPixely;
					Seeds[StackPoint].Width = iCurrentPixelx + 1;
				}
			}
			//判断下面的点,如果为白,则压入堆栈
			//注意防止越界
			if(iCurrentPixely > 0)
			{
				lpSrc = (LPBYTE)temp + wide * (iCurrentPixely - 1) + iCurrentPixelx;
				//取得当前指针处的像素值,注意要转换为unsigned char型
				pixel =  *lpSrc;
				if (pixel == 255)
				{
					StackPoint++;
					Seeds[StackPoint].Height = iCurrentPixely - 1;
					Seeds[StackPoint].Width = iCurrentPixelx;
				}		 
			}
		}
		//释放堆栈
		delete Seeds;
	}
	else	//24位彩色
	{
		height=this->GetHeight();
		wide=this->GetDibWidthBytes();         
		//初始化种子
		Seeds = new Seed[wide*height];
		Seeds[1].Height = SeedPoint.y;
		Seeds[1].Width = SeedPoint.x*3;
		StackPoint = 1;
		while( StackPoint != 0)
		{
			//取出种子
			iCurrentPixelx = Seeds[StackPoint].Width;
			iCurrentPixely = Seeds[StackPoint].Height;
			StackPoint--;
			lpSrc = (LPBYTE)temp + wide * iCurrentPixely + iCurrentPixelx;
			//取得当前指针处的像素值,注意要转换为unsigned char型
			pixel =  *lpSrc;	 
			//将当前点涂黑
			*lpSrc =0;
			//判断左面的点,如果为白,则压入堆栈
			//注意防止越界
			if(iCurrentPixelx > 0)
			{
				lpSrc = (LPBYTE)temp + wide * iCurrentPixely + iCurrentPixelx - 1;
				//取得当前指针处的像素值,注意要转换为unsigned char型
				pixel =  *lpSrc;
				if (pixel == 255)
				{
					StackPoint++;
					Seeds[StackPoint].Height = iCurrentPixely;
					Seeds[StackPoint].Width = iCurrentPixelx - 1;
				}
			}
			//判断上面的点,如果为白,则压入堆栈
			//注意防止越界
			if(iCurrentPixely < height - 1)
			{
				lpSrc = (LPBYTE)temp + wide * (iCurrentPixely + 1) + iCurrentPixelx;
				//取得当前指针处的像素值,注意要转换为unsigned char型
				pixel =  *lpSrc;
				if (pixel == 255)
				{
					StackPoint++;
					Seeds[StackPoint].Height = iCurrentPixely + 1;
					Seeds[StackPoint].Width = iCurrentPixelx;
				}		 

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